Dungeon Crawl Stone Soup version 0.32.0-10-g6daa67bc45 (webtiles) character file. Game seed: 8510203337711235358 92 Lambda715nm the Conjurer (level 4, -8/35 HPs) Began as a Demigod Conjurer on Sept 7, 2024. Mangled by Terence ... wielding a +3 flail of protection (13 damage) ... on level 3 of the Dungeon. The game lasted 00:07:44 (2374 turns). Lambda715nm the Conjurer (Demigod Conjurer) Turns: 2374, Time: 00:07:45 Health: -8/35 AC: 3 Str: 8 XL: 4 Next: 13% Magic: 7/10 EV: 10 Int: 24 God: Gold: 53 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . p - +2 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons p - a +2 quarterstaff of chaos (weapon) Armour f - a +0 leather armour (worn) Wands g - a wand of paralysis (2) Scrolls i - 2 scrolls of amnesia j - a scroll of fog l - a scroll of blinking n - a scroll of enchant weapon {unknown} o - a scroll of vulnerability {unknown} q - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of attraction k - a potion of brilliance Skills: + Level 1.0 Fighting + Level 1.1 Armour + Level 2.2 Dodging - Level 1.7 Stealth + Level 0.8 Shields * Level 2.4 Spellcasting * Level 4.0 Conjurations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit Terence but do no damage. Terence barely misses you. You hit Terence but do no damage. Terence misses you. You barely miss Terence. Terence closely misses you. Terence hits you with a +3 flail of protection. You thump Terence! You freeze Terence. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * You completely miss Terence. Terence is heavily wounded. Terence bares his teeth. Terence hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * Terence barely misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. Terence looks frightened! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 flail of protection and wearing a +0 chain mail (heavily wounded, fleeing, 84% to hit) The searing ray hits Terence. Terence is heavily wounded. Your attack snaps Terence out of his fear. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +3 flail of protection! You die... Terence says, "And stay out!" #.# ##...## ##.#.# .######.## ##....# ###.# .....#...####.###.# ....# #...#......# #.# #### ###...####.###.# ...# ##.## ##...## ##.# #.# ##.## ##.## ######.# #.# #...### #<@@...# #.# ..#...# #.###### #.# #...#.# #.# ##### #.# ##.##.# #.# #...######.# #.##.# #.# #..........# #.##.# #.# #.[.######## #.##.# #รท# ##.## #.##.# #.# #.# #.##.# #######.# #.# You could see Terence. Vanquished Creatures Crazy Yiuf (D:2) An adder (D:2) 2 dart slugs (D:1) 3 ribbon worms 5 ball pythons 4 endoplasms 4 giant cockroaches 4 hobgoblins 2 jackals (D:1) A quokka (D:3) 3 bats (D:1) 4 frilled lizards A goblin (D:2) 5 kobolds A rat (D:2) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lambda715nm the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 266 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 269 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/8 1828 | D:2 | Found a runed translucent door. 1829 | D:2 | Noticed Crazy Yiuf 1836 | D:2 | Killed Crazy Yiuf 1837 | D:2 | Reached skill level 1 in Fighting 1837 | D:2 | Reached skill level 1 in Armour 1837 | D:2 | Reached skill level 4 in Conjurations 1837 | D:2 | Reached XP level 4. HP: 24/35 MP: 4/10 2221 | D:3 | Noticed Terence 2374 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_ring, st_stairs_4 D:2: layout_basic, minmay_misc_feat_alley, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, nicolae_overflow_quartered_altars, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Spellcasting | 2 | 2.4 Fighting | 1 | 1.0 Armour | 1 | 1.1 Conjurations | 4 | 4.0 Stealth | | 1.7 Shields | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 17 | || 17 Quarterstaff | | 11 || 11 Cast: Magic Dart | 32 | 2 || 34 Searing Ray | 7 | 5 || 12 Use: Scroll | | 10 || 10 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 15 | 12 || 27 Dodge: Dodged | 13 | 13 || 26