Leissi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 12, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 8, D) a staff of fire (62, 12, D) 4 large rocks (63, 0, D) a staff of alchemy (63, 8, D) a +4 vampiric dagger (63, 12, D) 3 large rocks (69, 21, D) an iguana corpse (69, 22, D) a komodo dragon corpse a bullfrog corpse a cane toad corpse (70, 9, D) a +2 falchion of holy wrath (unseen) (70, 23, D) a jackal corpse (70, 30, D) a +0 shortbow (71, 8, D) a +3 ring mail of fire resistance (71, 12, D) a wolf corpse (71, 17, D) a +1 mace of protection (71, 26, D) a +1 falchion of protection (unseen) (71, 27, D) a +3 leather armour of poison resistance (unseen) (72, 8, D) a +3 rapier of protection (72, 12, D) a +0 dagger a +0 robe a spriggan corpse (72, 13, D) a +0 short sword a +0 robe (72, 16, D) the +6 plate armour of Lust {rElec Int-3 Dex+6} Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. (72, 26, D) a wand of digging (7) (72, 27, D) the Enchiridion on Enchanting Orogeny Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 3 c - Sigil of Binding Hexes 3 d - Animate Armour Summoning/Earth 4 e - Metabolic Englaciation Hexes/Ice 5 (unseen) (73, 1, D) a staff of death (73, 16, D) a +3 hand axe of venom (73, 26, D) a book of Misfortune (73, 27, D) a +0 plate armour of cold resistance (unseen) (75, 1, D) a staff of cold