Leissi the Dungeon (9, 1, D) a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 spear of venom (63, 1, D) a phial of floods (69, 1, D) an uncursed staff of fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of poison (73, 2, D) a +3 mace of crushing (75, 2, D) a +0 hand crossbow of freezing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a lantern of shadows (63, 9, D) a +1 morningstar of holy wrath (70, 9, D) a +4 rod of inaccuracy (13/13) a +2 ring of strength (71, 9, D) a book of Debilitation (72, 9, D) a cursed +2 giant club (62, 10, D) an uncursed staff of air (72, 10, D) the +6 battleaxe "Weretara" {drain, Str+7 Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (-2). (72, 12, D) an adder corpse (skeletalised by now) (61, 17, D) a +4 chain mail of poison resistance (62, 17, D) the +9 long sword of Desertification {drain, *Confuse +Rage +Fly Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you fly. It lets you go berserk. It may confuse you when you take damage. (64, 17, D) the cursed +1 great sword "Tisch" {pain, *Rage rN+ MR+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (71, 17, D) a +2 hand axe of chopping (72, 17, D) a +2 short sword of protection (73, 17, D) a +4 long sword of protection (62, 18, D) a +2 ring mail of fire resistance (64, 18, D) an uncursed staff of fire (71, 18, D) a +1 hand axe of electrocution (72, 18, D) a book of the Tempests (73, 18, D) an uncursed staff of energy (63, 20, D) a +0 trident (64, 20, D) a +0 scimitar a naga corpse (63, 21, D) a +0 dire flail an adder corpse (64, 21, D) a +0 short sword of speed a naga corpse (63, 22, D) an adder corpse (72, 22, D) a +0 spear a +0 buckler (72, 23, D) a black bear corpse (skeletalised by now) (62, 27, D) a +3 mace of protection (63, 27, D) a book of the Warp (64, 27, D) a cursed ring of loudness (65, 27, D) the +4 leather armour "Qaoxte" {-Cast *Drain Int+11 Stlth+} It affects your intelligence (+11). It prevents spellcasting. It causes draining when unequipped. It makes you more stealthy. (71, 27, D) a +4 shortbow of flaming (72, 27, D) an uncursed staff of fire (73, 27, D) an uncursed ring of protection from fire (62, 28, D) the cursed +3 dagger "Giant's Toothpick" {drain, rPois Str-4 Int+2 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+2). It affects your dexterity (+5). It protects you from poison. It has a curse placed upon it. (64, 28, D) a +4 arbalest of evasion (66, 28, D) a +3 iron rod (11/11) an uncursed ring of fire a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 demon whip a +3 shield a +0 shield a +0 scale mail (72, 28, D) a lamp of fire (73, 28, D) the +7 quarterstaff "Hycis" {crush, rN+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from negative energy. (70, 30, D) a jackal corpse (skeletalised by now) (71, 31, D) a basilisk corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) (72, 31, D) a yak corpse (skeletalised by now) a porcupine corpse (63, 32, D) a +0 scimitar of flaming (62, 33, D) a +3 scimitar of flaming (59, 37, D) a book of Callings (60, 37, D) a +0 spear (61, 37, D) a +2 trident of venom (62, 37, D) a +0 leather armour (63, 37, D) a plain deck of destruction (69, 37, D) a fan of gales (70, 37, D) an Akashic Record (71, 37, D) a fan of gales (72, 37, D) a sack of spiders (73, 37, D) a +0 dagger (59, 38, D) a +1 ring mail of fire resistance (60, 38, D) a +2 war axe of freezing (61, 38, D) an uncursed ring of protection from magic (62, 38, D) a book of Dreams (71, 38, D) a +0 long sword of electrocution (72, 38, D) an uncursed staff of cold (62, 39, D) 3 javelins (71, 40, D) a +0 mace a +0 mace a +0 chain mail an orc corpse (72, 40, D) a +0 dagger a +0 robe an orc corpse (69, 41, D) a +0 dagger of electrocution a +0 robe (70, 41, D) a +1 great sword of draining a +0 plate armour an orc corpse (71, 41, D) a +0 scimitar a +0 chain mail (72, 41, D) a +4 dire flail of crushing a +0 robe a +0 dagger a cursed +0 robe (65, 42, D) 3 javelins of penetration (71, 42, D) a +0 dagger a +0 robe an orc corpse (61, 45, D) 2 javelins a javelin of penetration