Leissi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) a staff of air (61, 16, D) a +1 plate armour of willpower (62, 0, D) a +3 vampiric whip (62, 16, D) a ring of fire (62, 17, D) a wand of mindburst (9) (63, 8, D) quicksilver dragon scales (63, 16, D) a ring of positive energy (63, 17, D) the ring "Odde" {rElec AC+4 Str+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (63, 23, D) a +0 rapier (64, 16, D) a +2 helmet of see invisible (64, 17, D) 4 scrolls of enchant weapon (66, 23, D) a +0 dagger an elf corpse (67, 0, D) the +7 spear of the Past {flame, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (69, 0, D) a +4 shortbow of freezing (70, 12, D) a +0 dagger a +0 robe a spriggan corpse (71, 8, D) a +2 troll leather armour (71, 12, D) a +0 rapier a +0 robe a +0 dagger a +0 robe a spriggan corpse a spriggan corpse (71, 16, D) the Meditations on the Geometric Iceberg Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Volatile Blastmotes Fire/Translocation 3 c - Gell's Gravitas Translocation 3 d - Vhi's Electric Charge Translocation/Air 4 e - Summon Forest Summoning/Translocation 5 (unseen) (71, 17, D) the +3 ring mail of Fedhas's Approval {Harm rF+ rC+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rC+: It protects you from cold. Harm: It increases damage dealt and taken. (71, 26, D) the staff "Zueguust" {rC+++ Will- Str+4 Dex-4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (71, 27, D) a +1 morningstar of flaming (72, 8, D) a +2 great mace of protection (72, 9, D) a +1 ring mail of cold resistance (72, 12, D) a black bear corpse (72, 16, D) a staff of death (unseen) (72, 26, D) a staff of alchemy (72, 27, D) a staff of alchemy (72, 31, D) a +0 morningstar a +0 scale mail a +0 ring mail a human corpse (73, 16, D) a +2 heavy broad axe (unseen) (73, 17, D) a manual of Long Blades (73, 26, D) a +3 arbalest of freezing (73, 27, D) a staff of cold (73, 31, D) a +0 arbalest (73, 32, D) a +0 great sword a +0 chain mail a human corpse (75, 1, D) a +0 scimitar of holy wrath