Leissi the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 kite shield (still there?) a +0 kite shield (still there?) a +3 tower shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a +6 vorpal spear (19, 16, D) an uncursed amulet of regeneration (19, 17, D) an uncursed staff of wizardry (20, 0, D) a +1 broad axe of venom (20, 16, D) an uncursed staff of death (20, 17, D) a +1 hand axe of draining (21, 0, D) the +7 trident "Pazyshoemu" {freeze, rC- rN+ MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (21, 16, D) a +4 morningstar of protection (21, 17, D) a tin of tremorstones (inert) (22, 0, D) a +3 halberd of pain (22, 1, D) a +4 scale mail of magic resistance (22, 17, D) a book of Clouds (22, 33, D) an uncursed ring of protection from cold (22, 34, D) a +3 plate armour of poison resistance (23, 0, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (23, 1, D) a cursed amulet of inaccuracy (23, 21, D) a blink frog skeleton (23, 32, D) a book of Fire (23, 33, D) a +0 troll leather armour (23, 34, D) a +4 short sword of electrocution (24, 0, D) a lightning rod (4/4) (24, 16, D) a +2 leather armour of fire resistance (24, 17, D) a +3 hunting sling of freezing (24, 18, D) a +1 vorpal scythe (24, 21, D) a +0 robe (24, 32, D) the +5 mace "Alerhyac" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (24, 33, D) a +3 leather armour of magic resistance (24, 34, D) 4 potions of haste (25, 0, D) an uncursed staff of poison (25, 1, D) a +0 vorpal shortbow (25, 16, D) a +4 giant spiked club (25, 17, D) an uncursed staff of summoning (25, 18, D) a +0 broad axe (25, 21, D) an uncursed staff of conjuration (unseen) (25, 22, D) a water moccasin skeleton (25, 33, D) a box of beasts (25, 34, D) an uncursed ring of protection from fire (25, 36, D) an uncursed ring of protection from cold (26, 1, D) a +3 demon trident of pain (26, 17, D) a tin of tremorstones (inert) (26, 20, D) a water moccasin skeleton (26, 21, D) a +1 antimagic war axe a +0 animal skin a spiny frog corpse (skeletalised by now) (26, 26, D) a wolf corpse (skeletalised by now) (26, 32, D) the +1 chain mail of Sorcery {*Contam +Inv Int+8} It affects your intelligence (+8). It lets you turn invisible. It causes magical contamination when unequipped. (26, 33, D) the +3 morningstar "Arcanum" {antimagic, rC+ Int+3 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from cold. It makes you less stealthy. (26, 34, D) a +0 ring mail of cold resistance (27, 0, D) an uncursed ring of positive energy (27, 1, D) a +0 vorpal flail (27, 16, D) a box of beasts (27, 21, D) a +0 robe a +5 vampiric lajatang a cursed +0 robe a spriggan corpse (skeletalised by now) (27, 23, D) a +1 flail of protection a +0 robe a +0 buckler a +0 rapier of draining a +0 robe a +0 buckler a spiny frog corpse (skeletalised by now) a yak corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (27, 24, D) a +1 lajatang of speed a +1 hunting sling of flaming a +0 robe a hydra corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (27, 25, D) a +1 hat of see invisible (27, 32, D) a tin of tremorstones (inert) (27, 33, D) a cursed staff of cold (27, 34, D) an uncursed staff of fire (still there?) the Handbook of Shifting Feathers (still there?) Spells Type Level Known a - Petrify Transmutation/Earth 4 yes b - Silence Hexes/Air 5 no c - Eringya's Noxious Bog Transmutation/Poison 6 yes (28, 0, D) a +2 vorpal quarterstaff (28, 1, D) an uncursed staff of summoning (28, 4, D) (unseen) (28, 16, D) an uncursed staff of cold (28, 23, D) a +1 trident of protection a +0 robe (28, 32, D) a cursed ring of attention (28, 33, D) a scroll of brand weapon (29, 0, D) the +7 great sword of Iry Cigo {freeze, Str+3 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). (29, 17, D) the +4 short sword of the Eggplant {vorpal, rN+ MP+9 Str+2 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-2). It protects you from negative energy. It affects your magic capacity (+9). (29, 33, D) a book of Power (35, 0, D) an uncursed staff of fire (35, 15, D) the ring "Vureyfeorgh" {Fire rPois Str+7} [ring of fire] It enhances your fire magic. It affects your strength (+7). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (35, 28, D) a +1 chain mail of cold resistance (35, 29, D) a +5 short sword of protection (36, 0, D) a +2 dagger of electrocution (36, 1, D) a +3 vorpal hand crossbow (36, 2, D) the +1 hand axe of Wousal {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. (36, 7, D) a +0 robe (36, 14, D) a +3 rapier of venom (36, 28, D) a +1 robe of fire resistance (37, 1, D) a +3 ring mail of fire resistance (37, 14, D) a cursed staff of conjuration (37, 15, D) a +6 dagger of protection (37, 28, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (38, 3, D) a +0 quarterstaff a +0 animal skin (38, 14, D) a +3 morningstar of flaming (38, 15, D) a lightning rod (4/4) (38, 28, D) an uncursed staff of poison (38, 29, D) a +2 great sword of protection (39, 1, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). the amulet "Wata" {rF- Regen+ MP+9 Slay+2} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). It increases your rate of regeneration. (39, 5, D) a +0 robe (39, 15, D) a +3 lajatang of speed (39, 28, D) a box of beasts (39, 29, D) the +2 robe "Tesist" {rPois Str-2 Dex-5 SInv} It affects your strength (-2). It affects your dexterity (-5). It protects you from poison. It lets you see invisible. (40, 1, D) an uncursed staff of air (40, 3, D) a +0 robe (40, 14, D) an uncursed staff of summoning (40, 15, D) a +3 quarterstaff of protection (40, 18, D) a +0 trident (40, 19, D) a +4 long sword of flaming a +0 chain mail (40, 20, D) a cursed +0 spear a +0 robe (40, 28, D) a +2 flail of protection (40, 29, D) an uncursed staff of fire (41, 0, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (41, 1, D) an uncursed amulet of reflection (41, 14, D) a +4 hunting sling (41, 15, D) an uncursed staff of air (41, 28, D) a +1 war axe of electrocution (41, 29, D) a phial of floods (42, 1, D) a phantom mirror (42, 14, D) a +4 ring of protection (42, 28, D) a +3 shortbow of freezing (43, 14, D) a phantom mirror (43, 29, D) a +2 ring mail of cold resistance (44, 28, D) a +2 demon whip of venom (44, 35, D) the +2 pair of boots "Luzusael" {Harm rPois rN+ Str-3} It affects your strength (-3). It protects you from poison. It protects you from negative energy. It increases damage dealt and taken. (49, 0, D) an uncursed ring of poison resistance a +4 ring of slaying a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 tower shield of protection a +3 kite shield a +5 broad axe a +0 scale mail a +0 war axe (49, 2, D) a bolt (49, 12, D) the +1 mace of the Sun {flame, MR+++ Str-4 Int-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. (49, 24, D) a +2 quarterstaff of pain (49, 32, D) a +1 scale mail of magic resistance (49, 36, D) a +3 battleaxe of venom (49, 37, D) an uncursed staff of fire (50, 1, D) the +2 scimitar "Mela" {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). (50, 7, D) an uncursed staff of air (unseen) (50, 8, D) a +2 broad axe of distortion (unseen) (50, 12, D) an uncursed staff of conjuration (50, 13, D) a +0 hand axe (50, 18, D) a +0 scimitar (50, 24, D) a +2 naga barding of fire resistance (50, 25, D) a lightning rod (4/4) (50, 36, D) a +2 plate armour of poison resistance (50, 40, D) a large rock (51, 2, D) a bolt (51, 4, D) a +0 dire flail a +0 chain mail (51, 7, D) a +3 battleaxe a +0 plate armour a +0 war axe a +0 chain mail (51, 12, D) an uncursed staff of cold (51, 18, D) a +0 glaive (unseen) (51, 19, D) a +0 long sword a +0 cloak a +0 flail a cursed +0 cloak a +0 short sword (51, 20, D) a +1 vorpal great mace a +0 battleaxe a cursed -1 mace (51, 21, D) a cursed -3 whip a +0 cloak a +0 battleaxe (51, 24, D) a +5 hunting sling of flaming (51, 25, D) an uncursed staff of conjuration (51, 36, D) an uncursed staff of conjuration (51, 37, D) a phial of floods (52, 7, D) a bolt a +1 battleaxe a +0 chain mail a +0 war axe a +0 plate armour (52, 8, D) a +0 great mace a +0 plate armour a +0 long sword a +0 plate armour (52, 9, D) a +0 long sword a +0 plate armour (52, 13, D) a box of beasts (52, 18, D) a +0 halberd (52, 19, D) a +0 halberd (52, 24, D) a cursed staff of poison (52, 25, D) a tin of tremorstones (inert) (52, 37, D) a +1 dire flail (52, 41, D) the +9 demon trident of Pihil {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. a +0 chain mail (52, 42, D) 4 large rocks a +3 great sword a +0 chain mail of poison resistance (52, 43, D) a cursed -2 great sword a +0 plate armour a +1 great mace a +0 plate armour (52, 44, D) a +2 great mace (unseen) (53, 7, D) a +0 arbalest an uncursed staff of air 13 bolts (53, 12, D) a book of Spatial Translocations (53, 13, D) a +0 long sword of draining (53, 24, D) a +2 dagger of speed (53, 36, D) a +0 halberd (53, 37, D) an uncursed staff of air (53, 41, D) a +2 vorpal long sword a +0 chain mail a +0 kite shield (53, 43, D) a bolt (54, 1, D) a +2 war axe of distortion (54, 12, D) a cursed staff of air (54, 24, D) a +2 trident of protection (54, 25, D) an uncursed staff of earth (54, 36, D) a +2 spear of venom (54, 41, D) 2 bolts (54, 42, D) a +0 war axe a +0 chain mail the +6 executioner's axe of Fuenlemu {protect, rF+ rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It protects you from negative energy. a +0 chain mail (55, 1, D) a lightning rod (4/4) (55, 13, D) a +6 ring of strength (55, 24, D) an uncursed staff of wizardry (55, 41, D) a +3 falchion of flaming a +0 arbalest 8 bolts (59, 36, D) a box of beasts (59, 37, D) a +4 ring of evasion (60, 36, D) a +3 hunting sling of freezing (60, 41, D) a +0 flail (61, 0, D) a lightning rod (4/4) (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a +2 chain mail of fire resistance (61, 16, D) a +4 ring of protection (61, 26, D) a cursed staff of summoning (61, 36, D) the cursed +0 chain mail of the Fifty Friends {rPois SInv} It protects you from poison. It lets you see invisible. It has a curse placed upon it. (61, 42, D) a +0 chain mail of fire resistance (62, 2, D) a +0 scythe a +0 robe of the Archmagi (62, 3, D) a +3 quarterstaff of chaos a +1 cloak (62, 9, D) a phial of floods (62, 16, D) the +4 leather armour of Moral Flaws {rF+} It protects you from fire. (62, 17, D) a +4 scale mail of cold resistance (62, 26, D) a book of Alchemy (62, 27, D) the cursed +1 dagger of the Hidden Nights {freeze, MR+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 36, D) an uncursed staff of earth (62, 37, D) a box of beasts (63, 0, D) a box of beasts (63, 2, D) a cursed -3 flail a +0 robe (63, 8, D) an uncursed ring of fire (63, 16, D) a +2 vorpal long sword (63, 17, D) a +0 vorpal mace (63, 27, D) a tin of tremorstones (inert) (63, 36, D) an uncursed staff of energy (63, 37, D) a book of Dreams (64, 16, D) the Grimoire of Ensnaring Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Spectral Weapon Hexes/Charms 3 yes c - Fulminant Prism Conjuration/Hexes 4 no d - Metabolic Englaciation Hexes/Ice 5 yes e - Yara's Violent Unravelling Hexes/Transmutation 5 yes (64, 17, D) the +6 mace "Mudysen" {freeze, rN+ Str+3 SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (64, 26, D) an uncursed amulet of guardian spirit a +0 vampiric scimitar (64, 27, D) a +1 plate armour of cold resistance (65, 26, D) the +10 lajatang of Wyrd {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (67, 0, D) a +2 antimagic rapier (67, 2, D) a +0 leather armour (68, 0, D) an uncursed staff of fire (68, 2, D) a +0 trident (68, 39, D) a +0 dagger (68, 40, D) a +2 rapier of venom (69, 0, D) a +1 war axe of electrocution (69, 2, D) a +0 flail (69, 36, D) a +3 short sword of speed (69, 40, D) a +1 vorpal hand axe a +0 shortbow 26 arrows (70, 9, D) a +0 short sword (70, 10, D) a +0 flail (70, 11, D) a +0 flail (70, 39, D) a +0 short sword a +2 ring mail of poison resistance (71, 8, D) a book of Ice (71, 10, D) an uncursed staff of death (unseen) (71, 16, D) a +6 vorpal longbow (71, 17, D) an uncursed staff of wizardry (71, 26, D) a +0 buckler a +0 short sword (71, 27, D) the +11 rapier of Prudence {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (71, 36, D) an uncursed staff of fire (71, 37, D) the +5 ring mail of the Other Side {rF+} It protects you from fire. (71, 39, D) a +0 short sword (unseen) (71, 41, D) a +3 broad axe of flaming an arrow (72, 8, D) a +1 scale mail of poison resistance (72, 9, D) a +0 club (72, 10, D) an uncursed staff of poison (unseen) (72, 16, D) a lightning rod (4/4) (72, 17, D) an uncursed staff of cold (72, 27, D) Durr's Tome of Blistering Conjuration Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Sticky Flame Conjuration/Fire 4 no c - Lightning Bolt Conjuration/Air 5 no (72, 30, D) a +0 spear (73, 1, D) a +3 plate armour of poison resistance (73, 17, D) an uncursed staff of earth (73, 26, D) a +6 ring of intelligence a +0 spear (73, 27, D) a +3 leather armour of cold resistance (73, 30, D) a +0 short sword a +0 robe (73, 36, D) the +11 hunting sling of Coviajy {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (75, 1, D) a +4 great mace of protection (75, 30, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +0 robe (75, 31, D) a +2 quarterstaff of draining