Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 8, D) 144 gold pieces (47, 30, D) a +4 heavy trident a +0 leather armour (47, 31, D) a +0 rapier the +5 leather armour "Jyingess" {Stlth+} Stlth+: It makes you more stealthy. a +2 vampiric spear a silver javelin the +0 robe "Kucsoaw" {+Blink rElec rN+ Will-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. +Blink: It lets you blink. (48, 9, D) 144 gold pieces (49, 12, D) a +2 sling (49, 33, D) a +1 heavy trident a +2 robe of willpower (49, 36, D) an amulet of guardian spirit a +3 ring mail of fire resistance (50, 12, D) the granite talisman of Laul {MP+9 Int+3 Dex+3} [granite talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). (50, 13, D) a +2 flail of venom (50, 24, D) a +0 robe (50, 25, D) a +0 robe (50, 33, D) a +0 rapier of draining a +0 robe (51, 1, D) a staff of death (unseen) (51, 8, D) 36 gold pieces (51, 12, D) a +1 scale mail of cold resistance (51, 13, D) a +0 barding of flying (51, 24, D) a +0 robe (51, 25, D) a staff of cold (unseen) (51, 37, D) the +1 whip of the Coin {drain, rF+ rC- rN+ Dex+6} Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (52, 1, D) a +0 war axe of freezing (unseen) (52, 13, D) a +1 chain mail of cold resistance (52, 37, D) a +0 cloak a ring of see invisible a +6 ring of dexterity an amulet of regeneration a ring of magical power a ring of protection from cold a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (53, 1, D) Sif Muna's Catalogue of Turbulence Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Magnavolt Earth/Air 7 (unseen) (53, 13, D) an amulet of reflection (53, 24, D) a +2 chain mail of cold resistance (53, 36, D) the dragon-blood talisman "Cozekk" {SInv} [dragon-blood talisman] SInv: It lets you see invisible. (54, 1, D) the +4 scimitar of Etazus {chaos, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (54, 12, D) a +1 rapier of speed (54, 24, D) a staff of earth (54, 25, D) a staff of conjuration (54, 36, D) the +7 dagger "Jigobbach" {heavy, Str+4} Str+4: It affects your strength (+4). (55, 1, D) a ring of protection from cold (55, 12, D) a ring of wizardry (55, 24, D) a +0 chain mail of fire resistance (59, 36, D) the +6 arbalest "Damnation" {damnation} (59, 41, D) a +0 falchion a +0 leather armour (60, 37, D) a +0 scale mail of cold resistance (60, 43, D) a +0 quarterstaff a +0 sling a +0 ring mail a +0 short sword of venom (61, 2, D) a +0 dagger a +0 robe (61, 16, D) a +0 vampiric falchion (61, 26, D) the +1 sling of Xozxuc {elec, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (61, 40, D) a +0 scythe a +0 robe (61, 41, D) a +1 double sword of holy wrath a +2 plate armour of positive energy a +0 kite shield a +2 dagger of draining a +0 ring mail (62, 0, D) a +4 dagger of venom (62, 2, D) a +0 short sword (62, 9, D) a +4 halberd of venom (62, 16, D) a +3 orcbow of freezing (62, 26, D) a +6 short sword of venom (62, 37, D) a +2 antimagic quarterstaff (unseen) (63, 0, D) a +4 longbow of freezing (63, 2, D) a +0 dagger a +0 robe (63, 3, D) a +0 dagger a +0 robe (63, 16, D) the +0 leather armour of the Depths {Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (63, 17, D) a +0 great sword of freezing (63, 27, D) a +2 hand cannon of electrocution (63, 36, D) a staff of air (63, 44, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (64, 27, D) a +4 arbalest of freezing (unseen) (65, 26, D) a +2 shortbow of freezing (68, 0, D) a ring of flight (68, 3, D) a +1 dire flail of protection a +0 giant club (68, 4, D) a +0 giant club (69, 0, D) a +1 shortbow of freezing (69, 4, D) a +0 giant spiked club a +0 giant club (69, 36, D) a staff of conjuration (70, 8, D) a +1 short sword of holy wrath (70, 11, D) a +0 war axe (70, 12, D) a +0 dagger (70, 37, D) the +2 broad axe of a Billion Persimmons {heavy, *Rage Int+4 Dex+5} Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (71, 11, D) a +0 trident (71, 27, D) a +2 morningstar of protection (71, 36, D) the Grimoire of the Postmortem Welkin Spells Type Level a - Dispel Undead Necromancy 4 b - Arcjolt Conjuration/Air 5 (72, 9, D) a +0 buckler a +0 scale mail a +0 flail (72, 11, D) a +0 flail (72, 12, D) a +3 flail (72, 16, D) a +0 vampiric broad axe (72, 26, D) a +4 ring of protection (72, 27, D) a +1 heavy scimitar (72, 36, D) a staff of cold (72, 37, D) the staff of Quick Death {Will+ Int-4 Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a staff of earth (73, 27, D) the +9 falchion "Laomuf" {drain, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (73, 37, D) a +1 glaive of protection