Leissi the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a sack of spiders (62, 1, D) a phial of floods (63, 1, D) a +6 ring of dexterity a +6 ring of dexterity a +3 shield a +3 buckler a +0 hat a +0 leather armour a +0 war axe (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 dagger (73, 2, D) an uncursed staff of energy (75, 2, D) a +1 helmet of see invisible (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) the +2 trident of the Land of Plenty {pierce, +Blink rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. a +0 ring mail (62, 3, D) a +0 dagger a cursed +0 robe (63, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) a +0 dagger (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 shortbow of evasion (62, 9, D) a +2 robe of fire resistance (63, 9, D) an uncursed staff of earth (70, 9, D) a +0 hand axe (71, 9, D) a plain deck of summoning (62, 10, D) a +7 blowgun (70, 10, D) a +3 hunting sling of flaming (70, 11, D) a +0 long sword (71, 11, D) a cursed -1 hand axe the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (72, 11, D) a +5 great sword of holy wrath (70, 12, D) a +0 short sword (71, 12, D) a +3 plate armour of positive energy (72, 12, D) a +0 hand axe (49, 13, D) a +1 helmet of see invisible (51, 13, D) a stone of tremors (52, 13, D) the Almanac of Mutagenic Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Teleport Other Translocation 3 d - Phase Shift Translocation 5 e - Dragon Form Transmutation 7 (53, 13, D) a +0 ring mail of poison resistance (54, 13, D) a book of Maledictions (55, 13, D) a +1 shortbow of evasion (50, 14, D) an uncursed staff of conjuration (51, 14, D) a +0 triple crossbow of flaming (52, 14, D) 4 scrolls of enchant weapon (53, 14, D) a book of Conjurations (54, 14, D) a manual of Stealth (55, 14, D) a book of Flames (61, 17, D) a +4 chain mail of poison resistance (63, 17, D) an uncursed staff of air (64, 17, D) a fan of gales (71, 17, D) a +3 glaive of protection (72, 17, D) a +0 spear (53, 18, D) a +0 glaive (unseen) (62, 18, D) an uncursed amulet of faith (63, 18, D) a sack of spiders (64, 18, D) a +0 short sword (71, 18, D) a +0 spear (72, 18, D) an uncursed staff of wizardry (73, 18, D) a box of beasts (61, 20, D) a +0 trident (62, 20, D) a +0 trident (62, 21, D) a +0 battleaxe (63, 21, D) a +0 short sword (73, 21, D) a +4 trident of pain a +0 blowgun 4 curare-tipped needles (62, 22, D) a +1 hand axe of freezing the +2 longbow of Quick Death {freeze, Str+2 Int+4 Dex+2 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+2). It makes you less stealthy. (63, 22, D) a +0 scimitar (71, 22, D) a +0 buckler (72, 22, D) a +4 iron rod (10/10) a +2 spear of venom a +0 buckler (62, 23, D) a +4 dagger of venom (63, 23, D) a +0 short sword (71, 23, D) a +0 short sword a +0 robe a +0 buckler (50, 25, D) a +10 plate armour of ponderousness (51, 25, D) a +5 mace of protection (52, 25, D) an uncursed staff of energy (53, 25, D) a +4 plate armour of poison resistance (54, 25, D) a +0 hand axe (55, 25, D) a +3 leather armour of fire resistance (50, 26, D) a +2 helmet of see invisible (52, 26, D) a +4 rod of destruction (12/12) (53, 26, D) a -1 rod of clouds (13/13) (54, 26, D) a lantern of shadows (61, 27, D) a +1 morningstar of distortion (62, 27, D) a +3 scimitar of distortion (63, 27, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (64, 27, D) a +4 war axe of chopping (65, 27, D) a +2 buckler of cold resistance (71, 27, D) an uncursed staff of earth (72, 27, D) a +2 robe (73, 27, D) an uncursed ring of sustain attributes (62, 28, D) an uncursed staff of fire (63, 28, D) a +5 ring of intelligence (64, 28, D) a +2 morningstar of draining (72, 28, D) a +0 halberd of chopping (73, 28, D) a sack of spiders (50, 29, D) a +2 flail of protection a +0 robe a +0 buckler (51, 30, D) a +0 quarterstaff a +0 robe (51, 31, D) a +0 mace of protection a cursed +0 animal skin a +2 rapier of protection a cursed +0 robe a +0 buckler a spriggan corpse a yak corpse (52, 31, D) a +9 quick blade a +0 robe a +0 buckler (62, 31, D) a cursed +0 battleaxe a +0 robe (51, 32, D) a wolf spider corpse a dryad corpse (50, 37, D) a +3 battleaxe of draining (52, 37, D) the amulet "Ujouruog" {Inacc Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). (53, 37, D) the +3 dagger of Symmetry {pierce, *Confuse rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It may confuse you when you take damage. (54, 37, D) a box of beasts (59, 37, D) a +3 greatsling of flaming (60, 37, D) an uncursed staff of summoning (61, 37, D) a +1 leather armour of poison resistance (62, 37, D) a legendary deck of defence (63, 37, D) a Grand Grimoire (69, 37, D) the +9 hand crossbow "Jellybane" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (70, 37, D) the cursed ring of Departure {rN+ Int-5} [ring of intelligence] It affects your intelligence (-5). It protects you from negative energy. It has a curse placed upon it. (71, 37, D) an uncursed staff of fire (72, 37, D) a lantern of shadows (73, 37, D) an uncursed staff of summoning (49, 38, D) an uncursed ring of stealth (50, 38, D) a +3 scimitar of holy wrath (51, 38, D) a box of beasts (52, 38, D) a +3 leather armour of fire resistance (53, 38, D) a book of Changes (60, 38, D) a sack of spiders (61, 38, D) an uncursed staff of poison (62, 38, D) a box of beasts (63, 38, D) a +6 quarterstaff of crushing (70, 38, D) a +1 leather armour of magic resistance (71, 38, D) a crystal ball of energy (70, 39, D) a cursed -2 spear a +0 robe (71, 40, D) a +0 short sword (unseen) (72, 40, D) a +0 spear (52, 41, D) a +0 flail of flaming a +0 longbow 19 arrows a +0 robe (71, 41, D) a water moccasin corpse (skeletalised by now) (50, 42, D) a +3 whip of holy wrath a +0 robe an uncursed amulet of resist mutation (51, 42, D) 3 silver javelins 8 poisoned tomahawks (52, 42, D) a +2 whip of holy wrath (unseen) (70, 42, D) a water moccasin corpse (skeletalised by now) (50, 43, D) a +2 chain mail of cold resistance a +2 cloak of invisibility a +3 large shield