Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +2 robe of positive energy (unseen) (61, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (61, 11, D) a +0 club a +0 robe the human corpse of Jessica (62, 8, D) the +0 scale mail "Ziluurgh" {Str+4} Str+4: It affects your strength (+4). (62, 9, D) a +1 heavy spear (unseen) (62, 11, D) a +4 quarterstaff of chaos a +0 cloak (63, 0, D) a +0 arbalest of draining (unseen) (64, 7, D) a +2 trident of venom a +0 robe (67, 0, D) a +0 robe of willpower (68, 0, D) a staff of fire (69, 0, D) a +3 scale mail of fire resistance (70, 9, D) a staff of fire (unseen) (70, 10, D) a +0 shortbow (70, 11, D) a +0 shortbow a centaur corpse (71, 8, D) a +4 orcbow (71, 10, D) a +0 arbalest a +0 shortbow a yaktaur corpse a centaur corpse (71, 16, D) a +2 lajatang of electrocution (unseen) (71, 17, D) a +3 falchion of electrocution (unseen) (72, 10, D) a +0 shortbow (72, 16, D) 4 potions of heal wounds (72, 17, D) a +1 pair of gloves of dexterity (unseen) (73, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (73, 16, D) a staff of cold (unseen) (73, 17, D) a wand of charming (6) (74, 3, D) a +0 short sword (75, 1, D) a granite talisman