Leissi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 6, D) a +0 flail the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a lightning rod (4/4) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the ring "Nofutzoe" {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. (61, 8, D) Kim Vap's Tome of Ashen Ignition (62, 2, D) the +5 halberd of Superiority {drain, *Slow rF++ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It greatly protects you from fire. It may slow you when you take damage. a +0 arbalest 104 bolts (62, 3, D) a +0 shortbow 100 arrows (62, 9, D) a lightning rod (4/4) (62, 12, D) a tarantella corpse a tarantella corpse (63, 2, D) the cursed +1 great sword of Superiority {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. It has a curse placed upon it. a +0 shortbow 118 arrows (63, 8, D) a +0 leather armour (64, 2, D) a +0 flail of crushing a +0 arbalest 63 bolts (67, 0, D) a +4 giant club (68, 0, D) a cursed staff of earth (68, 3, D) a +0 war axe a +0 robe (68, 8, D) a jumping spider corpse (69, 0, D) a lightning rod (4/4) (70, 8, D) an uncursed staff of air (70, 13, D) a jumping spider corpse (71, 12, D) a scorpion corpse (71, 16, D) an uncursed staff of power (71, 17, D) a +2 ring of strength (72, 8, D) a +1 whip of flaming (72, 9, D) a +2 barding of fire resistance (72, 13, D) a jumping spider corpse (72, 16, D) a lamp of fire (72, 17, D) the ring "Axzasm" {MR+ rCorr Str+3} [ring of resist corrosion] It affects your strength (+3). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (73, 1, D) a +4 whip of venom (73, 3, D) a river rat corpse (skeletalised by now) (73, 16, D) a sack of spiders (73, 17, D) an uncursed ring of protection from fire (73, 22, D) a +0 long sword of flaming an elf corpse (74, 3, D) an iguana corpse (skeletalised by now)