Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 28, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (49, 0, D) a +2 heavy halberd (unseen) (49, 1, D) a staff of cold (unseen) (49, 12, D) the +3 cloak "Fopnaus" {*Slow Will+ Str+3} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (49, 24, D) a blade talisman (49, 26, D) a +0 arbalest a yaktaur corpse (49, 27, D) a +0 long sword a +0 plate armour a +0 battleaxe a +0 plate armour a human corpse a human corpse (49, 36, D) the +5 rapier "Fawaxtos" {elec, rF+ Will- rCorr Int+4} rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (49, 37, D) a +4 orcbow (unseen) (50, 0, D) a lightning rod (4/4) (50, 1, D) a +4 sling of electrocution (unseen) (50, 12, D) a +4 quarterstaff (unseen) (50, 25, D) a +3 great sword of protection (50, 26, D) a +2 great mace of protection (still there?) a +0 chain mail (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a human corpse (still there?) a human corpse (still there?) (50, 27, D) 3 large rocks a +0 long sword a +0 chain mail a +0 arbalest a human corpse (50, 28, D) a +0 great sword a +0 chain mail a human corpse (50, 36, D) a +2 leather armour of cold resistance (unseen) (50, 37, D) a +2 troll leather armour (unseen) (50, 40, D) a +0 trident (51, 0, D) a Handbook of Applied Construction (51, 1, D) the +9 lajatang of Geughaz {pain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (51, 13, D) +1 acid dragon scales (unseen) (51, 17, D) a shadow dragon corpse (51, 24, D) a +4 longbow of flaming (51, 25, D) the +3 scale mail "Moytumet" {Fly rElec rF- rC++} Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (unseen) (51, 27, D) a +0 arbalest a yaktaur corpse (51, 36, D) a storm talisman (51, 37, D) a +1 glaive of venom (unseen) (52, 0, D) the amulet of Esaetog {Regen+ Int+2 Stlth+} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (52, 1, D) a +0 ring mail of fire resistance (unseen) (52, 12, D) a +2 great sword of electrocution (unseen) (52, 13, D) a +3 war axe of freezing (unseen) (52, 24, D) a +2 chain mail of willpower (unseen) (52, 25, D) a +0 heavy mace (unseen) (52, 36, D) a +0 chain mail of poison resistance (52, 37, D) a staff of cold (52, 40, D) a +2 glaive of venom (52, 41, D) a +0 long sword (52, 42, D) a +0 robe (53, 0, D) a manual of Short Blades (53, 1, D) a staff of air (unseen) (53, 8, D) a +0 great sword a +0 chain mail a demonspawn corpse (53, 12, D) the +8 partisan "Gabouh" {distort, *Slow rElec rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (53, 13, D) a +1 falchion of venom (unseen) (53, 24, D) the +10 long sword of the Living Dead {flame, ^Drain rF++ Int+3} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (53, 25, D) a ring of see invisible (53, 37, D) a staff of conjuration (unseen) (54, 0, D) a ring of magical power (54, 1, D) a staff of conjuration (unseen) (54, 12, D) the +0 robe "Bunu" {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (54, 13, D) a staff of alchemy (unseen) (54, 24, D) a staff of conjuration (unseen) (54, 25, D) a staff of alchemy (unseen) (54, 36, D) a staff of death (unseen) (55, 0, D) a +3 flail of pain (unseen) (55, 1, D) a staff of cold (unseen) (55, 12, D) a +3 heavy mace (unseen) (55, 13, D) a staff of air (unseen) (55, 24, D) a +0 shortbow of freezing (unseen) (59, 36, D) a +1 robe of cold resistance (unseen) (59, 37, D) a staff of conjuration (unseen) (59, 41, D) a wyvern corpse (60, 36, D) a +4 spectral quarterstaff (unseen) (60, 41, D) a wyvern corpse (60, 42, D) a blink frog corpse (61, 0, D) a +3 glaive of venom (unseen) (61, 1, D) a +0 club (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 11, D) a +0 giant club a +0 giant spiked club (61, 16, D) a +4 ring of protection (61, 26, D) a staff of conjuration (unseen) (61, 29, D) a +0 trident a merfolk corpse (61, 30, D) a +0 trident 2 boomerangs (61, 31, D) a +0 trident a merfolk corpse (61, 36, D) a +2 robe of resistance (unseen) (61, 37, D) a staff of alchemy (62, 0, D) a +5 orcbow (62, 1, D) a +0 dagger a +0 robe a staff of earth (62, 2, D) a +0 club an orc corpse (skeletalised by now) (62, 8, D) a +1 robe of cold resistance (unseen) (62, 9, D) a ring of resist corrosion (62, 11, D) a +0 troll leather armour a troll corpse (skeletalised by now) (62, 26, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (62, 27, D) a +6 scimitar of protection (unseen) (62, 29, D) 5 large rocks a +0 trident (62, 36, D) a +0 hand axe of distortion (62, 37, D) a +3 plate armour of positive energy (63, 0, D) a +2 triple sword of draining (unseen) (63, 8, D) a +2 plate armour of cold resistance (unseen) (63, 11, D) a +0 dire flail a +0 giant club (63, 16, D) the +5 scythe "Finisher" {speed, execute} (63, 26, D) a ring of wizardry (63, 27, D) a +2 lajatang of speed (63, 29, D) a +0 trident (63, 31, D) a +0 trident a merfolk corpse (63, 36, D) a ring of protection from fire (64, 17, D) a +6 great mace of holy wrath (unseen) (64, 26, D) +1 ice dragon scales (64, 27, D) a +3 leather armour of cold resistance (unseen) (64, 29, D) a +0 trident (65, 26, D) a +0 dagger of protection (unseen) (67, 0, D) a +4 short sword of speed (unseen) (68, 0, D) the +0 chain mail "Ducahoim" {rPois rC+ Will-} rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (68, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 0, D) the +1 orcbow "Velim" {antimagic, rC- Will+ Int+5} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (69, 2, D) a +0 dagger a +0 robe (70, 8, D) the +11 long sword of the Sky {drain, ^Drain rN+ Int+2} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (70, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 11, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (71, 8, D) a +3 trident of freezing (unseen) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident (71, 16, D) the +3 great sword "Rumofal" {flame, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (71, 27, D) a +6 heavy arbalest (unseen) (71, 37, D) a +5 vampiric halberd (unseen) (72, 8, D) a staff of cold (unseen) (72, 9, D) the quill talisman of the Tardigrade {rElec rF- SInv} [quill talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (unseen) (72, 10, D) a +0 trident of distortion (still there?) a merfolk corpse (skeletalised by now) (still there?) (72, 17, D) a +6 rapier of speed (unseen) (72, 18, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (72, 19, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a staff of alchemy (72, 27, D) the +10 rapier of Income {vamp, rF++} rF++: It greatly protects you from fire. (unseen) (72, 36, D) a +2 trident of pain (unseen) (72, 37, D) a +4 morningstar of protection (unseen) (73, 1, D) a scroll of brand weapon (73, 17, D) the +6 scimitar of the Swamp {speed, Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (unseen) (73, 26, D) a staff of fire (unseen) (73, 36, D) a +3 plate armour of poison resistance (unseen) (73, 37, D) a +2 crystal plate armour (unseen) (75, 1, D) a staff of fire (unseen)