Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 4014059460434674272 321222 Leissi the Sorcerer (level 21, -9/152 HPs) Began as a Djinni Hedge Wizard on June 18, 2025. Was an Initiate of Gozag. Mangled by a merfolk (glowing shapeshifter) (11 damage) ... on level 5 of the Vaults on June 20, 2025. The game lasted 02:43:06 (41142 turns). Leissi the Sorcerer (Djinni Hedge Wizard) Turns: 41142, Time: 02:43:07 Health: -9/152 AC: 23 Str: 14 XL: 21 Next: 94% Gold: 6555 EV: 7 Int: 26 God: Gozag SH: 12 Dex: 14 rFire + + + b - +9 dagger (elec) rCold + . . c - +2 kite shield "Astruan" {rF+ Regen+ Dex-4 SInv} rNeg . . . C - +3 chain mail {rC+} rPois ∞ Y - +2 helmet {Int+3} rElec . o - +2 cloak rCorr + P - +2 pair of gloves {Str+3} SInv + w - amulet of regeneration Will ++... V - ring of Giungusk {rC+ rCorr Dex+3} Stlth ++ l - ring of wizardry HPRegen 2.05/turn %: wizardry (x1), infuse magic (-10 HP) @: marked, gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was greatly pleased with you. You visited 7 branches of the dungeon, and saw 35 of its levels. You also visited: Sewer and Gauntlet. You collected 13480 gold pieces. You spent 993 gold pieces at shops. You paid 5932 gold pieces to Gozag. Inventory: Hand Weapons a - a +1 dagger of venom b - a +9 dagger of electrocution (weapon) n - the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (You found it on level 4 of the Dungeon) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. D - a +4 scimitar of flaming Armour c - the +2 kite shield "Astruan" (worn) {rF+ Regen+ Dex-4 SInv} (You found it in a Gauntlet) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. f - a +3 leather armour of cold resistance m - a +0 cloak o - a +2 cloak (worn) C - a +3 chain mail of cold resistance (worn) P - a +2 pair of gloves of strength (worn) Y - a +2 helmet of intelligence (worn) Jewellery l - a ring of wizardry (worn) q - an amulet of the acrobat r - a ring of positive energy u - the amulet "Ilaor" {Reflect rC+ Regen+ SH+5} (You took it off an ironbound convoker on level 4 of the Vaults) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. SH+5: It affects your SH (+5). w - an amulet of regeneration (worn) I - a ring of protection from cold Q - the ring of Largesse {Will++ rCorr Dex+3} (You acquired it on level 2 of the Lair of Beasts) [ring of resist corrosion] Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). T - the ring "Tiw Qek" {rElec rF+ rC- Fire} (You took it off a boggart on level 5 of the Lair of Beasts) [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. V - the ring of Giungusk (worn) {rC+ rCorr Dex+3} (You bought it in a shop on level 12 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Wands d - a wand of flame (11) v - a wand of mindburst (7) U - a wand of roots (17) Scrolls g - 3 scrolls of vulnerability k - a scroll of brand weapon t - 20 scrolls of teleportation y - a scroll of silence B - 4 scrolls of enchant weapon H - 3 scrolls of butterflies J - 7 scrolls of identify L - a scroll of torment M - a scroll of immolation N - a scroll of noise O - 2 scrolls of blinking S - 3 scrolls of fear Potions e - 8 potions of enlightenment h - 4 potions of lignification i - 6 potions of haste j - 10 potions of curing p - 4 potions of mutation s - 7 potions of might x - a potion of heal wounds A - a potion of brilliance E - 2 potions of cancellation F - 13 potions of ambrosia G - 4 potions of berserk rage K - a potion of attraction Z - 3 potions of resistance Miscellaneous z - a +0 lightning rod (4/4) R - a +1 condenser vane W - a +0 phantom mirror X - a +0 sack of spiders Skills: + Level 14.0 Fighting + Level 9.6 Short Blades + Level 1.5(6.2) Long Blades + Level 6.1 Armour + Level 9.5 Dodging - Level 11.3 Stealth + Level 7.3 Shields * Level 21.7 Spellcasting * Level 21.7 Conjurations * Level 21.7 Hexes * Level 21.7 Summonings * Level 21.7 Necromancy * Level 21.7 Translocations * Level 21.7 Forgecraft * Level 21.7 Fire Magic * Level 21.7 Ice Magic * Level 21.7 Air Magic * Level 21.7 Earth Magic * Level 21.7 Alchemy + Level 1.1 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Blink Tloc 100% N/A 0% 2 c - Mephitic Cloud Conj/Alch/Air 96% N/A 0% 3 d - Grave Claw Necr 100% 2d14 0% 2 e - Call Imp Summ 100% N/A 0% 2 f - Poisonous Vapours Alch/Air 100% 1d4 0% 1 g - Mercury Arrow Conj/Alch 100% 2d11 0% 2 h - Vampiric Draining Necr 96% 2d12 0% 3 i - Teleport Other Tloc 96% N/A 0% 3 j - Martyr's Knell Necr/Summ 96% N/A 1% 4 k - Detonation Catalyst Fire/Alch 96% 2d4 1% 5 l - Sculpt Simulacrum Ice/Alch 48% N/A 1% 6 m - Orb of Destruction Conj 48% 9d13 2% 7 n - Diamond Sawblades Frge 48% 4d9 2% 7 o - Rimeblight Ice/Necr 48% 2d9 (prima2% 7 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Sewer (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:3 ** D:6 [ D:12 (=* D:13 = Orc:1 ( Orc:2 [(*= Shoals:1 ? Vaults:3 (= Vaults:4 [ Annotations: Shoals:4 Roxanne Spider:3 exclusion: staircase Vaults:1 2 transporters Vaults:2 exclusion: 4 doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The tengu reaver shouts! The deep elf annihilator shouts! The frost giant shouts! You hear a horrible gurgling sound! You hear a shout! x5 The cyclops changes into a shock serpent! The ironbound convoker attacks as it pursues you! The ironbound convoker hits you with a +0 great mace. The tengu reaver attacks as it pursues you! The tengu reaver hits you but does no damage. You block the tengu reaver's attack. The tengu reaver claws you but does no damage. You feel a bit more experienced. The stone giant throws a large rock. The large rock hits you!! * * * LOW HITPOINT WARNING * * * An ironbound convoker comes into view. It is wielding a +0 great mace. A deep elf high priest comes into view. It is wielding a +0 scimitar. A vault sentinel comes into view. It is wielding a +0 war axe. The deep elf annihilator is distracted by your dazzling golden aura. The ogre mage mumbles some strange words. The ogre mage flickers and vanishes for a moment. A shadow dragon comes into view. The deep elf annihilator shouts! The golden dragon roars deafeningly! The stone giant shouts! There is an escape hatch in the ceiling here. You hear a shout! x2 The shock serpent changes into a mana viper! The ironbound convoker is distracted by your dazzling golden aura. The vault sentinel gestures at you while chanting. A sentinel's mark forms upon you. The ironbound preserver mumbles some strange words. The ironbound preserver begins to accept its allies' injuries. The golden dragon is distracted by your dazzling golden aura. The vault warden activates a sealing rune. The tengu reaver hits you with a +0 great mace! * * * LOW HITPOINT WARNING * * * The tengu reaver pecks you but does no damage. The tengu reaver claws you. * * * LOW HITPOINT WARNING * * * The merfolk hits you! You die... 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