Leissi the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a lamp of fire (62, 1, D) an uncursed staff of death (63, 1, D) a +2 longbow of freezing (67, 1, D) a +0 short sword of venom (69, 1, D) the Guide on Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +4 halberd of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 halberd a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +0 long sword a +0 longbow 22 arrows a +0 long sword a +0 chain mail (62, 4, D) a +0 short sword (63, 4, D) a +0 short sword a +0 scale mail (67, 4, D) a +0 giant club a +0 giant club (68, 4, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club (4, 5, D) a +5 executioner's axe a +5 battleaxe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a stone of tremors (70, 9, D) a book of Power (71, 9, D) a lantern of shadows (70, 10, D) a disc of storms (72, 10, D) a +4 ring of strength (70, 13, D) a +0 dagger a +0 robe a +0 buckler (71, 13, D) a +0 rapier a +0 robe (71, 14, D) a +0 rapier a +0 robe (61, 17, D) a +0 trident (62, 17, D) a book of Summonings (63, 17, D) the +1 robe of the End {rC+ Int+3 Stlth+} It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. (64, 17, D) a Fen Folio (71, 17, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 17, D) a +2 war axe of flaming (73, 17, D) an uncursed staff of earth (61, 18, D) a cursed -2 trident (63, 18, D) the cursed +1 hand axe of Goiqunaw {chop, Str+5 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-2). It has a curse placed upon it. (64, 18, D) an uncursed staff of death (71, 18, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 shield a +3 large shield a +0 leather armour a +0 war axe (73, 18, D) an uncursed amulet of guardian spirit (60, 19, D) a +3 trident (61, 19, D) a +3 spear (61, 20, D) 3 javelins of penetration (50, 25, D) a lantern of shadows (52, 25, D) a +3 vampiric triple sword (55, 25, D) the cursed +1 mace of Roof {crush, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (50, 26, D) a +0 dagger (51, 26, D) a book of Geomancy (52, 26, D) the +1 ice dragon armour of Qiocauc {rPois rF- rC++ SInv} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It lets you see invisible. (54, 26, D) a +2 fire dragon armour (63, 27, D) a +0 long sword a +0 short sword (64, 27, D) an uncursed staff of energy (65, 27, D) a +0 long sword a +0 leather armour a +0 buckler an uncursed staff of conjuration (66, 27, D) 7 needles of slowing (71, 27, D) the +1 scale mail of the Oligarchy {Int+3} It affects your intelligence (+3). (72, 27, D) an uncursed staff of wizardry (62, 28, D) a book of Necromancy (63, 28, D) a +0 rapier a +0 leather armour a book of Necromancy (64, 28, D) a +4 rapier of venom a book of Cantrips (65, 28, D) a +7 quick blade a +0 rapier a +0 leather armour (71, 28, D) a +1 mace of protection (72, 28, D) an uncursed staff of cold (63, 29, D) a +0 scimitar (64, 29, D) a +0 short sword (50, 31, D) a +4 morningstar of flaming (unseen) (51, 31, D) an uncursed staff of conjuration (unseen) (49, 37, D) a +4 trident of freezing (60, 37, D) a +2 ring of intelligence (61, 37, D) an uncursed staff of poison (62, 37, D) a +3 ring of protection (63, 37, D) the +3 fire dragon armour "Qity" {rF++ rC- MP+9 Int+3} It affects your intelligence (+3). It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (69, 37, D) an uncursed ring of protection from fire (70, 37, D) an uncursed staff of conjuration (73, 37, D) a Young Poisoner's Handbook (50, 38, D) a book of Transfigurations (51, 38, D) a +1 chain mail of magic resistance (53, 38, D) a +2 short sword of protection (59, 38, D) an uncursed amulet of guardian spirit (60, 38, D) a +1 short sword of holy wrath (61, 38, D) a book of Cantrips (62, 38, D) Sif Muna's Reference Book on the Lethal Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (70, 38, D) a lamp of fire (71, 38, D) an uncursed staff of energy (73, 38, D) a lantern of shadows (51, 39, D) a +1 pair of boots of running (70, 41, D) a wolf corpse (skeletalised by now) (71, 41, D) a river rat corpse (skeletalised by now) (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (72, 41, D) a river rat corpse (skeletalised by now) (71, 42, D) 2 javelins of penetration (60, 43, D) a spiny frog corpse (skeletalised by now) (61, 43, D) a hydra corpse (skeletalised by now) (62, 43, D) a spiny frog corpse (skeletalised by now) (60, 44, D) a hippogriff corpse (skeletalised by now)