Leissi the Dungeon (0, 19, D) +0 ice dragon scales an ice dragon corpse (1, 19, D) a rime drake corpse (1, 32, D) a staff of air (unseen) (1, 33, D) the ring of Meanal {rF+ EV+5 Str+3 Int-2} [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (unseen) (1, 34, D) a ring of protection from cold (2, 14, D) a ring of see invisible (2, 16, D) a ring of resist corrosion (2, 22, D) a polar bear corpse (2, 32, D) a scarf of repulsion (unseen) (2, 33, D) a +2 leather armour of fire resistance (unseen) (2, 34, D) a scroll of brand weapon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +1 scale mail of cold resistance (unseen) (3, 15, D) the +5 whip of Symmetry {venom, rPois rF+++ rN+ Str-5} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). (3, 16, D) a +0 pair of gloves of dexterity (3, 19, D) a polar bear corpse (3, 20, D) a polar bear corpse (3, 32, D) a book of Spectacle (3, 33, D) a +4 halberd of protection (unseen) (3, 34, D) a +1 leather armour of fire resistance (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +7 plate armour of Heresy {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (4, 16, D) a +2 great sword of electrocution (4, 32, D) a phantom mirror (4, 33, D) a book of Transmutation (4, 34, D) the +5 great sword of the Mind {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (5, 16, D) the ring "Haurghoah" {rElec rF+ Dex+6 Stlth-} [ring of dexterity] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (5, 32, D) the Cyclopedia of Litharge Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Intoxication Alchemy 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (5, 33, D) a staff of death (unseen) (5, 34, D) the lupine talisman of Negligence {Str+2} [lupine talisman] Str+2: It affects your strength (+2). (unseen) (6, 14, D) a ring of positive energy (6, 15, D) a +3 scale mail of poison resistance (unseen) (6, 16, D) a +5 great mace of protection (unseen) (6, 32, D) a staff of fire (unseen) (6, 33, D) a book of Transmutation (6, 34, D) Dyonuu's Writings on the Ingenious Vertex Spells Type Level a - Apportation Translocation 1 b - Maxwell's Portable Piledriver Translocation 3 c - Rending Blade Conjuration/Forgecraft 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 (7, 14, D) an amulet of the acrobat (7, 15, D) a +2 battleaxe of venom (7, 32, D) a maw talisman (7, 33, D) a +1 antimagic trident (unseen) (7, 34, D) a +5 ring of evasion (8, 14, D) a +3 heavy orcbow (8, 15, D) a +1 long sword of electrocution (unseen) (8, 16, D) an amulet of regeneration (8, 32, D) a +5 vampiric spear (unseen) (8, 33, D) a scroll of brand weapon (8, 34, D) a +0 halberd of venom (unseen) (9, 14, D) the +2 dagger of Dishonour {spect, Int+2} Int+2: It affects your intelligence (+2). (unseen) (9, 15, D) a +3 spear of freezing (9, 32, D) a +4 giant club (9, 33, D) the amulet "Sotuenix" {Faith *Corrode rPois Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (9, 34, D) a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +1 short sword of freezing (unseen) (10, 32, D) a staff of air (unseen) (10, 33, D) a +2 whip of electrocution (unseen) (10, 34, D) a sack of spiders (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the +0 arbalest of Hacking and Slashing {speed, +Blink rF++ rCorr} +Blink: It lets you blink. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (11, 16, D) a +6 heavy quarterstaff (11, 32, D) a +0 ring mail of fire resistance (unseen) (11, 33, D) the Almanac of Maledictive Allies Spells Type Level a - Summon Small Mammal Summoning 1 b - Anguish Hexes/Necromancy 4 c - Summon Cactus Giant Summoning 6 (unseen) (11, 34, D) the rimehorn talisman of Tenacity {rF+ rN+ MP+9} [rimehorn talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (12, 14, D) a +2 short sword of speed (unseen) (12, 15, D) the amulet of the Final Decision {Spirit Harm MP+7} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. MP+7: It affects your magic capacity (+7). (12, 32, D) a fortress talisman (12, 33, D) an orb of wrath (unseen) (12, 34, D) Sif Muna's Atlas of the Solid Storm Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Sandblast Earth 1 c - Lee's Rapid Deconstruction Earth 5 d - Permafrost Eruption Ice/Earth 6 (unseen) (13, 32, D) the amulet "Zimo" {Faith Rampage rElec Str-4 SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (13, 33, D) a staff of earth (unseen) (13, 34, D) a +3 leather armour of cold resistance (unseen) (19, 16, D) an amulet of guardian spirit (19, 17, D) the +8 shortbow "Hebuu" {elec, Str+4} Str+4: It affects your strength (+4). (unseen) (19, 32, D) a book of the Wilderness (20, 0, D) a staff of death (20, 1, D) a +6 great sword of holy wrath (20, 16, D) a staff of cold (20, 33, D) the +1 orcbow of Law {drain, Str+5} Str+5: It affects your strength (+5). (unseen) (21, 0, D) a ring of positive energy (21, 1, D) a staff of earth (21, 17, D) a +2 troll leather armour (21, 33, D) a +1 leather armour of poison resistance (unseen) (21, 34, D) a staff of conjuration (unseen) (21, 39, D) a +2 battleaxe of freezing (unseen) (22, 0, D) a staff of air (22, 1, D) a +2 flail of protection (22, 17, D) a +3 ring mail of fire resistance (22, 21, D) a +0 short sword a +0 robe an orc corpse (skeletalised by now) (22, 32, D) a staff of earth (22, 33, D) a +2 great sword of flaming (unseen) (22, 34, D) a staff of death (unseen) (22, 38, D) 3 large rocks a cyclops skeleton (22, 39, D) 5 large rocks a stone giant skeleton (22, 40, D) a +0 dire flail a +0 dire flail an ettin skeleton (22, 42, D) a +0 dire flail a +0 dire flail an ettin skeleton (23, 0, D) a +5 great sword of electrocution (23, 1, D) the amulet of Baqois {Faith rElec Str+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (23, 17, D) a +5 vampiric spear (23, 18, D) a staff of cold (unseen) (23, 33, D) a +0 morningstar of protection (unseen) (23, 34, D) a staff of alchemy (unseen) (23, 39, D) a +0 dire flail a +0 dire flail an ettin skeleton (23, 41, D) 5 large rocks a titan skeleton a stone giant skeleton (23, 42, D) a juggernaut skeleton (24, 0, D) an amulet of the acrobat (24, 16, D) the staff "Qear" {Int-5 Dex+5 Earth} [staff of earth] Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. (24, 17, D) a +1 buckler of cold resistance (unseen) (24, 18, D) the staff of Ointment {Dex+3 Stlth+ Conj Forge} [staff of conjuration] Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (24, 21, D) a +0 great mace (still there?) a +1 chain mail of positive energy (still there?) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (24, 33, D) a +2 morningstar of pain (24, 39, D) a +2 battleaxe of freezing (still there?) the ring of Law {rC+ Will+ EV+5 Str+3 Dex-2} (still there?) [ring of evasion] rC+: It protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (24, 41, D) 8 large rocks a stone giant skeleton a titan skeleton a stone giant skeleton (24, 42, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +0 giant club a fire giant skeleton (24, 43, D) a +0 giant spiked club (25, 17, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +1 leather armour of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (25, 18, D) a +2 morningstar of flaming (25, 21, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (25, 22, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (25, 32, D) a ring of positive energy a +2 rapier of draining (25, 33, D) the +1 morningstar of Noxious Fortitude {heavy, rElec Str-2 SInv} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (unseen) (25, 40, D) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (25, 41, D) 5 large rocks a cyclops skeleton (26, 0, D) a +1 robe of willpower (26, 1, D) the staff "Pishra" {rF+ rC+ rN+ Summ Fire Ice} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (26, 17, D) a +0 long sword a +0 chain mail a +0 long sword a +3 chain mail of fire resistance a ring of fire 4 large rocks an orc corpse (skeletalised by now) (26, 18, D) the +2 long sword of the Swan {freeze, Fly Str+3} (still there?) Fly: It grants you flight. Str+3: It affects your strength (+3). a +1 plate armour of cold resistance (still there?) 4 large rocks (still there?) an orc corpse (skeletalised by now) (still there?) (26, 19, D) a +0 partisan (still there?) a +0 robe (still there?) the sphere of Battle (still there?) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. an orc corpse (skeletalised by now) (still there?) (26, 20, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (26, 33, D) a staff of air (unseen) (26, 41, D) 5 large rocks (27, 0, D) a staff of death (27, 1, D) a staff of earth (27, 17, D) a +0 battleaxe a +0 plate armour a staff of conjuration (27, 18, D) 3 large rocks a stone giant corpse (skeletalised by now) (27, 20, D) a +0 great mace (still there?) a +1 orcbow of flaming (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) a +0 partisan (still there?) a +0 plate armour (still there?) (27, 21, D) a +0 great sword a +3 plate armour of cold resistance an amulet of the acrobat (27, 32, D) a staff of cold (27, 33, D) a +4 dire flail of protection (unseen) (28, 0, D) a +1 robe of willpower (28, 1, D) a +1 rapier of electrocution (28, 16, D) a +0 war axe (28, 17, D) a +0 battleaxe a +0 chain mail 3 large rocks the Secrets of Shining Crysopoeia Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Flame Wave Conjuration/Fire 4 an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (28, 18, D) a +2 bardiche of freezing (still there?) a +0 chain mail (still there?) (28, 33, D) a manual of Maces & Flails (29, 1, D) an orb of energy (29, 17, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +1 dagger of pain (still there?) an orc corpse (skeletalised by now) (still there?) (29, 32, D) a +2 chain mail of cold resistance (unseen) (29, 33, D) the amulet "Wyvitam" {Harm *Corrode rPois rF- Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. (34, 28, D) a staff of conjuration (unseen) (35, 0, D) a +2 robe of positive energy (unseen) (35, 14, D) a staff of alchemy (unseen) (35, 28, D) the +9 quarterstaff "Urchude" {drain, ^Contam rF+ Str+4} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (35, 29, D) a staff of alchemy (unseen) (36, 0, D) the +0 plate armour of Kadump {Will++ Str+3 Int-4 SInv} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (36, 1, D) a +4 spear of venom (unseen) (36, 14, D) a +6 arbalest of freezing (unseen) (36, 15, D) a +0 shortbow of freezing (36, 28, D) a +1 heavy battleaxe (unseen) (36, 29, D) a +2 falchion of holy wrath (unseen) (37, 14, D) a +2 plate armour of fire resistance (37, 28, D) a ring of positive energy (37, 29, D) a +2 quarterstaff of distortion (unseen) (38, 1, D) a +5 spear of venom (38, 15, D) a ring of flight (38, 28, D) a +3 scale mail of willpower (unseen) (38, 29, D) a +4 ring of slaying (39, 0, D) a staff of earth (unseen) (39, 1, D) a +0 trident of venom (unseen) (39, 14, D) a +2 morningstar of distortion (39, 15, D) a staff of conjuration (unseen) (39, 18, D) a +0 long sword a +0 robe (39, 19, D) a +2 heavy halberd (unseen) (39, 28, D) a +6 shortbow of freezing (39, 29, D) the Folio of Hypothermia and Hexes Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Confusing Touch Hexes 3 c - Hoarfrost Cannonade Ice/Forgecraft 5 (unseen) (40, 0, D) the +0 giant spiked club "Impbane" {vamp, Dex+3} Dex+3: It affects your dexterity (+3). (40, 1, D) a book of Necromancy (40, 14, D) a +2 great mace of protection (40, 15, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (40, 17, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (40, 18, D) a +1 glaive of flaming (unseen) (40, 19, D) a +0 longbow a +0 leather armour a +0 long sword a +0 robe a +0 buckler a shapeshifter corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, 20, D) a +0 rapier a +0 rapier a +0 leather armour a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (40, 28, D) a ring of resist corrosion (40, 29, D) the blade talisman of Wonder {Will+ Int+5} [blade talisman] Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (41, 0, D) a +0 heavy flail (unseen) (41, 1, D) a +2 robe of willpower (unseen) (41, 14, D) a +5 great sword of distortion (unseen) (41, 15, D) a +2 shortbow of electrocution (unseen) (41, 17, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (41, 18, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (41, 19, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (41, 20, D) a +0 short sword a +0 robe (41, 28, D) a ring of flight (41, 29, D) an amulet of faith (42, 0, D) the Quarto of the Map Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 (42, 1, D) a potion of might (42, 14, D) a +4 shortbow of freezing (unseen) (42, 15, D) a ring of wizardry (42, 17, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (42, 28, D) a book of Cantrips (42, 29, D) the Unrestrained Analects (43, 14, D) a staff of earth (unseen) (43, 15, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (43, 28, D) an amulet of reflection (43, 29, D) the ring of Domioh {rPois Dex+6} [ring of dexterity] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). (unseen) (44, 28, D) a scroll of fog (49, 0, D) a staff of air (unseen) (49, 1, D) a +2 ring mail of cold resistance (unseen) (49, 24, D) a ring of see invisible (49, 36, D) a ring of wizardry (49, 37, D) the +5 whip of Ru's Displeasure {spect, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (50, 0, D) a +2 partisan of venom (unseen) (50, 1, D) a staff of cold (unseen) (50, 12, D) the staff "Leissi's Death" {rElec rF+ Will- Stlth+ Hexes Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (50, 13, D) a +2 quarterstaff of speed (unseen) (50, 24, D) a +2 great sword of flaming (unseen) (50, 25, D) the +2 ring mail of Indomitability {Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (50, 28, D) a +0 robe a +0 robe a cane toad corpse (skeletalised by now) (50, 29, D) a water moccasin corpse (skeletalised by now) (50, 36, D) a ring of resist corrosion (50, 37, D) the +1 spear of the Gnashing Gods {venom, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (50, 38, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (50, 39, D) a +0 rapier a +0 scale mail a +0 long sword a +0 leather armour a +0 short sword a +0 longbow a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 1, D) a +1 double sword of electrocution (unseen) (51, 3, D) a +3 great mace of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 4, D) a +1 halberd a +0 plate armour (51, 5, D) a +5 broad axe of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 24, D) a +2 robe (unseen) (51, 25, D) the Papyrus of the Engineer Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 (unseen) (51, 28, D) a +2 antimagic war axe (still there?) a +0 animal skin (still there?) a water moccasin corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (51, 29, D) a cane toad corpse (skeletalised by now) (51, 30, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 36, D) the +1 ring mail of Oblivion {rN+ Str+3 Int+2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (51, 37, D) a +2 trident of protection (unseen) (51, 38, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 vampiric glaive (still there?) (52, 0, D) a +1 scimitar of electrocution (52, 3, D) a +0 war axe of pain (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (52, 6, D) a +1 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (52, 12, D) a staff of alchemy (52, 13, D) the +7 swamp dragon scales "Ynuufema" {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (52, 17, D) a +4 great mace of flaming a +0 plate armour (52, 18, D) a +1 heavy demon whip (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (52, 24, D) a +0 flail of draining (52, 25, D) a ring of magical power (52, 36, D) a +3 leather armour of cold resistance (52, 38, D) a +0 longbow a +0 leather armour (52, 39, D) a +0 short sword a +0 ring mail (52, 40, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 robe (53, 1, D) a staff of fire (unseen) (53, 4, D) a +1 great sword of flaming (unseen) (53, 5, D) a +1 war axe (still there?) a +0 chain mail (still there?) a +2 great sword of flaming (still there?) a +6 ring of intelligence (still there?) a human corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 12, D) a +4 ring of slaying a +1 pair of boots of stealth an amulet of guardian spirit a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 flail (53, 13, D) a staff of earth (unseen) (53, 24, D) a book of Winter (53, 37, D) a staff of death (unseen) (54, 1, D) an amulet of the acrobat (54, 13, D) the +5 short sword of the Charming Gods {protect, Will+ Str+3 Int+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (54, 24, D) a quill talisman (54, 25, D) a staff of conjuration (unseen) (54, 36, D) a +2 buckler of fire resistance (55, 0, D) an amulet of guardian spirit (55, 1, D) the +1 scale mail of the Slightly Bent {^Drain +Inv Dex+3} ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). (unseen) (55, 12, D) a +1 robe of fire resistance (unseen) (55, 13, D) the +5 scale mail "Jimig" {rPois Regen+ Int-5 Dex+4} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (unseen) (55, 24, D) a +2 great sword of holy wrath (unseen) (59, 36, D) the staff of Indignation {^Drain rElec rPois rN++ Necro} [staff of death] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (59, 37, D) a book of the Spheres (60, 37, D) an amulet of regeneration (60, 40, D) a +0 long sword a +0 chain mail a +0 kite shield (60, 41, D) a +3 war axe (still there?) a +0 plate armour (still there?) (61, 36, D) a staff of conjuration (61, 37, D) a ring of protection from fire (61, 39, D) a +3 war axe of flaming a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (61, 40, D) a +3 heavy war axe (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (61, 41, D) a +0 broad axe a +0 chain mail a +0 tower shield (62, 9, D) the +0 short sword "Zeda" {flame, ^Drain Str+7 Dex+2} ^Drain: It drains your maximum health when unequipped. Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). (62, 10, D) an iguana corpse (skeletalised by now) (62, 11, D) a bullfrog corpse (skeletalised by now) (62, 16, D) a +0 halberd of venom (62, 17, D) a staff of conjuration (unseen) (62, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 27, D) a +3 chain mail of fire resistance (unseen) (62, 31, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (62, 37, D) a +2 plate armour of poison resistance (unseen) (62, 40, D) a +0 bardiche a +0 plate armour (62, 41, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +1 tower shield of positive energy (still there?) (62, 42, D) a +0 battleaxe a +0 plate armour (63, 0, D) a +1 rapier of venom (unseen) (63, 3, D) a +5 mace of freezing (still there?) a +0 robe (still there?) (63, 10, D) a jackal corpse (skeletalised by now) (63, 16, D) the +0 short sword of Vodka {protect, Dex+2} Dex+2: It affects your dexterity (+2). (63, 17, D) a +5 sling of freezing (unseen) (63, 18, D) a +0 shortbow a +0 orcbow (63, 27, D) the staff "Biwats" {rN+ Will- Str+2 SInv Necro Air} [staff of death] rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (63, 30, D) a +0 spear a curare-tipped dart a +0 buckler a spriggan corpse (skeletalised by now) (63, 36, D) a +0 halberd (63, 40, D) the +8 orcbow of Jirupo {holy, rElec rPois} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (64, 16, D) a +1 dagger of venom (64, 17, D) a staff of alchemy (unseen) (64, 18, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 26, D) a +7 giant spiked club (64, 27, D) the +12 flail of Karma {freeze, Will+} Will+: It increases your willpower. (64, 29, D) a +0 spear (64, 30, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (67, 19, D) a +0 trident a boomerang (67, 36, D) a +0 trident (67, 38, D) a +0 trident (67, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (68, 0, D) a +2 leather armour of poison resistance (68, 39, D) a wind drake corpse (skeletalised by now) (69, 36, D) a +0 trident (still there?) a boomerang (still there?) the staff "Petexo" {rC+ Str+6 Dex-5 Forge Tloc Ice} (still there?) [staff of cold] rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (70, 8, D) the +3 rapier "Mufau" {spect, rElec Str+2 Int+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (70, 11, D) a +0 flail a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (70, 36, D) a ring of magical power (70, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 10, D) a +0 falchion (71, 11, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (71, 17, D) the +2 scimitar "Syir" {flame, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (71, 26, D) a +0 leather armour of fire resistance (71, 27, D) a staff of conjuration (unseen) (71, 36, D) a staff of conjuration (71, 37, D) the staff of the Elven Halls {rElec rPois rF+ rC+ Forge Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (72, 8, D) the +9 rapier of Ojodi {elec, *Corrode Str+3 Dex+5} *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (72, 16, D) a +1 ring mail of poison resistance (72, 37, D) a +2 vampiric battleaxe (unseen) (73, 1, D) the rimehorn talisman of Cocytus {rF- Will+ Slay+3} [rimehorn talisman] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (73, 2, D) a +0 trident a boomerang (73, 16, D) a +4 ring of protection (73, 27, D) a +1 vampiric hand axe (unseen) (73, 37, D) a +0 vampiric halberd (unseen) (74, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now)