Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 5942988154507889945 89 Lambda715nm the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Sept 24, 2024. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll bouda (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:36 (1251 turns). Lambda715nm the Conjurer (Deep Elf Conjurer) Turns: 1251, Time: 00:04:37 Health: -3/24 AC: 2 Str: 6 XL: 4 Next: 31% Magic: 12/12 EV: 11 Int: 23 God: Gold: 31 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) i - a +0 ring mail Scrolls d - a scroll of enchant weapon {unknown} g - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} j - a scroll of vulnerability {unknown} Potions e - a potion of lignification {unknown} f - a potion of might {unknown} k - a potion of brilliance {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Armour + Level 2.9 Dodging - Level 2.4 Stealth * Level 4.1 Spellcasting * Level 4.8 Conjurations + Level 1.1 Necromancy + Level 1.1 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll bouda. You finish channelling your searing ray. Your Necromancy skill increases to level 1! Your Translocations skill increases to level 1! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll bouda! The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The gnoll bouda barely misses you. The searing ray hits the gnoll bouda. You kill the gnoll bouda! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 flail. Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Okay, then. Okay, then. Magic courses through your body. The gnoll hits you with a +0 whip! You die... #........# #.##.# #........# #.##.# #........# #.##.##### .........# #........# .........# #........# .........# #......).#### #........# #...........# #........# #........##.# ###.####@# #........##.# #.# #g# #........##.# . #..###g# #.#########.# ...###.#...# #.....# #.# †......#.### #####.# #.# .......g.# #.# #.# ...)...>.# #.# #.# ..g...#### #.# #.# ..†### #.# #.# You could see 2 gnolls. Vanquished Creatures A gnoll bouda (D:2) 2 gnolls (D:2) An adder (D:2) 4 ball pythons 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:2) 2 goblins (D:1) 3 hobgoblins 3 quokkas (D:1) 2 frilled lizards 5 kobolds 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lambda715nm the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 186 | D:1 | Learned a level 2 spell: Searing Ray 980 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/10 1247 | D:2 | Reached skill level 1 in Necromancy 1247 | D:2 | Reached skill level 1 in Translocations 1251 | D:2 | Reached XP level 4. HP: 3/24 MP: 0/12 1251 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, st_stairs_12 D:2: layout_basic, shapermc_ecumenical_altar_petra Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 1 | 1.1 Translocations | 1 | 1.1 Spellcasting | 4 | 4.1 Fighting | | 0.8 Armour | | 0.8 Dodging | | 2.9 Stealth | | 2.4 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | || 48 Searing Ray | 4 | || 4 Use: Potion | | 1 || 1 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 9 | || 9