Leissi the Dungeon (7, 1, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a cursed -3 ring of evasion (62, 1, D) a +0 trident (67, 1, D) a phantom mirror (68, 1, D) a plain deck of wonders (69, 1, D) a +0 long sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of earth (75, 2, D) a +0 shortbow of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a cursed +0 trident 8 tomahawks (62, 3, D) a +2 trident of distortion (63, 3, D) a +0 morningstar of protection (68, 3, D) a +0 rapier (69, 3, D) a +0 quarterstaff of protection (73, 3, D) an uncursed staff of wizardry a +0 shortbow 30 arrows (74, 3, D) a +0 arbalest 16 bolts (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (63, 4, D) a +0 trident (67, 4, D) a +0 long sword a +0 leather armour (4, 5, D) a +5 broad axe a scroll of blinking a potion of berserk rage a potion of haste a +5 battleaxe (74, 5, D) an arrow a bolt (7, 6, D) 3 scrolls of blinking (4, 7, D) a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a fan of gales (62, 9, D) the +2 robe "Voashreli" {Stlth+} It makes you more stealthy. (70, 9, D) the +7 quarterstaff of Zemoz {crush, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (72, 9, D) a +6 ring of dexterity a +6 ring of dexterity a +0 buckler of poison resistance (62, 10, D) a lantern of shadows (70, 10, D) a +3 ring of evasion (72, 10, D) a +0 dagger (70, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 11, D) a +6 great mace of draining a +0 robe (70, 12, D) a +0 dagger a +0 robe (61, 17, D) the cursed +1 hunting sling of Temperance {freeze, rPois rN++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (64, 17, D) a stone of tremors (72, 17, D) a disc of storms (73, 17, D) an uncursed ring of magical power (62, 18, D) a +2 flail of holy wrath (63, 18, D) a +2 halberd of pain (64, 18, D) a plain deck of changes (71, 18, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (72, 18, D) a +2 trident of venom (73, 18, D) the +6 shortbow of Sulphur {venom, *Confuse rPois MP+9 Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from poison. It affects your magic capacity (+9). It may confuse you when you take damage. (64, 21, D) a +0 spear (65, 21, D) a +0 spear (unseen) (72, 21, D) a +0 quarterstaff a +0 robe (73, 21, D) a +0 quarterstaff a +0 robe (63, 22, D) a +0 quarterstaff a +0 robe (71, 22, D) a +0 dagger (unseen) (73, 22, D) a +0 spear (63, 27, D) an uncursed staff of death (65, 27, D) an uncursed staff of wizardry (71, 27, D) a +0 hand axe (62, 28, D) a book of the Tempests (63, 28, D) a +6 ring of intelligence (64, 28, D) an uncursed staff of power (71, 28, D) 2 potions of haste (72, 28, D) a plain deck of changes (62, 30, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 30, D) a +0 short sword a +0 long sword of protection a +0 long sword a +0 scale mail a +0 buckler an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, 30, D) a +0 dagger (62, 31, D) a cursed -3 scimitar a +0 ring mail an elf corpse (skeletalised by now) (64, 31, D) a cursed +0 dagger a +0 leather armour (72, 31, D) a +1 dire flail of protection a +0 robe (73, 31, D) a +0 hand axe a +0 robe a +0 dire flail (63, 32, D) a +0 short sword an elf corpse (skeletalised by now) (59, 37, D) a +2 great sword of slicing (61, 37, D) a +0 quarterstaff of crushing (62, 37, D) the ring of Sin {+Inv Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It lets you turn invisible. It makes you more stealthy. (63, 37, D) an uncursed staff of death (69, 37, D) the +8 hunting sling "Vafrout" {freeze, *Confuse rF++ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from fire. It may confuse you when you take damage. (71, 37, D) an uncursed staff of conjuration (72, 37, D) a book of Minor Magic the +7 Sceptre of Torment the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (73, 37, D) a stone of tremors (59, 38, D) a +4 long sword of protection (60, 38, D) a +4 hunting sling of freezing (61, 38, D) a +3 battleaxe of flaming (62, 38, D) a book of Flames (63, 38, D) 3 royal jellies (70, 38, D) the Disquisition on Talismans and Translocation Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Blink Translocation 2 d - Regeneration Charms/Necromancy 3 e - Spectral Weapon Hexes/Charms 3 f - Force Lance Conjuration/Translocation 4 (71, 38, D) a cursed ring of loudness (72, 38, D) the +2 plate armour of Salvation {+Inv rF+} It protects you from fire. It lets you turn invisible. (72, 40, D) a +8 rod of inaccuracy (13/13) a +0 shortbow 26 arrows (71, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 41, D) 4 arrows of frost a +0 trident (73, 41, D) a +1 mace of crushing a +0 shortbow an arrow of frost a +0 trident a centaur corpse (skeletalised by now) (71, 42, D) a hippogriff skeleton (72, 42, D) 6 arrows of frost (71, 43, D) an arrow 2 arrows of frost (71, 44, D) 2 throwing nets (72, 44, D) an arrow