Leissi the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) the +3 shortbow "Minotaur's Curse" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (36, 1, D) the +6 hunting sling of Poverty {velocity, rC+} Any stone fired from it inflicts extra damage. It protects you from cold. (37, 1, D) a +2 ice dragon armour (41, 1, D) a scroll of holy word (42, 1, D) a cursed -2 ring of evasion (49, 1, D) a +2 robe (50, 1, D) a +1 falchion of protection (51, 1, D) a +3 dagger of electrocution (52, 1, D) a phial of floods (53, 1, D) a book of Envenomations (54, 1, D) a book of Maledictions (55, 1, D) a stone of tremors (61, 1, D) a +1 plate armour of cold resistance (62, 1, D) an uncursed staff of earth (63, 1, D) a +2 shortbow of velocity (67, 1, D) a +2 short sword of electrocution (69, 1, D) the +8 flail of Epnehum {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) a book of the Tempests (37, 2, D) a +2 ring mail of magic resistance (39, 2, D) a +2 chain mail of magic resistance (41, 2, D) a book of Conjurations (42, 2, D) a +0 morningstar of holy wrath (50, 2, D) the +1 ring mail of the Cast Vote {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (51, 2, D) the +7 scimitar of Regaucw {freeze, rPois MR- Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+10). It protects you from poison. It affects your resistance to hostile enchantments. (52, 2, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. The Shining One disapproves of the use of such an item. (53, 2, D) a Young Poisoner's Handbook (54, 2, D) the Volume of Shifting Good Luck Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Warp Weapon Charms/Translocation 5 c - Statue Form Transmutation/Earth 6 d - Ring of Flames Charms/Fire 7 (55, 2, D) a +0 long sword of pain (62, 2, D) the cursed +1 long sword "Giantslayer" {venom, rN+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (75, 2, D) a +0 hand axe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (51, 4, D) an orc corpse (52, 4, D) a +0 whip a +0 robe a +0 short sword a gnoll corpse a goblin corpse (74, 4, D) a +0 falchion a +2 hand crossbow of freezing (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (51, 5, D) a +0 giant spiked club a +2 mace of crushing (52, 5, D) a +0 chain mail a +2 vampiric hand axe a +0 robe a +0 flail a +0 scale mail an orc corpse an orc corpse a troll corpse (53, 5, D) a +0 whip a +0 trident an orc corpse (10, 6, D) an uncursed staff of energy a crystal ball of energy (51, 6, D) 2 large rocks (52, 6, D) 3 tomahawks (53, 6, D) a +6 ring of dexterity a +6 ring of dexterity a wand of draining (5) 2 potions of invisibility a +3 shield a +0 shield a +0 scale mail a +0 flail a +0 flail a +0 leather armour (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 9, D) a tomahawk (61, 9, D) an uncursed staff of power (62, 9, D) a +7 halberd of chopping (63, 9, D) a cursed staff of power (70, 9, D) a +1 great sword of distortion (71, 9, D) a book of Frost (62, 10, D) a +0 dagger (70, 10, D) a +0 hunting sling of evasion (72, 10, D) the Compendium of Ghastly Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sublimation of Blood Necromancy 2 c - Portal Projectile Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Simulacrum Ice/Necromancy 6 (61, 11, D) a +0 short sword (62, 11, D) an uncursed staff of wizardry a +0 robe (63, 11, D) a +0 dagger (71, 12, D) (unseen) (72, 12, D) (unseen) (49, 13, D) an uncursed amulet of stasis (50, 13, D) the cursed +1 flail of False Accusations {flame, +Fly rF- rN+ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (-9). It lets you fly. It has a curse placed upon it. (52, 13, D) a crystal ball of energy (53, 13, D) the +4 scale mail of Wuamonud {rPois MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. (54, 13, D) a sack of spiders (55, 13, D) an uncursed staff of death (50, 14, D) an uncursed staff of death (51, 14, D) a plain deck of summoning (52, 14, D) a stone of tremors (53, 14, D) a +2 scale mail of positive energy (54, 14, D) a book of Alchemy (55, 14, D) a +2 plate armour of magic resistance (61, 17, D) a +2 longbow of freezing (62, 17, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (64, 17, D) the +10 triple crossbow "Ebbanagu" {freeze, rPois rF+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It protects you from poison. (71, 17, D) a +0 dagger (72, 17, D) a box of beasts (73, 17, D) a +0 long sword (63, 18, D) an uncursed ring of poison resistance (64, 18, D) a book of Clouds (71, 18, D) an uncursed staff of air (72, 18, D) a plain deck of summoning (73, 18, D) a +0 dagger (52, 19, D) a +0 trident a +0 ring mail 2 chunks of flesh a torturous demonspawn skeleton (71, 19, D) a +6 dire flail of draining a +0 leather armour (52, 20, D) a +0 ring mail a cursed +0 buckler (63, 21, D) a +0 spear (71, 21, D) a +4 mace of protection a +0 leather armour of poison resistance (72, 21, D) a +0 scimitar an uncursed staff of earth a +0 long sword a +0 ring mail (62, 22, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 22, D) a cursed -3 scimitar a +0 chain mail (49, 25, D) a +3 dire flail of protection (50, 25, D) a book of Callings (51, 25, D) the +4 arbalest "Kyve" {velocity, Int+3} Any bolt fired from it inflicts extra damage. It affects your intelligence (+3). (52, 25, D) a +2 blowgun (53, 25, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (54, 25, D) a +3 antimagic glaive (55, 25, D) a +2 leather armour of fire resistance (50, 26, D) a +3 plate armour of fire resistance (51, 26, D) a +2 dagger of draining (52, 26, D) a +4 scythe of venom (53, 26, D) a cursed staff of fire (54, 26, D) a book of Party Tricks (62, 27, D) a lantern of shadows (63, 27, D) a +2 robe of magic resistance (64, 27, D) the +2 robe "Roporykk" {Int+3} It affects your intelligence (+3). (65, 27, D) a +0 chain mail of fire resistance (71, 27, D) a Necronomicon (72, 27, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (63, 28, D) an uncursed amulet of rage (64, 28, D) an uncursed ring of stealth (71, 28, D) a +1 halberd of distortion (72, 28, D) a +1 leather armour of positive energy (64, 30, D) a +0 dagger (51, 31, D) a +2 great sword of flaming (52, 31, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (62, 31, D) a +0 dagger a +0 robe a +0 long sword of slicing (63, 31, D) a +0 short sword a +0 short sword a +0 buckler (51, 32, D) a fire dragon hide (64, 32, D) a +0 long sword a +0 dagger (51, 33, D) a fire drake corpse (skeletalised by now) (50, 37, D) an uncursed staff of death (51, 37, D) a +2 falchion of holy wrath (52, 37, D) an uncursed ring of magical power (53, 37, D) an Akashic Record (54, 37, D) the cursed +1 shortbow of Dawn {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It has a curse placed upon it. (59, 37, D) a +0 leather armour (60, 37, D) a plain deck of escape (62, 37, D) the Guide on Aid Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Haste Charms 6 (63, 37, D) a crystal ball of energy (69, 37, D) a +3 scale mail of fire resistance (70, 37, D) a phantom mirror (71, 37, D) the Disquisition on the Oath Spells Type Level a - Tukima's Dance Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Silence Hexes/Air 5 d - Discord Hexes 8 (72, 37, D) Ozocubu's Volume of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Condensation Shield Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Ozocubu's Refrigeration Ice 6 (73, 37, D) a +0 dagger (49, 38, D) a book of the Warp (50, 38, D) a +2 great sword of flaming (51, 38, D) an uncursed staff of wizardry (52, 38, D) a +6 rapier of venom (53, 38, D) a +0 arbalest of evasion (59, 38, D) a +1 hand crossbow of freezing (60, 38, D) an uncursed staff of death (61, 38, D) a +1 scale mail of poison resistance (62, 38, D) the +12 lajatang of Disaster {venom, +Inv Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you turn invisible. The Shining One disapproves of the use of such an item. (63, 38, D) a book of Air (71, 38, D) a +0 mace (72, 38, D) an uncursed staff of cold (73, 38, D) an uncursed ring of protection from magic (70, 40, D) a +0 trident (72, 40, D) a +3 halberd of venom (71, 41, D) a +0 dagger a +0 whip a +0 flail (72, 41, D) a +2 rapier of draining (51, 42, D) a +4 great mace of crushing (61, 42, D) a +0 long sword (62, 42, D) a +0 short sword a +5 ring of strength (70, 42, D) a +0 hand axe (71, 42, D) a +0 hand axe (72, 42, D) a +0 long sword (52, 43, D) a +1 great sword of flaming (61, 43, D) a +0 rapier a +0 rapier a +0 leather armour (62, 43, D) a +0 scimitar a +0 chain mail a +1 vampiric long sword a +0 short sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour (63, 43, D) a +0 longbow 45 arrows a +0 leather armour (61, 44, D) a +0 rapier a +0 rapier a +4 chain mail of cold resistance (62, 44, D) 3 arrows (63, 44, D) a +0 long sword a +0 leather armour