Leissi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (57, 43, D) 108 gold pieces (59, 20, D) a +0 trident (59, 25, D) a +0 dagger a +0 shortbow a +0 leather armour (59, 37, D) a staff of alchemy (unseen) (59, 43, D) 81 gold pieces (59, 44, D) 63 gold pieces (60, 19, D) a +0 trident (60, 37, D) the +2 barding of the Stone Wall {rC+ Regen+ Str+5 Dex-2} Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (60, 40, D) 27 gold pieces (61, 0, D) a +1 morningstar of draining (61, 8, D) a talisman of death (61, 11, D) a +0 dagger a +0 robe (61, 16, D) the +8 dagger of Enwedi Ikhlyj {elec, rF- rCorr Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (61, 19, D) a +0 orcbow (61, 26, D) the +7 great sword of Duty {flame, rElec rF+ Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rElec: It insulates you from electricity. (61, 28, D) a +0 short sword a +0 ring mail (61, 37, D) a ring of protection from fire (62, 0, D) a staff of conjuration (62, 1, D) the staff "Vudoynem" {rElec rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) the +5 glaive of the Guard {elec, spectral} (62, 9, D) the +2 robe of the Viny Hot Ocelot {rPois Str-4 Archmagi} Str-4: It affects your strength (-4). rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. (62, 11, D) a +0 dagger a +1 robe of willpower a +0 dagger a +0 leather armour a +0 mace a +0 scale mail (62, 19, D) a +0 trident (62, 26, D) a +2 mace of protection (62, 31, D) a +0 long sword (62, 32, D) a +0 long sword a +0 chain mail a +0 buckler (62, 37, D) a +4 lajatang of speed (unseen) (63, 16, D) a staff of air (63, 19, D) a +0 orcbow (63, 26, D) the +1 leather armour of the Eleven Knaves {Regen+ Str+4} Str+4: It affects your strength (+4). Regen+: It increases your rate of health regeneration. (63, 27, D) the staff of Disorder {*Slow Fly rN+ Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Fly: It grants you flight. *Slow: It may slow you when you take damage. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 33, D) a +0 long sword a +0 leather armour (63, 37, D) a book of Displacement (64, 17, D) a staff of earth (64, 21, D) a +0 orcbow (64, 26, D) the +0 whip of Dullness {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (64, 27, D) the +1 longbow of Eschywik {drain, rC+ rCorr Str+2 Dex-2} Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (64, 31, D) a +0 long sword (67, 0, D) a +5 shortbow of draining (68, 0, D) a +1 spear of flaming (69, 0, D) a +2 sling of electrocution (69, 36, D) a staff of conjuration (70, 29, D) a +0 short sword (70, 37, D) a +3 falchion of holy wrath (unseen) (71, 8, D) the +0 ring mail of Lucidity {Dex+4} Dex+4: It affects your dexterity (+4). (71, 16, D) a +2 robe of fire resistance (71, 26, D) the +1 kite shield of Qeodwot {rElec rPois Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 32, D) a +0 rapier a +0 ring mail (71, 36, D) the +7 spear of Arog {pain, rC+ rN+++ Int-5 SInv} Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (72, 26, D) a +3 heavy spear (72, 27, D) a staff of death (73, 17, D) a +2 rapier of electrocution (73, 26, D) a staff of air (73, 27, D) a +1 chain mail of willpower (75, 1, D) a staff of fire