LambertSimnel Level 1 of the Dungeon (0, 0, D:1) 7 sling bullets (28, 5, D:1) a +0 club (32, -7, D:1) a +0 hunting sling (36, -29, D:1) a +0 hunting sling (40, 15, D:1) a +0 club (51, -18, D:1) a +0 club (53, -24, D:1) 29 sling bullets (61, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (19, -31, D:2) a +0 club (19, -27, D:2) a +0 dagger (21, -29, D:2) a +0 hunting sling a +0 dagger (22, -27, D:2) a +0 hunting sling a +0 ring mail (23, -31, D:2) a cursed +0 club the +0 helmet of the Original Sin {rF- Int+3 Slay+5} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. a +0 animal skin a +0 spear (27, -31, D:2) a +0 hunting sling (28, -27, D:2) a +0 whip (28, -2, D:2) 25 sling bullets (30, -33, D:2) a +0 club (34, -36, D:2) a +0 leather armour (36, -25, D:2) a +0 robe (37, -28, D:2) a +0 dagger (38, -41, D:2) a +0 club (39, -27, D:2) a +0 ring mail (43, -9, D:2) a cursed +0 dagger (44, -27, D:2) a +0 club (49, -27, D:2) a +0 dagger a +0 hunting sling Level 3 of the Dungeon (2, 16, D:3) a +0 club (3, 24, D:3) a +0 club (18, 9, D:3) a +0 club a +0 dagger (31, 48, D:3) a +0 club (34, 36, D:3) a +0 ring mail (34, 37, D:3) a +0 dagger a +0 robe (35, 36, D:3) a +0 hand axe (39, 9, D:3) a +0 ring mail (43, 20, D:3) a +0 dagger a +0 ring mail a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (3, -45, D:4) a +0 leather armour (8, -3, D:4) a +0 giant spiked club (10, -46, D:4) a +0 leather armour (14, -3, D:4) a cursed +0 flail a cursed +0 leather armour (14, -2, D:4) a +0 dagger a +0 chain mail a +0 war axe a +0 ring mail (25, -13, D:4) a +0 dagger (25, -12, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (3, 7, D:5) a +0 dagger (12, -1, D:5) an uncursed ring of teleportation a -3 ring of evasion (14, -22, D:5) a +0 whip (22, -11, D:5) 23 bolts (30, -6, D:5) a +0 dagger a +0 robe (31, -38, D:5) a +0 short sword (32, -6, D:5) a +0 dagger a +0 robe (33, 0, D:5) a +0 dagger (36, -5, D:5) 8 silver boomerangs Level 6 of the Dungeon [Shop] Peyts's Antique Armour Boutique a +0 robe (22 gold) a +0 ring mail (128 gold) a +0 scale mail (128 gold) a +0 chain mail (144 gold) a +2 robe of cold resistance (566 gold) a +0 ring mail (128 gold) a cursed -1 plate armour (480 gold) a +0 robe (22 gold) a +1 pair of gloves of strength (528 gold) a +0 ring mail (128 gold) a +0 shield of resistance (1008 gold) a +0 chain mail (144 gold) [Shop] Safylyoll's Gadget Boutique a wand of random effects (13) (97 gold) a lightning rod (4/4) (520 gold) a box of beasts (260 gold) a phial of floods (520 gold) a crystal ball of energy (260 gold) a wand of flame (18) (130 gold) a wand of paralysis (10) (156 gold) a wand of digging (5) (234 gold) a lightning rod (4/4) (520 gold) a wand of acid (8) (312 gold) a wand of random effects (17) (123 gold) a wand of flame (17) (123 gold) a wand of scattershot (7) (429 gold) [Shop] Cauryofu's Weapon Shop the +4 short sword "Adick" {vamp, rElec rN+ Int-2 Stlth+} (549 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. a +0 hunting sling (18 gold) the +5 scimitar "Iki Qi Bimis" {chaos, +Rage MR+++} (646 gold) Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. It lets you go berserk. a +2 glaive of flaming (284 gold) the +8 hunting sling of the Weasel {velocity, Str+7 Int-4 Dex+5} (792 gold) Any stone fired from it inflicts extra damage. It affects your strength (+7). It affects your intelligence (-4). It affects your dexterity (+5). a +0 dagger (24 gold) a +0 whip (30 gold) a +5 great mace of holy wrath (464 gold) the +7 quarterstaff of Purpose {freeze, Str+4} (691 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). the cursed +1 quarterstaff "Newt's Curse" {protect, rC+ Str-2 Dex+3} (274 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. 12 sling bullets (72 gold) a +0 falchion (36 gold) (5, -12, D:6) an uncursed staff of death (11, -7, D:6) a scroll of random uselessness (15, 28, D:6) a +0 leather armour a +0 club (24, -9, D:6) 19 bolts (26, 7, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (42, 10, D:7) 7 curare-tipped darts (47, 3, D:7) a +0 club (51, 10, D:7) a +0 spear (52, 13, D:7) a +0 halberd (52, 19, D:7) a +0 spear (52, 20, D:7) a +0 spear a +0 ring mail (53, 15, D:7) a throwing net (59, 5, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) 2 arrows (3, 1, D:8) a potion of curing (4, -5, D:8) a +0 naga barding (4, 3, D:8) an iguana corpse (4, 9, D:8) an arrow (6, 12, D:8) 2 arrows (7, 12, D:8) a stone (8, 22, D:8) a +0 giant club a +0 giant club an adder skeleton a two-headed ogre skeleton (9, 3, D:8) a +0 mace a +0 chain mail a +0 dagger a +0 robe (11, 4, D:8) a +0 mace a +0 ring mail an orc skeleton (26, 5, D:8) a +0 ring mail (26, 22, D:8) a +0 hand axe a +0 leather armour (27, 21, D:8) a +0 dagger a +0 leather armour (27, 34, D:8) a +0 broad axe (30, 8, D:8) a +0 animal skin a +0 spear (34, -1, D:8) a potion of degeneration (34, 4, D:8) 12 gold pieces (35, -3, D:8) a +0 leather armour (35, 20, D:8) a +0 robe (38, 10, D:8) a +0 robe a +2 whip of electrocution