Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Dithmenos's Hope {Fly rPois rN+ Str+2} [fortress talisman] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the wellspring talisman of the Storm King {rF+} [wellspring talisman] rF+: It protects you from fire. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Gujud {rElec rPois Str-2 Dex+4} [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the Grimoire of Assaults Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Rending Blade Conjuration/Forgecraft 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Bombard Conjuration/Earth 6 (unseen) (59, 37, D) a book of the Hunter (60, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (60, 36, D) a book of Battle (60, 37, D) a Treatise on Traps (61, 0, D) a +0 hand axe of flaming (61, 3, D) a +0 club (61, 8, D) a +6 ring of strength (61, 11, D) a +0 hand axe (61, 12, D) a +0 short sword an orc corpse (skeletalised by now) (61, 26, D) a ring of magical power (61, 36, D) a ring of fire (61, 37, D) a +1 plate armour of fire resistance (unseen) (62, 0, D) a staff of earth (62, 1, D) a staff of alchemy (62, 2, D) a +0 trident (62, 3, D) a +0 war axe an orc corpse (skeletalised by now) (62, 8, D) a +3 dire flail of protection (62, 9, D) a staff of fire (62, 11, D) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (62, 16, D) a staff of air (62, 17, D) a +0 battleaxe of flaming (62, 27, D) a +3 vampiric whip (unseen) (62, 36, D) a book of Spatial Translocations (62, 37, D) the staff of Viodadwo {rElec rN+ Int+7 Dex+2 Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (unseen) (63, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 17, D) a +0 trident of venom (63, 26, D) a +2 whip of flaming (63, 36, D) the -2 pair of boots of Xom's Condemnation {Will++ Str+2} Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (unseen) (63, 37, D) a Trismegistus Codex (64, 16, D) an amulet of reflection (64, 17, D) a +2 spectral giant club (64, 26, D) the amulet of Juphen {Faith rF++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. (64, 27, D) a +5 great sword of protection (unseen) (67, 0, D) the +0 robe of Diukuirgh {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (unseen) (67, 42, D) an adder corpse an adder corpse (68, 1, D) a +0 hand axe (68, 2, D) a +0 mace a +0 whip a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (68, 12, D) a human corpse (skeletalised by now) (68, 43, D) a ball python corpse a water moccasin corpse (69, 13, D) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (69, 32, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 36, D) a staff of conjuration (69, 40, D) a +0 halberd a +0 robe a naga corpse (69, 43, D) a +0 spear a naga corpse (70, 9, D) a scarf of harm (70, 12, D) a human corpse (skeletalised by now) (70, 20, D) a steam dragon skeleton (70, 33, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (70, 36, D) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (71, 16, D) a +1 heavy flail (71, 20, D) a rime drake skeleton (71, 26, D) a +4 battleaxe of venom (71, 27, D) the +0 partisan of Dankud {holy, Int-3 Dex+4} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (71, 36, D) a staff of alchemy (71, 37, D) a +1 dagger of venom (72, 8, D) the inkwell talisman of the Insatiable Seas {*Corrode +Inv Dex+4 SInv} [inkwell talisman] *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (72, 9, D) a +6 spear of venom (72, 17, D) the +0 robe of Inference {rC- Int+2 Dex+5 Stlth+} rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (72, 26, D) a ring of positive energy (72, 27, D) a staff of alchemy (72, 36, D) a +0 sling of freezing (72, 37, D) a ring of protection from fire (73, 1, D) a +2 plate armour of fire resistance (73, 16, D) a staff of conjuration (73, 17, D) a +2 short sword of venom (73, 26, D) a +2 orcbow of freezing (73, 27, D) a +0 rapier of draining (73, 37, D) a staff of alchemy (unseen) (74, 19, D) a swamp drake skeleton