Lamaleuchte Level 1 of the Dungeon [Shop] Ohuxt's Book Shoppe a book of Frost (220 gold) a book of Necromancy (374 gold) a book of Geomancy (330 gold) a book of Sloth (440 gold) [Shop] Mefev's One-of-a-Kind Rings a +2 ring of strength (36 gold) a +2 ring of slaying (252 gold) the ring "Zierut" {*Corrode rC+ rN+ MP+9 Stlth+} (424 gold) [ring of magical power] rC+: It protects you from cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. the ring of Fenkacegad {Ice Int+2 Dex+3} (510 gold) [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 dagger (21, -5, D:1) a +0 dagger (24, -4, D:1) a +0 club (24, 22, D:1) a +0 ring mail (25, 10, D:1) a +0 club (38, 12, D:1) a +0 short sword (42, -4, D:1) a +0 arbalest Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 29, D:2) a +0 whip (11, -1, D:2) a +0 dagger (11, 1, D:2) a +0 war axe (11, 4, D:2) a +0 chain mail a +0 flail (12, 20, D:2) a +0 whip (13, 21, D:2) a +0 club (21, 18, D:2) a +0 flail (34, 25, D:2) a +0 club (35, 26, D:2) a +0 halberd (36, 26, D:2) a +0 whip a +0 flail Level 3 of the Dungeon [Shop] Ciogitt's Book Boutique a book of Death (440 gold) a book of Cantrips (160 gold) a book of the Warp (420 gold) a manual of Maces & Flails (800 gold) a book of Geomancy (300 gold) a There-And-Back Book (300 gold) a book of Lightning (360 gold) a There-And-Back Book (300 gold) a book of the Hunter (260 gold) (0, 0, D:3) a +0 club (0, 10, D:3) a +0 giant club (8, 1, D:3) a +0 war axe (11, -5, D:3) a +0 short sword (13, -1, D:3) a +0 dagger (14, 0, D:3) a +0 ring mail a +0 dagger (15, -1, D:3) a +0 flail a +0 club (16, -2, D:3) a +0 club (17, 27, D:3) a +0 sling (17, 28, D:3) 3 large rocks Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (13, 11, D:4) a +0 buckler a +0 dagger (15, 39, D:4) a +0 club (23, 0, D:4) a +0 leather armour (25, 24, D:4) a +0 whip (25, 45, D:4) a +0 short sword (48, 38, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 club a +0 halberd (3, 17, D:5) a +0 short sword (5, -12, D:5) a +0 sling (15, -15, D:5) a +0 robe (16, -17, D:5) a +0 pair of gloves (18, -33, D:5) a +0 dagger (25, -16, D:5) a +0 sling (30, -7, D:5) a +0 chain mail (39, -22, D:5) a +3 halberd of protection (39, -21, D:5) a +0 whip (40, -30, D:5) a +0 halberd (40, -1, D:5) 4 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (3, 11, D:6) a +0 whip a +0 giant club (34, -18, D:6) a +0 scale mail (36, -23, D:6) a +0 flail (40, -10, D:6) a +0 robe (40, -7, D:6) a +0 mace (51, -18, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 pair of gloves (17, 5, D:7) a +0 flail (22, 0, D:7) a potion of degeneration (29, -14, D:7) 4 large rocks (29, -2, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour a +0 short sword (5, -8, D:8) a +0 hand axe (7, -6, D:8) a +0 spear (31, 19, D:8) a +0 war axe (32, 20, D:8) a +0 scale mail (still there?) a +2 whip of pain (still there?) Level 9 of the Dungeon (16, 6, D:9) a +0 robe a +0 dagger (16, 10, D:9) a +0 robe (16, 21, D:9) a +0 hand axe (18, -14, D:9) a +0 robe a +3 scimitar of freezing a +0 robe a +0 short sword (18, 20, D:9) a +0 hand axe (18, 21, D:9) a +0 robe a +0 dagger (19, 21, D:9) a +0 robe a +0 dagger (24, -21, D:9) a +0 robe (30, 14, D:9) a +0 ring mail a +0 glaive (41, 7, D:9) a +0 giant club a +0 giant club (41, 26, D:9) a +0 war axe (43, -8, D:9) a +0 quarterstaff (43, 24, D:9) a +0 robe a +0 dagger (43, 27, D:9) a +0 robe a +0 dagger (53, 8, D:9) a +0 sling Level 10 of the Dungeon (0, 0, D:10) a +0 club (0, 3, D:10) a +0 whip a +0 leather armour (0, 7, D:10) a +0 mace (1, -24, D:10) a +0 dagger a +0 robe (7, 2, D:10) the +3 falchion of Dovvoxyemn {spect, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (16, -12, D:10) the +8 chain mail of Cowardice {Str+4 Slay+2} Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (21, -16, D:10) a +0 whip (22, -16, D:10) a +0 club (22, -15, D:10) a staff of death (24, 3, D:10) a +0 chain mail (50, 3, D:10) a +0 halberd (54, 6, D:10) a +0 scale mail (55, 1, D:10) a +0 ring mail (58, -11, D:10) a +0 buckler a +3 scale mail a +1 trident of flaming (58, -9, D:10) a +2 whip of draining (59, -10, D:10) a +0 flail a +0 club Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club a +0 giant club (8, -19, D:11) a +0 chain mail (8, -18, D:11) a +1 hat (10, -28, D:11) a +0 ring mail (15, 7, D:11) a +0 leather armour (17, 10, D:11) a +0 hand axe (17, 11, D:11) a +0 hand axe (17, 12, D:11) a +0 hand axe (19, 6, D:11) a +0 club (19, 10, D:11) a +0 hand axe (19, 12, D:11) a +0 hand axe (19, 14, D:11) a +2 hand axe of flaming (20, 7, D:11) a +0 spear (20, 12, D:11) a +0 hand axe (20, 14, D:11) a +0 hand axe (21, 6, D:11) a +0 club (21, 10, D:11) the +9 hand axe of Blue Action {freeze, rPois Int+3 Dex-5 Stlth+} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison Stlth+: It makes you more stealthy. (21, 13, D:11) a +0 hand axe (22, 6, D:11) a +0 club (26, 3, D:11) a +0 morningstar (26, 8, D:11) a +0 pair of gloves (30, -3, D:11) a +0 chain mail a +0 scimitar (33, -3, D:11) a +0 short sword (44, 8, D:11) a +0 orcbow (49, -5, D:11) a +0 rapier (54, -6, D:11) a +0 whip (54, -5, D:11) a +0 falchion (55, -7, D:11) a +0 spear a +3 spear of flaming a +0 scale mail a +0 flail (58, 8, D:11) a +0 leather armour (62, -14, D:11) a +0 club (62, 1, D:11) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (0, 11, Lair:1) a +0 dagger (18, -9, Lair:1) a +1 morningstar of protection (22, -21, Lair:1) a +0 falchion (22, 10, Lair:1) a +0 spear (49, 16, Lair:1) the +4 scale mail of the Swamp {rPois Str+2 SInv} Str+2: It affects your strength (+2). rPois: It protects you from poison SInv: It lets you see invisible. (57, 6, Lair:1) a +0 sling Level 2 of the Lair of Beasts (0, 0, Lair:2) a serpent talisman (8, -52, Lair:2) a +0 war axe (9, -41, Lair:2) a +0 leather armour (17, -55, Lair:2) a +0 arbalest (21, -28, Lair:2) a +0 arbalest (28, -29, Lair:2) a +0 ring mail (32, -32, Lair:2) a +0 dire flail (43, -28, Lair:2) the +3 arbalest of Arrival {heavy, rPois rF+ Will+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rPois: It protects you from poison Will+: It increases your willpower. (56, -33, Lair:2) a +0 dagger (58, -45, Lair:2) a +0 scale mail (58, -32, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 rapier (6, -13, Lair:3) a ring of see invisible (20, 8, Lair:3) a +0 trident a +0 robe (26, 5, Lair:3) a +0 rapier (34, 14, Lair:3) a +0 flail Level 4 of the Lair of Beasts (10, 35, Lair:4) a +0 dagger (27, 55, Lair:4) an orb of light (35, -1, Lair:4) a cane toad corpse (49, 21, Lair:4) a +0 club a +0 whip (53, 23, Lair:4) a +0 helmet (72, 40, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of enlightenment (19, -4, Lair:5) a +0 pair of gloves (21, -17, Lair:5) a +0 chain mail (25, -31, Lair:5) a +0 long sword (26, 6, Lair:5) an elephant corpse (29, 4, Lair:5) a cane toad skeleton (46, -32, Lair:5) a +2 mace (53, 5, Lair:5) 18 gold pieces (53, 6, Lair:5) 6 stones (60, -27, Lair:5) a +0 vampiric war axe