Leissi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of death (61, 16, D) a staff of conjuration (61, 26, D) a +4 flail of protection (61, 33, D) a bullfrog corpse (62, 1, D) a +5 rapier of speed (62, 16, D) the +0 mace "Ronaw" {elec, rElec rC++ Will- rCorr} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (62, 26, D) the +11 morningstar of Beogh's Pride {flame, Int+5} Int+5: It affects your intelligence (+5). (62, 31, D) an iguana corpse (63, 16, D) a +0 pair of gloves of infusion (63, 17, D) the +1 sling of the Grey Skies {heavy, Str+3} Str+3: It affects your strength (+3). (63, 21, D) a tarantella corpse a redback corpse (63, 26, D) a +3 heavy sling (63, 27, D) a +1 scimitar of venom (unseen) (64, 17, D) a +1 vampiric long sword a redback corpse (64, 27, D) the orb of Pantheism {*Rage, rPois} rPois: It protects you from poison. (68, 0, D) a staff of alchemy (69, 32, D) a basilisk corpse (skeletalised by now) (69, 36, D) a wand of quicksilver (3) (70, 8, D) the +6 war axe "Zuateh" {flame, rPois} rPois: It protects you from poison. (70, 10, D) a +0 flail a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (70, 20, D) a shapeshifter corpse (skeletalised by now) (70, 23, D) a shapeshifter corpse (skeletalised by now) (70, 33, D) a river rat corpse (skeletalised by now) (70, 36, D) a +5 long sword of freezing (unseen) (70, 37, D) a +2 morningstar of draining (unseen) (70, 41, D) a hell hound corpse (71, 8, D) a +1 sling of electrocution (71, 10, D) a +0 mace a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (71, 17, D) a +2 glaive of venom (71, 22, D) a shapeshifter corpse (skeletalised by now) (71, 27, D) a +2 leather armour of poison resistance (71, 36, D) a staff of earth (unseen) (71, 37, D) a +2 trident of venom (unseen) (71, 41, D) a hell hound corpse (72, 9, D) a +0 dagger a +0 robe (72, 27, D) a +4 heavy sling (72, 36, D) the staff of the Howling Badger {rF+ rCorr SInv Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 37, D) a book of Scorching (73, 26, D) a +1 battleaxe of flaming (73, 36, D) a +2 scale mail of cold resistance (unseen) (73, 37, D) a book of Sloth (75, 1, D) a staff of alchemy