Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 chain mail of fire resistance (unseen) (61, 16, D) a ring of willpower (62, 1, D) a +4 great sword of freezing (62, 3, D) a +2 dire flail of venom a +0 robe a ball python corpse (skeletalised by now) (62, 8, D) a staff of fire (unseen) (62, 16, D) a book of Flames (62, 17, D) a +2 spear of venom (unseen) (63, 0, D) the +1 quarterstaff "Jophuxt" {freeze, rElec Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a staff of air (unseen) (63, 16, D) a staff of earth (unseen) (63, 17, D) the +5 great sword "Spiderbane" {flame, rC++ Dex-2} Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. (unseen) (64, 16, D) a +2 cloak of preservation (unseen) (64, 17, D) the amulet of the Prince {Faith Slay+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (67, 0, D) a staff of earth (unseen) (69, 0, D) the +1 ring mail "Webai" {rC++} rC++: It greatly protects you from cold. (unseen) (71, 17, D) a staff of fire (unseen) (71, 26, D) a +5 whip of venom (unseen) (71, 27, D) a +0 antimagic quarterstaff (unseen) (72, 8, D) a +1 dagger of protection (unseen) (72, 9, D) a +1 great sword of protection (unseen) (72, 20, D) a black bear corpse (72, 21, D) a wolf corpse (72, 26, D) a +0 heavy spear (72, 27, D) a +0 orcbow (still there?) the Incunabulum of Gases (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Summon Lightning Spire Summoning/Air 4 a centaur corpse (still there?) (72, 28, D) a +0 trident 3 boomerangs a merfolk corpse (72, 30, D) a +0 trident a merfolk corpse (72, 33, D) a throwing net (73, 16, D) a +0 triple sword of protection (73, 17, D) the +4 trident of Res Ipsa Loquitur {freeze, Str+5} Str+5: It affects your strength (+5). (73, 22, D) a black bear corpse (73, 26, D) a +0 trident (still there?) 3 boomerangs (still there?) a +1 sling of freezing (still there?) (75, 3, D) a ball python corpse (skeletalised by now)