Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 30, D) a +0 morningstar (47, 31, D) a +4 great mace of draining a +2 heavy great sword a +0 chain mail a +2 great mace of draining a +0 chain mail a +3 battleaxe of draining a +0 plate armour a +5 flail of draining a +0 great mace of draining a +0 plate armour (47, 41, D) a staff of conjuration a +0 robe a human corpse (skeletalised by now) (48, 32, D) a +3 antimagic battleaxe a +4 heavy trident a +1 dire flail of flaming (48, 42, D) a +3 heavy executioner's axe (49, 36, D) the +1 great sword "Leissi's Death" {holy, rC+ rCorr Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (49, 37, D) a +6 ring of dexterity (49, 43, D) a +4 halberd a +0 robe a +0 war axe (50, 13, D) a staff of alchemy (unseen) (50, 24, D) the +3 falchion "Demonbane" {drain, *Corrode Will+ MP+8 Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). *Corrode: It may corrode you when you take damage. (50, 25, D) +2 acid dragon scales (50, 36, D) a +0 dagger (50, 37, D) a +1 trident of flaming (51, 13, D) the +3 ice dragon scales "Cesmeeg" {rF- rC++ Will- Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. (unseen) (51, 24, D) a staff of alchemy (51, 25, D) a staff of death (51, 36, D) the +7 flail of Resourcefulness {protect, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (52, 13, D) a staff of death (unseen) (52, 19, D) a +2 battleaxe of freezing (still there?) a +0 chain mail (still there?) the ring of Arrival {rPois Wiz Str+4 Int+4} (still there?) [ring of wizardry] It improves your spell success rate. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. (52, 24, D) a +1 ring mail of fire resistance (52, 25, D) a Grand Grimoire (52, 36, D) a staff of death (52, 37, D) a +2 chain mail of poison resistance (53, 13, D) a staff of cold (unseen) (53, 24, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (54, 13, D) a +2 flail of holy wrath (unseen) (54, 24, D) a talisman of death (55, 13, D) a serpent talisman (55, 24, D) a +2 dire flail of protection (59, 37, D) a +3 eveningstar of freezing (unseen) (60, 36, D) the staff "Hugreaq" {rPois rC+ Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (60, 37, D) a +0 spectral quarterstaff (unseen) (60, 42, D) a komodo dragon corpse (skeletalised by now) (61, 0, D) a +4 quarterstaff of speed (unseen) (61, 8, D) a +2 quick blade of electrocution (61, 11, D) a +0 dagger (61, 16, D) a book of Unlife (61, 36, D) the Papyrus of Talus and Projection Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Petrify Alchemy/Earth 4 c - Alistair's Intoxication Alchemy 5 Trog disapproves of the use of such an item. (61, 41, D) a polar bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (61, 42, D) a +6 dagger (62, 0, D) a staff of earth (62, 8, D) a book of Debilitation (62, 9, D) +2 ice dragon scales (62, 16, D) a +4 mace of draining (62, 21, D) a +8 battleaxe (62, 26, D) a +2 quarterstaff of draining (62, 27, D) a staff of death (62, 36, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. Trog disapproves of the use of such an item. (62, 37, D) a +0 helmet of see invisible (62, 41, D) a staff of conjuration (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (62, 42, D) a +1 broad axe of flaming a cane toad corpse (skeletalised by now) (63, 11, D) a +0 dagger (63, 16, D) a serpent talisman (63, 17, D) the staff of Scorn {rN+ Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (63, 26, D) a staff of death (63, 27, D) a +4 antimagic orcbow (63, 31, D) a +5 battleaxe (63, 37, D) the +11 sling of Grandeur {freeze, ^Contam rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. (63, 43, D) a blink frog corpse (skeletalised by now) (64, 10, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (64, 16, D) a +0 great sword of holy wrath (unseen) (64, 26, D) a maw talisman (64, 27, D) a ring of wizardry (67, 0, D) a staff of alchemy (unseen) (68, 0, D) a staff of cold (69, 0, D) a +1 shortbow of draining (69, 36, D) a +1 ring mail of fire resistance (70, 9, D) a +1 hand axe of freezing (unseen) (70, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 12, D) a +0 short sword (70, 36, D) the +10 dire flail of Ancient Evil {flame, rN+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (70, 37, D) a book of Decay (70, 41, D) a yak corpse (skeletalised by now) (71, 8, D) a book of Chaos (71, 11, D) a +0 dagger (71, 12, D) a +5 quick blade of flaming (71, 16, D) a +3 vampiric hand axe (71, 17, D) the Guide on the Hazy Excursion Spells Type Level a - Swiftness Air 3 b - Volatile Blastmotes Fire/Translocation 3 c - Gell's Gavotte Translocation 6 d - Disjunction Translocation 8 Trog disapproves of the use of such an item. (71, 20, D) a +3 trident a merfolk corpse (skeletalised by now) (71, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 26, D) the +8 hand axe of Coulosm {protect, Int+3} Int+3: It affects your intelligence (+3). (71, 27, D) a ring of wizardry (71, 36, D) the amulet "Osaot" {Spirit Harm} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. (71, 37, D) an amulet of magic regeneration (71, 40, D) a bullfrog corpse (skeletalised by now) (71, 41, D) a cane toad corpse (skeletalised by now) (71, 42, D) the +8 battleaxe of Plague {flame, rElec rCorr Str+3 SInv} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (72, 12, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (72, 16, D) the +1 flail "Akunih Enke" {venom, rN++} rN++: It greatly protects you from negative energy. (72, 17, D) the +1 quarterstaff of Flawed Execution {drain, rN+} rN+: It protects you from negative energy. (72, 19, D) a +0 orcbow of draining a centaur corpse (skeletalised by now) (72, 20, D) a +0 trident (72, 26, D) a +4 shortbow of draining (72, 32, D) a +1 heavy war axe (72, 37, D) a flux talisman (72, 41, D) an iguana corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (72, 42, D) a jackal corpse (skeletalised by now) (73, 1, D) a +0 heavy broad axe (73, 16, D) a +2 falchion of pain (73, 17, D) the +7 war axe of the Sheltering Gods {vamp, rCorr} rCorr: It protects you from acid and corrosion. (73, 20, D) a wind drake corpse (skeletalised by now) (73, 26, D) a +2 plate armour of cold resistance (73, 27, D) a staff of conjuration (73, 37, D) the +4 dagger of Destiny {elec, *Noise rPois Will+ Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. (unseen) (74, 20, D) a +0 shortbow