LambertSimnel Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 26, D:1) a +0 club (11, 2, D:1) a +0 whip (19, 19, D:1) a +0 spear (19, 20, D:1) a +0 dagger (26, 4, D:1) a +0 mace (29, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 longbow (2, -15, D:2) a +0 club (2, 9, D:2) a +0 mace (4, -14, D:2) a +0 dagger (4, -11, D:2) a +0 dagger (6, 22, D:2) a +0 club a +0 club (7, 20, D:2) a +0 club a +0 animal skin a +0 helmet a +0 club a +0 dagger (7, 21, D:2) a +0 dagger (8, 9, D:2) a +0 club (18, -3, D:2) a +0 hand axe (18, -2, D:2) a cursed +0 club (25, 5, D:2) a +0 mace a +0 flail a +0 leather armour a cursed -3 ring of dexterity a +0 dagger (26, 6, D:2) a +0 war axe a +0 ring mail (39, -2, D:2) a +0 club (46, 1, D:2) a +0 short sword (55, -8, D:2) a +0 dagger (55, -5, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) 9 poisoned darts (4, -4, D:3) a +0 robe (10, 15, D:3) a +0 club (18, 30, D:3) a +0 club (20, 12, D:3) a +0 chain mail (20, 22, D:3) a +0 ring mail (32, 14, D:3) a +0 dagger (37, 21, D:3) a +0 mace (47, 38, D:3) a +0 war axe (48, -4, D:3) a +0 dagger (49, -4, D:3) a +0 hand axe (50, -5, D:3) a +0 war axe (50, -4, D:3) a cursed -3 falchion (52, -5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (6, 16, D:4) a +0 falchion 4 boomerangs (8, -1, D:4) a +0 dagger (unseen) (10, 12, D:4) a +0 leather armour (11, -4, D:4) a +0 club (still there?) a ration (still there?) (18, 0, D:4) an adder skeleton (18, 18, D:4) 23 sling bullets (34, -11, D:4) the cursed +0 leather armour of the Hare {*Contam rPois rN+++ Stlth+} It protects you from poison. It renders you almost immune to negative energy. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (34, -6, D:4) a +0 club (38, 8, D:4) 14 gold pieces (41, 1, D:4) a +0 dagger a +2 leather armour of fire resistance (45, 0, D:4) a +0 scale mail (49, 11, D:4) a +0 ring mail (49, 12, D:4) a worm corpse