Dungeon Sprint DCSS version 0.31-a0-1597-ge7908ec95f (webtiles) character file. Game seed: 684098399066386835 0 Leissi the Apothecary (level 1, -1/15 HPs) Began as a Djinni Conjurer on Jan 7, 2024. Shot with an arrow by an orc warrior (16 damage) ... led by an orc knight ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:04 (11 turns). Leissi the Apothecary (Djinni Conjurer) Turns: 11, Time: 00:00:05 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Leissi the Djinni Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the huge gate. An orc wizard, an orc warrior and 2 orcs come into view. The orc warrior shouts! The orc shouts! x2 A rime drake comes into view. The orc warrior unwields a +0 dire flail. The orc warrior wields a +0 orcbow. The orc warrior shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +................+ #......#..#......# #.........@......# ####'#####''###### #.......##''# #.......##... #.......##...k #...<...##oo### #.......##..+ #.......##oo# #.......# You could see a rime drake (wandering), an orc warrior, an orc wizard (wandering) and 2 orcs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Leissi the Djinni Conjurer began the quest for the Orb. 0 | D | Leissi set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Noticed an orc wizard 11 | D | Noticed an orc warrior 11 | D | Noticed a rime drake 11 | D | Shot with an arrow by an orc warrior Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Action || total ---------------------------++------- Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 11 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 11 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts