ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.33-a0-40-g6fe00ff5d4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 463628366921213250, deterministic pregen: 1 Command line: /usr/games/crawl-git-6fe00ff5d4 -name Lambda715nm -rc /dgldir/rcfiles/crawl-git/Lambda715nm.rc -macro /dgldir/rcfiles/crawl-git/Lambda715nm.macro -morgue /dgldir/morgue/Lambda715nm/ -webtiles-socket /crawl-master/webserver/sockets/Lambda715nm:2024-08-30.17:35:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-6fe00ff5d4(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55e39e929c77]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6fe00ff5d4(_Z13do_crash_dumpv+0x3fc) [0x55e39e934a8c]: do_crash_dump() /usr/games/crawl-git-6fe00ff5d4(_Z20crash_signal_handleri+0x1ca) [0x55e39e92a0ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fc98fb7ffd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7fc98fbced3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7fc98fb7ff32]: /usr/games/crawl-git-6fe00ff5d4(+0x494fa6) [0x55e39e933fa6]: /usr/games/crawl-git-6fe00ff5d4(+0x495419) [0x55e39e934419]: /usr/games/crawl-git-6fe00ff5d4(+0x44f010) [0x55e39e8ee010]: /usr/games/crawl-git-6fe00ff5d4(+0x44f1d7) [0x55e39e8ee1d7]: /usr/games/crawl-git-6fe00ff5d4(_Z16fill_status_infoiR11status_info+0x14d2) [0x55e39eee5832]: fill_status_info(int, status_info&) /usr/games/crawl-git-6fe00ff5d4(_ZN14TilesFramework12_send_playerEb+0x21be) [0x55e39f0145be]: TilesFramework::_send_player(bool) /usr/games/crawl-git-6fe00ff5d4(_ZN14TilesFramework6redrawEv+0x60) [0x55e39f018310]: TilesFramework::redraw() /usr/games/crawl-git-6fe00ff5d4(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x188) [0x55e39f0185d8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-6fe00ff5d4(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x55e39ebc5a29]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-6fe00ff5d4(+0x7c37df) [0x55e39ec627df]: /usr/games/crawl-git-6fe00ff5d4(_ZN14message_window4moreEbb+0x1ee) [0x55e39ec6406e]: message_window::more(bool, bool) /usr/games/crawl-git-6fe00ff5d4(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3fb) [0x55e39ec6470b]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-6fe00ff5d4(_ZN13message_store10flush_prevEv+0x3ad) [0x55e39ec655bd]: message_store::flush_prev() /usr/games/crawl-git-6fe00ff5d4(+0x7c01f2) [0x55e39ec5f1f2]: /usr/games/crawl-git-6fe00ff5d4(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xa5) [0x55e39ec5fa45]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-6fe00ff5d4(_Z4mprf16msg_channel_typePKcz+0xa0) [0x55e39ec5fe60]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-6fe00ff5d4(+0x918005) [0x55e39edb7005]: /usr/games/crawl-git-6fe00ff5d4(_Z13player_reactsv+0x667) [0x55e39edb8967]: player_reacts() /usr/games/crawl-git-6fe00ff5d4(_Z12world_reactsv+0x6f5) [0x55e39f0275b5]: world_reacts() /usr/games/crawl-git-6fe00ff5d4(+0xb8a07a) [0x55e39f02907a]: /usr/games/crawl-git-6fe00ff5d4(+0xb8ae65) [0x55e39f029e65]: /usr/games/crawl-git-6fe00ff5d4(main+0x19f) [0x55e39e87350f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fc98fb6b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fc98fb6b285]: /usr/games/crawl-git-6fe00ff5d4(_start+0x21) [0x55e39e873dd1]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6fe00ff5d4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6fe00ff5d4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6fe00ff5d4/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 9 Level vaults: minmay_razor_zed layout_gridville uniq_gastronok uniq_harold uniq_erica uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Things that are here: a +0 club; a +0 leather armour; an orc corpse You hear the creaking of a distant portcullis. You now have 491 gold pieces (gained 19). m - 5 potions of curing (gained 1) A yak comes into view. The yak moves out of view. A yak comes into view. x2 The yak moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (wandering, hasn't noticed you, 100% to hit) The magic dart hits the yak but does no damage. The yak bellows! You hear a bellow! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, p - yak You conjure a prism of explosive energy! The yak bellows! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak. The yak is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the yak!!! The yak is almost dead. The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!! You kill the yak! The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! You kill the yak! The searing ray hits the yak. The yak is almost dead. You finish channelling your searing ray. The yak gores you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the yak. The yak is almost dead. The searing ray hits the yak but does no damage. (Press . to maintain the ray.) The yak misses you. The searing ray hits the yak! You kill the yak! The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak! The yak is heavily wounded. The yak gores you. The searing ray hits the yak. The yak is heavily wounded. You finish channelling your searing ray. The yak gores you. The yak gores you. You slash the yak! You kill the yak! You start resting. You hear the creaking of a very distant portcullis. You start resting. HP restored. You hear the steady creaking of a very distant portcullis. Magic restored. You see here a yak corpse. You hear the steady creaking of a very distant portcullis. There is a stone staircase leading up here. You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts and Hailstorm to your library. You hear the steady creaking of a portcullis very nearby. A gnoll sergeant comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (wandering, hasn't noticed you, 87% to hit) The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. The gnoll sergeant shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. You hear a shout! A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll sergeant misses you. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 spear! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll sergeant The searing ray hits the gnoll sergeant! You kill the gnoll sergeant! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Things that are here: a +0 spear; a +0 scale mail You see here a +0 flail. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (85% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll hits you but does no damage. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll misses you. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 flail. You see here a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. You slash the gnoll! You kill the gnoll! You hear the quick creaking of a portcullis very nearby. Items here: )) [ †. z - 4 sapphire potions (gained 1) You hear the quick creaking of a portcullis very nearby. Found a flagged portal. A goblin comes into view. Found an escape hatch in the floor. The goblin shouts! Psyche the Insane Magess comes into view. She is wielding a +0 dagger of chaos. Psyche shouts! The goblin throws a boomerang. The boomerang barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, quivering boomerangs (100% to hit) The magic dart hits the goblin! You kill the goblin! Psyche sings a strange song. Psyche casts a spell. A swirling arc of seething chaos appears! The arc of chaos hits you! You easily resist. The arc of chaos grounds out. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Out of range. Okay, then. Found a scroll of blinking. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Out of range. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs Psyche. Psyche is engulfed in noxious fumes. Psyche appears confused. Psyche falls into the water! Psyche drowns. You hear a splash. x2 You enter the shallow water. Moving in this stuff is going to be slow. P - a scroll of blinking You enter the shallow water. Moving in this stuff is going to be slow. There is a flagged portal here. The world spins around you as you enter the gateway. You enter a bailey! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You open the gate. There is an open gate here. 2 kobolds come into view. The kobold shouts! You hear a shout! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, quivering boomerangs (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. A kobold comes into view. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - kobold You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold throws a boomerang. The boomerang hits your fulminant prism. A kobold comes into view. The kobold throws a boomerang. The boomerang hits your fulminant prism. Your fulminant prism crackles loudly. The kobold throws a boomerang. The boomerang hits your fulminant prism. A kobold comes into view. Your fulminant prism explodes! The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs the kobold!! You kill the kobold! You hear a shout! x4 Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold throws a boomerang. The boomerang hits your fulminant prism. Your fulminant prism crackles loudly. There is an open gate here. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold!! You kill the kobold! A kobold comes into view. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A kobold comes into view. A kobold brigand comes into view. It is wielding a +0 war axe and quivering curare-tipped darts. Your fulminant prism crackles loudly. A kobold brigand comes into view. It is wielding a +0 war axe and quivering poisoned darts. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold brigand!! The kobold brigand is severely wounded. The blast of energy engulfs the kobold brigand! The kobold brigand is moderately wounded. The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs the kobold!! You kill the kobold! You hear a shout! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the kobold brigand. The kobold brigand is severely wounded. The kobold brigand throws a poisoned dart. The poisoned dart misses you. A kobold comes into view. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold brigand says, "I'm a little confused." There is an open gate here. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 war axe and quivering curare-tipped darts (noxious fumes, moderately wounded, confused, 92% to hit) The searing ray hits the kobold brigand! The kobold brigand is almost dead. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. (Press . to maintain the ray.) A kobold brigand comes into view. It is wielding a +0 war axe and quivering poisoned darts. The kobold brigand is engulfed in noxious fumes. x2 A kobold comes into view. The kobold throws a boomerang. The boomerang barely misses you. A kobold comes into view. The searing ray hits the kobold brigand. You kill the kobold brigand! The searing ray hits the kobold brigand but does no damage. The kobold brigand is heavily wounded. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold throws a boomerang. The boomerang closely misses you. Your Spellcasting skill increases to level 7! The searing ray hits the kobold brigand! The kobold brigand is severely wounded. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. You slice the kobold brigand like a ripe choko!!! You kill the kobold brigand! The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. The kobold throws a boomerang. The boomerang completely misses you. The kobold throws a boomerang. The boomerang barely misses you. The kobold brigand is engulfed in noxious fumes. You feel very sick. The kobold throws a boomerang. The boomerang barely misses you. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You feel very sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you. You are more poisoned. You feel very sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 war axe and quivering poisoned darts (noxious fumes, 79% to hit) The searing ray hits the kobold brigand but does no damage. (Press . to maintain the ray.) You feel very sick. The kobold brigand is engulfed in noxious fumes. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. You feel sick. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The searing ray hits the kobold brigand! The kobold brigand is almost dead. You feel sick. The kobold brigand hits something with a +0 war axe. You feel a bit more experienced. The searing ray hits the kobold brigand. You kill the kobold brigand! You finish channelling your searing ray. You feel sick. You feel sick. The kobold throws a boomerang. The boomerang hits you but does no damage. You feel sick. The kobold barely misses you. You slice the kobold!! You kill the kobold! You feel very sick. The kobold misses you. You slash the kobold! You kill the kobold! You feel sick. You are no longer poisoned. There is an open gate here. You see here 2 boomerangs. Things that are here: a +0 war axe; 2 curare-tipped darts Q - 2 curare-tipped darts M - 11 poisoned darts (gained 4) Things that are here: a +0 war axe; a boomerang; a kobold corpse There is an open gate here. You see here 2 boomerangs. You see here 2 boomerangs. There is an open gate here. You see here 2 boomerangs. Things that are here: a +0 war axe; a boomerang; a kobold corpse Things that are here: a boomerang; a kobold corpse M - 13 poisoned darts (gained 2) Things that are here: a +0 war axe; a kobold corpse Things that are here: a boomerang; a kobold corpse Things that are here: 3 boomerangs; a kobold corpse; a kobold corpse Things that are here: 2 boomerangs; a kobold corpse Things that are here: a boomerang; a kobold corpse You see here 2 boomerangs. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the gate. Found 7 stones and 4 atropa-tipped darts. Found a gate leading back out of this place. Found 6 stones. Found a gate leading back out of this place. You start waiting. Done waiting. You start waiting. Done waiting. There is an open gate here. You see here 4 atropa-tipped darts. R - 4 atropa-tipped darts There is an open gate here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. There is an open gate here. You open the door. A kobold brigand comes into view. It is wielding a +0 war axe and quivering poisoned darts. Found 4 atropa-tipped darts, 1037 gold pieces and a glowing dagger. The kobold brigand shouts! You hear a shout! An orc warrior comes into view. It is wielding a +0 war axe. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 war axe and quivering poisoned darts (chance to affect: 77%) The ball explodes into a vile cloud! The stinking cloud engulfs the kobold brigand. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - kobold brigand You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold brigand ponders the situation. The kobold brigand hits your fulminant prism with a +0 war axe. Your fulminant prism crackles loudly. The orc warrior hits your fulminant prism with a +0 war axe! Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! The orc warrior is severely wounded. The blast of energy engulfs the kobold brigand!! You kill the kobold brigand! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (severely wounded, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc warrior. The orc warrior is severely wounded. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The orc warrior is engulfed in blazing flames. Unknown command. The orc warrior is engulfed in blazing flames. You kill the orc warrior! You start resting. Magic restored. Found a bloodstained altar of Trog. M - 19 poisoned darts (gained 6) You see here a +0 war axe. Things that are here: a +0 war axe; a +0 chain mail; an orc corpse R - 8 atropa-tipped darts (gained 4) You now have 987 gold pieces (gained 496). You see here a +4 dagger of electrocution. You now have 1098 gold pieces (gained 111). You now have 1528 gold pieces (gained 430). There is a bloodstained altar of Trog here. You see here a +4 dagger of electrocution. S - a +4 dagger of electrocution Done exploring. There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. m - 6 potions of curing (gained 1) Found a pair of gloves. You see here a +0 pair of gloves. Okay, then. a - 5 potions of cancellation (gained 1) 2 goblins come into view. The goblin shouts! The goblin throws a boomerang. The boomerang closely misses you. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Found a stormy altar of Qazlal. The two-headed ogre shouts in stereo! The goblin completely misses you. Casting: Ignite Poison (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The goblin shouts! The goblin throws a boomerang. The boomerang barely misses you. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 whip and quivering boomerangs (chance to affect: 96%) The ball explodes into a vile cloud! The stinking cloud engulfs the goblin. The goblin is engulfed in noxious fumes. The goblin appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - goblin Aim: a goblin, quivering boomerangs (chance to affect: 96%) The ball explodes into a vile cloud! The stinking cloud engulfs the goblin. The stinking cloud engulfs the two-headed ogre. The goblin is engulfed in noxious fumes. The goblin appears confused. The goblin is engulfed in noxious fumes. The goblin appears confused. The goblin misses you. The goblin barely misses itself. The two-headed ogre is engulfed in noxious fumes. You slash the goblin! You kill the goblin! The goblin is engulfed in noxious fumes. The goblin appears confused. The two-headed ogre is engulfed in noxious fumes. The goblin is engulfed in noxious fumes. The goblin appears confused. The goblin hits the two-headed ogre but does no damage. The two-headed ogre is engulfed in noxious fumes. The goblin is engulfed in noxious fumes. The goblin appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - goblin You conjure a prism of explosive energy! A fulminant prism comes into view. The two-headed ogre is engulfed in noxious fumes. The two-headed ogre appears confused. The two-headed ogre hits your fulminant prism with a +0 giant club!! Your fulminant prism detonates feebly. The goblin is engulfed in noxious fumes. You slash the goblin! You kill the goblin! The two-headed ogre is engulfed in noxious fumes. x2 The two-headed ogre appears confused. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The two-headed ogre is engulfed in blazing flames. Casting: Ignite Poison (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (flame, moderately wounded, confused, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre is engulfed in blazing flames. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (flame, heavily wounded, confused, 98% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre is engulfed in blazing flames. The searing ray hits the two-headed ogre! You kill the two-headed ogre! Your Translocations skill increases to level 2! Your Evocations skill increases to level 3! You have reached level 11! You start resting. Magic restored. You see here a boomerang. Things that are here: a +0 whip; 2 boomerangs You see here a boomerang. Things that are here: a +0 giant club; a +0 giant club Things that are here: a +0 giant club; a +0 giant club Welcome back, Lambda715nm the Demigod Conjurer. Press ? for a list of commands and other information. Things that are here: a +0 giant club; a +0 giant club An orc warrior comes into view. It is wielding a +0 short sword. The orc warrior shouts! Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 short sword and wearing a +0 chain mail (100% to hit) The magic dart hits the orc warrior but does no damage. An orc comes into view. It is wielding a +1 vampiric whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - orc warrior You conjure a prism of explosive energy! A fulminant prism comes into view. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior ponders the situation. An orc comes into view. It is wielding a +0 dagger. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits your fulminant prism with a +0 short sword. Your fulminant prism crackles loudly. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits your fulminant prism with a +0 short sword! Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! The orc warrior is severely wounded. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Ignite Poison. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Casting: Ignite Poison (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The orc warrior is engulfed in blazing flames. You kill the orc warrior! Found 9 gold pieces. Casting: Ignite Poison (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (83% to hit) The searing ray misses the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Your magical contamination has completely faded away. Things that are here: a +0 short sword; a +0 chain mail; an orc corpse You see here a +1 vampiric whip. Things that are here: a +0 dagger; an orc corpse You see here a +1 vampiric whip. Things that are here: a +0 short sword; a +0 chain mail; an orc corpse You now have 1537 gold pieces (gained 9). Found a stone staircase leading down. Magic restored. There is a stone staircase leading down here. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 13 gold pieces and a scroll labelled TOC QIUJUGGE. Found an escape hatch in the floor. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The yak bellows! x2 The yak gores you but does no damage. The yak bellows! x3 You climb upwards. There is a stone staircase leading down here. You climb downwards. The yak gores you! The yak barely misses you. The yak misses you. The yak closely misses you. The yak snorts and paws the ground. The yak gores you but does no damage. There is a stone staircase leading up, spattered with blood here. The yak closely misses you. The yak misses you. The yak completely misses you. You climb upwards. There is a stone staircase leading down here. The yak attacks as it pursues you! The yak gores you but does no damage. The yak attacks as it pursues you! The yak gores you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak! The yak is lightly wounded. (Press . to maintain the ray.) The yak gores you but does no damage. The searing ray hits the yak but does no damage. The yak is lightly wounded. The searing ray misses the yak. The searing ray hits the yak. The yak is moderately wounded. The yak snorts and paws the ground. The yak gores you! The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is heavily wounded. The yak gores you but does no damage. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak! The yak is severely wounded. You finish channelling your searing ray. The yak closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - yak The searing ray hits the yak but does no damage. The yak is moderately wounded. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak. The yak is almost dead. (Press . to maintain the ray.) The yak gores you! The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! You kill the yak! The yak barely misses you. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! You kill the yak! The yak barely misses you. The searing ray misses the yak. You finish channelling your searing ray. The yak gores you but does no damage. The yak gores you! You barely miss the yak. The yak is severely wounded. The yak closely misses you. The yak misses you. You slash the yak! You kill the yak! Your Alchemy skill increases to level 5! You start resting. HP restored. You see here a yak corpse. You see here a yak corpse. There is a stone staircase leading down here. You climb downwards. The yak gores you! The yak gores you. There is a stone staircase leading up, spattered with blood here. The yak closely misses you. The yak misses you. You climb upwards. There is a stone staircase leading down here. The yak attacks as it pursues you! The yak gores you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) The yak gores you. The searing ray hits the yak. The yak is moderately wounded. The searing ray hits the yak! The yak is heavily wounded. The yak closely misses you. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak! The yak is severely wounded. The yak completely misses you. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak. The yak is severely wounded. You finish channelling your searing ray. The yak gores you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 90% to hit) The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak. The yak is almost dead. (Press . to maintain the ray.) The yak gores you! The searing ray hits the yak! You kill the yak! The searing ray hits the yak. You kill the yak! You start resting. HP restored. You see here a yak corpse. You see here a yak corpse. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You open the door. Gastronok the Ponderous comes into view. Gastronok gurgles horribly! You close the door. Gastronok breaks down the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Gastronok Aim: Gastronok, wearing a +1 hat (chance to affect: 5%) The ball explodes into a vile cloud! The stinking cloud engulfs Gastronok. You hear a shout! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! Gastronok is engulfed in blazing flames. Casting: Ignite Poison (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - Gastronok You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Gastronok Aim: Gastronok, wearing a +1 hat (flame, lightly wounded, ally target, 100% to hit) The searing ray hits Gastronok. Gastronok is lightly wounded. (Press . to maintain the ray.) Gastronok is engulfed in blazing flames. Gastronok bites you!! Your fulminant prism crackles loudly. The searing ray hits Gastronok. Gastronok is heavily wounded. Your fulminant prism explodes! The blast of energy engulfs Gastronok!! Gastronok is severely wounded. The searing ray hits Gastronok! Gastronok is severely wounded. Gastronok is engulfed in blazing flames. Gastronok bites you! The searing ray hits Gastronok. You kill Gastronok! You finish channelling your searing ray. Your Fire Magic skill increases to level 3! You start resting. Maggie the Vainglorious comes into view. She is wielding the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}. Maggie mumbles the words to a spell, but in the wrong order. There is a broken door here. Things that are here: a +1 hat; the elephant slug corpse of Gastronok T - a +1 hat Maggie casts a spell. Maggie attempts to bespell you! You resist with some effort. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} and wearing +0 steam dragon scales (100% to hit) The magic dart hits Maggie. Maggie is lightly wounded. Maggie gestures at you while chanting. The bolt of fire misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Maggie The ball explodes into a vile cloud! The stinking cloud engulfs Maggie. Maggie is lightly wounded. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Ignite Poison. You are very lightly contaminated with residual magic. Nothing appears to happen. Maggie casts a spell. Maggie attempts to bespell you! You are mesmerised by Maggie! You cannot move away from Maggie! Press: ? - help, v - describe, . - travel The floor. Casting: Ignite Poison (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} and wearing +0 steam dragon scales (lightly wounded, mesmerising, 83% to hit) The searing ray hits Maggie! Maggie is lightly wounded. (Press . to maintain the ray.) Maggie hits you from afar with the +9 lance "Wyrmbane". The searing ray hits Maggie. Maggie is moderately wounded. Maggie gestures at you while chanting. The bolt of fire hits you. You resist. The searing ray hits Maggie but does no damage. Maggie is moderately wounded. Maggie misses you. Without enough magic to sustain it, your searing ray dissipates. Maggie points at you and mumbles some strange words. The bolt of fire hits you. You resist. Magic courses through your body. Maggie hits you from afar with the +9 lance "Wyrmbane"! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} and wearing +0 steam dragon scales (moderately wounded, mesmerising, 83% to hit) The searing ray hits Maggie! Maggie is heavily wounded. (Press . to maintain the ray.) Maggie hits you from afar with the +9 lance "Wyrmbane"! Your magical contamination has completely faded away. The searing ray hits Maggie! Maggie is heavily wounded. Maggie hits you from afar with the +9 lance "Wyrmbane". The searing ray hits Maggie! Maggie is severely wounded. Maggie hits you from afar with the +9 lance "Wyrmbane"! The searing ray hits Maggie. Maggie is severely wounded. You finish channelling your searing ray. Maggie hits you from afar with the +9 lance "Wyrmbane". Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} and wearing +0 steam dragon scales (severely wounded, mesmerising, not susceptible) The ball explodes into a vile cloud! The stinking cloud engulfs Maggie. Maggie is severely wounded. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-40-g6fe00ff5d4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Lambda715nm] Species: Demigod Job: Conjurer HP: 31/88; mods: 0/0 MP: 16/26; mod: 0 Stats: 12 (12) 35 (35) 18 (18) Position: (34, 11), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 9 | 5 | 1059 | 168/357 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 9 | 5 | 1019 | 128/357 Dodging | X | 1 | 9 | 5 | 1134 | 243/357 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 2 | 16 | 7 | 2150 | 171/566 Conjurations | X | 2 | 16 | 8 | 2482 | 342/535 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 1 | 9 | 2 | 241 | 63/178 Fire Magic | X | 1 | 8 | 3 | 384 | 28/238 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 8 | 3 | 485 | 129/238 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 8 | 5 | 933 | 42/357 Evocations | X | 1 | 8 | 3 | 420 | 64/238 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 1717 #13: 180 #23: 9662 #24: -781800588 #49: 1816 Mutations: high MP: 1 (innate) forlorn: 1 (innate) divine attributes: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #20: +5 heavy battleaxe eq slot #1, inv slot #31: +1 cloak of Bad Feelings {rC+ rCorr} eq slot #2, inv slot #19: +0 helmet eq slot #3, inv slot #22: +0 pair of gloves eq slot #6, inv slot #28: +2 leather armour "Goryrr" {*Slow rF++ Int+6} eq slot #7, inv slot #35: ring of Gin and Tonic {Int+5 Dex+2 SInv} eq slot #8, inv slot #13: ring of fire eq slot #9, inv slot #15: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ####### ############....... #.........§#....... #......<@.@○☼...... #..........#....... #..........#....... ###...##.###....... #... #.# ...#### #... ..# ...# #.. ...# ...# #......# ...# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.