Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +4 orcbow (unseen) (59, 37, D) a wand of flame (7) (60, 37, D) a staff of death (unseen) (61, 4, D) a +0 arbalest (61, 8, D) a +2 heavy hand axe (unseen) (61, 26, D) a +2 plate armour of cold resistance (unseen) (61, 37, D) a +2 war axe of electrocution (unseen) (62, 0, D) a +0 antimagic sling (62, 4, D) a harpy corpse (skeletalised by now) (62, 16, D) a +2 mace of protection (62, 17, D) a +3 long sword of flaming (unseen) (62, 26, D) a staff of cold (62, 36, D) the +6 short sword of Floods {flame, Str+3 Dex-5 SInv} Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (62, 37, D) the +9 shortbow of Disharmony {freeze, Str+3 Int+3 Dex+2} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (63, 0, D) a staff of air (unseen) (63, 16, D) a staff of death (63, 17, D) a +1 flail of pain (63, 36, D) a manual of Summonings (63, 37, D) a manual of Necromancy (64, 16, D) a +3 scale mail of cold resistance (64, 17, D) a +0 long sword of holy wrath (unseen) (64, 27, D) a +0 glaive of flaming (unseen) (64, 30, D) a hell hound corpse (skeletalised by now) (67, 0, D) a staff of fire (67, 3, D) a +0 dagger (68, 0, D) a +2 troll leather armour (68, 4, D) a +0 short sword a +0 leather armour a +0 buckler (69, 0, D) the +2 quarterstaff "Beastbane" {venom, *Slow rN++ Str-5 Int+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (69, 4, D) a +0 heavy flail (70, 8, D) a +3 leather armour of cold resistance (70, 9, D) a +2 mace of protection (70, 36, D) a +5 longbow of flaming (70, 37, D) the +4 war axe "Roit" {venom, Will+} Will+: It increases your willpower. (71, 16, D) a scarf of invisibility (71, 26, D) a +4 dagger of draining (unseen) (71, 27, D) a ring of poison resistance (71, 31, D) a +0 short sword a +0 robe a +0 buckler (71, 32, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 8, D) the +6 triple sword of Big Damage {elec, Stlth+} Stlth+: It makes you more stealthy. (72, 9, D) a +1 spectral giant spiked club (72, 17, D) a +4 battleaxe of freezing (72, 19, D) a polar bear corpse (skeletalised by now) (72, 36, D) a staff of cold (72, 37, D) a +5 falchion of holy wrath (73, 2, D) a +2 heavy trident (73, 31, D) a black bear corpse (skeletalised by now) (73, 32, D) a black bear corpse (skeletalised by now) (73, 36, D) a +1 broad axe of freezing (73, 37, D) a staff of conjuration (74, 2, D) a +2 trident of protection (unseen)