Ladykiller69 Level 1 of the Dungeon (2, 0, D:1) a +0 club (-12, 4, D:1) a +0 short sword (-11, 4, D:1) a +0 club (-10, 5, D:1) a +1 dagger of draining (-10, 8, D:1) 2 stones (2, 11, D:1) a +0 dagger of venom (14, 13, D:1) a stone (20, 13, D:1) 24 stones (12, 15, D:1) a stone (4, 23, D:1) a +0 club (11, 23, D:1) 19 stones (-2, 25, D:1) a +0 dagger (-6, 28, D:1) a +0 dagger of electrocution (-10, 31, D:1) 17 bolts (10, 31, D:1) a stone (-13, 35, D:1) a +0 helmet (20, 35, D:1) a +2 hunting sling of velocity (-15, 36, D:1) a +0 club (0, 39, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) 32 arrows (-1, 3, D:2) a +2 short sword of flaming (0, 3, D:2) a +0 dagger (13, 8, D:2) a +0 dagger a +0 hunting sling 22 stones (12, 9, D:2) 21 stones (15, 10, D:2) a stone (16, 10, D:2) a stone (24, 19, D:2) a +0 trident (26, 20, D:2) a +0 short sword (-20, 21, D:2) 20 stones (34, 21, D:2) a +2 hat (-5, 24, D:2) a +2 antimagic dagger (15, 25, D:2) a +0 club (22, 30, D:2) 12 arrows (-20, 45, D:2) a +0 hammer (1, 51, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 19 bolts (7, 3, D:3) a +0 short sword of electrocution (-3, 5, D:3) a +0 spear a +0 halberd (10, 8, D:3) a beef jerky (2, 19, D:3) 15 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe a +0 short sword a +0 hand axe (9, 4, D:4) 25 arrows (-6, 5, D:4) a +0 club (8, 6, D:4) a +0 ring mail (-17, 14, D:4) a +0 spear (-27, 22, D:4) a +0 hand axe (-27, 49, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (-8, 5, D:5) 9 stones (33, 5, D:5) 12 bolts of frost (35, 5, D:5) 16 stones (21, 7, D:5) a +0 leather armour (0, 10, D:5) a +0 club (19, 14, D:5) an arrow a potion of cancellation (38, 16, D:5) the +8 mace of Defiance {elec, rC+ Str-2 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your intelligence (+2). It protects you from cold. (40, 16, D:5) the +3 falchion "Gram" {flame, Contam rElec Int+6 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (-5). It insulates you from electricity. It causes magical contamination when unequipped. (20, 17, D:5) a +0 shortbow 14 arrows (31, 17, D:5) a +0 spear (31, 18, D:5) 26 stones (38, 18, D:5) a +0 spear (40, 18, D:5) a +0 hand axe (29, 33, D:5) 2 arrows (-10, 34, D:5) a +0 hand axe (2, 34, D:5) 19 sling bullets (32, 34, D:5) 10 arrows a +0 shortbow (26, 35, D:5) an arrow (-4, 40, D:5) 26 stones (0, 50, D:5) 9 arrows of dispersal Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (-24, 4, D:6) a +0 club 17 arrows (-16, 4, D:6) 12 arrows of dispersal (-35, 18, D:6) a +0 leather armour (-23, 20, D:6) a +0 falchion (9, 22, D:6) 18 stones (-40, 26, D:6) 9 exploding sling bullets (-3, 29, D:6) a +0 flail (-4, 30, D:6) a +0 trident (-3, 30, D:6) a +0 flail (-4, 32, D:6) a +0 robe a +0 dagger (0, 40, D:6) a cursed -3 club Level 7 of the Dungeon (0, 0, D:7) a +1 spear of piercing (-10, 3, D:7) a +0 robe a +0 dagger a +0 dagger a +0 robe (11, 3, D:7) a cursed +0 dagger a +0 robe (-4, 6, D:7) a +0 ring mail (-18, 7, D:7) a +1 halberd of protection a +0 robe (-19, 8, D:7) a +3 scimitar a +0 robe (-18, 8, D:7) a +0 long sword of protection a +0 robe (-6, 8, D:7) 14 bolts of penetration (-18, 9, D:7) a cursed +0 short sword a +0 robe (7, 10, D:7) a +0 giant spiked club a throwing net (-3, 14, D:7) a scroll of noise (25, 28, D:7) a +0 chain mail (-23, 33, D:7) 10 bolts (-17, 37, D:7) a +0 shortbow 18 arrows (-16, 37, D:7) 2 arrows (1, 38, D:7) a +0 robe (-22, 46, D:7) a +0 leather armour (unseen) (-21, 46, D:7) a +0 hand axe (unseen) (-22, 47, D:7) a +0 dagger (unseen) (-22, 48, D:7) a +0 scale mail a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 club (-20, 1, D:8) a meat ration (-6, 4, D:8) a +0 whip (unseen) (-29, 7, D:8) a +0 chain mail (-15, 9, D:8) a +0 ring mail (-28, 10, D:8) 10 gold pieces (-45, 13, D:8) a +0 club (-19, 17, D:8) a +0 hand axe (-23, 20, D:8) a +0 whip of freezing a +0 robe (-33, 27, D:8) a +0 falchion (-14, 33, D:8) a +0 leather armour (-20, 43, D:8) a +0 dagger (unseen) (-27, 44, D:8) a +0 leather armour (-25, 44, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 robe (45, 11, D:9) a +0 whip (40, 25, D:9) a cursed +0 leather armour (25, 26, D:9) a +0 leather armour (12, 36, D:9) a cursed -3 dagger (31, 36, D:9) 10 poisoned needles (36, 38, D:9) a +0 ring mail (-13, 41, D:9) a +0 helmet (-8, 41, D:9) a +0 robe a +3 dagger of distortion (24, 46, D:9) a +2 rapier of protection Level 10 of the Dungeon [Shop] Mumniost's Armour Boutique a cursed +0 robe (1 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) the +2 plate armour of Sif Muna's Hope {SInv} (574 gold) It enhances your eyesight. the cursed -1 plate armour of Sif Muna's Outrage {Dex+7} (477 gold) It affects your dexterity (+7). It has a curse placed upon it. a +0 robe (9 gold) a +5 plate armour of ponderousness (325 gold) a +0 ring mail (52 gold) (-8, 25, D:10) a +0 short sword a +0 giant club (-7, 25, D:10) 2 stones (2, 28, D:10) a +0 lajatang (-2, 36, D:10) a +0 leather armour a +0 whip a +0 dagger a +0 robe a +0 ring mail (-9, 39, D:10) a +2 trident (unseen) (-9, 40, D:10) a cursed +0 long sword (unseen) (-8, 42, D:10) a +0 dagger (unseen) Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (3, 0, D:11) 11 bolts (9, 0, D:11) a +0 helmet (-39, 10, D:11) 2 poisoned needles (-38, 11, D:11) a poisoned needle (-36, 12, D:11) a +0 blowgun (-33, 17, D:11) a +0 dagger (-32, 17, D:11) 6 stones 6 poisoned needles (-33, 18, D:11) a stone (unseen) (15, 19, D:11) 4 tomahawks (16, 20, D:11) a +0 robe (15, 22, D:11) a scroll of identify (4, 24, D:11) a +0 dagger (-5, 26, D:11) 2 stones (-4, 26, D:11) a stone (0, 29, D:11) a +0 dagger (-1, 30, D:11) 3 stones (0, 30, D:11) a +0 dagger (unseen) (10, 37, D:11) 14 poisoned needles (-8, 38, D:11) a +0 giant club (-26, 40, D:11) a +0 giant spiked club the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 ring mail a +0 hand axe (0, 4, Orc:1) a +0 flail (-1, 5, Orc:1) a +0 ring mail a +0 trident (0, 5, Orc:1) a +0 robe (unseen) (1, 5, Orc:1) a +0 leather armour a +0 flail (0, 6, Orc:1) a +0 robe a +0 dagger a +0 dagger (3, 18, Orc:1) a +0 dagger a +0 leather armour a +0 short sword (2, 19, Orc:1) a +0 mace a +0 mace (4, 19, Orc:1) a +0 club a +0 chain mail (4, 20, Orc:1) a +0 club (-48, 23, Orc:1) a +0 flail a +0 mace a +0 leather armour (-47, 23, Orc:1) a +0 dagger of venom a +0 robe (-48, 24, Orc:1) a +1 hand axe of electrocution a +0 chain mail (-47, 24, Orc:1) a +0 flail a cursed +0 giant spiked club a +0 whip (-46, 24, Orc:1) a -2 flail a +1 war axe a +0 club a +0 ring mail (-45, 24, Orc:1) a +0 club a +0 leather armour (-45, 25, Orc:1) a +0 club (unseen) (-51, 28, Orc:1) a +0 whip (-50, 28, Orc:1) a +0 whip (-52, 29, Orc:1) a +0 flail (unseen) (-51, 29, Orc:1) a +0 dagger (still there?) a +0 flail (still there?) (-50, 29, Orc:1) a +0 war axe (unseen) Level 2 of the Orcish Mines (0, 0, Orc:2) 15 gold pieces (-2, 1, Orc:2) 13 gold pieces (-13, 4, Orc:2) an uncursed ring of loudness a +0 leather armour (-13, 5, Orc:2) a +0 trident a +0 leather armour (-12, 5, Orc:2) a +0 dagger a +0 ring mail (-11, 5, Orc:2) a +0 club (-11, 6, Orc:2) a +0 halberd a +0 plate armour (-10, 6, Orc:2) a +0 club (still there?) a +0 dagger (still there?) (-2, 10, Orc:2) a +0 hand axe (2, 21, Orc:2) a +0 halberd a throwing net a +0 ring mail a +0 scale mail (9, 24, Orc:2) a +0 short sword (unseen) (11, 24, Orc:2) a cursed -1 hand axe (unseen) (11, 25, Orc:2) a +0 dagger a +0 robe (12, 26, Orc:2) a cursed +0 flail