Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of the Shore {rN+ Str+4} [fortress talisman] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the Elucidation of the Becharming Arsonist Spells Type Level a - Foxfire Conjuration/Fire 1 b - Cause Fear Hexes 4 c - Starburst Conjuration/Fire 6 (unseen) (59, 37, D) Sif Muna's Octavo of Kindled Shades Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Rimeblight Ice/Necromancy 7 (unseen) (60, 36, D) a +1 antimagic great sword (unseen) (60, 37, D) a +1 heavy battleaxe (unseen) (61, 0, D) a +2 rapier of venom (unseen) (61, 10, D) a +0 dagger a +0 robe (61, 11, D) a +0 short sword an orc corpse (61, 16, D) a ring of wizardry (61, 26, D) a book of Storms (61, 36, D) a potion of might (61, 37, D) the +0 hand axe of Dissolution {freeze, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (62, 0, D) a +1 dagger of venom (unseen) (62, 1, D) a staff of cold (unseen) (62, 10, D) a +0 dagger a +0 robe an orc corpse (62, 16, D) a +1 trident of pain (unseen) (62, 26, D) a scroll of brand weapon (62, 27, D) a +0 heavy flail (unseen) (62, 30, D) a +5 long sword a +0 robe (62, 36, D) a book of Burglary (62, 37, D) the staff "Gaceumuh" {rElec Int+4 Air} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (unseen) (63, 8, D) a +1 orcbow of electrocution (unseen) (63, 10, D) a +0 short sword an orc corpse (63, 16, D) a +2 arbalest of freezing (63, 26, D) a +1 trident of venom (unseen) (63, 36, D) a ring of protection from fire (63, 37, D) a +2 war axe of freezing (unseen) (64, 16, D) a +5 ring of evasion (64, 17, D) a +3 trident of venom (unseen) (65, 26, D) a +2 vampiric lajatang (unseen) (67, 0, D) a ring of ice (68, 0, D) a staff of alchemy (68, 2, D) a +5 short sword of freezing a +0 robe (69, 0, D) a +3 heavy quarterstaff (unseen) (70, 8, D) a staff of fire (unseen) (70, 36, D) a +2 partisan of distortion (unseen) (71, 8, D) a +2 flail of protection (71, 16, D) a +2 battleaxe of flaming (unseen) (71, 17, D) the +10 war axe of the Boar {drain, *Corrode +Blink rC++ Str+4} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (unseen) (71, 26, D) a +0 vampiric broad axe (unseen) (71, 27, D) a +0 dagger of venom (unseen) (71, 36, D) a +2 plate armour of poison resistance (unseen) (71, 37, D) an orb of light (71, 39, D) a +0 club a +0 barding a +0 spear a ball python corpse (71, 40, D) a +2 hand axe of flaming (unseen) (72, 8, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (72, 16, D) a +2 war axe of electrocution (72, 17, D) the staff of Salt {^Drain rF+ Int+4 Necro Fire Earth} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (72, 26, D) a +0 scimitar of holy wrath (72, 27, D) a dragon-coil talisman (72, 39, D) a +1 war axe of freezing (still there?) a +0 robe (still there?) (72, 40, D) a water moccasin corpse (73, 2, D) an adder corpse (73, 16, D) the +2 robe "Coatyar" {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (73, 26, D) the +0 leather armour "Zapifeko" {rN++ Dex+3} rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (73, 27, D) a +2 dagger of venom (unseen) (73, 37, D) a +4 sling of freezing (unseen) (74, 2, D) a +0 trident a +0 robe a naga corpse