Dungeon Sprint DCSS version 0.34-a0-287-g49f3ece09a (webtiles) character file. Game seed: 5289065959518499366 0 Leissi the Shield-Bearer (level 1, -3/28 HPs) Began as a Minotaur Fighter on July 6, 2025. Slain by a merfolk siren ... wielding a +0 spear (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (19 turns). Leissi the Shield-Bearer (Minotaur Fighter) Turns: 19, Time: 00:00:18 Health: -3/28 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 0/0 EV: 8 Int: 5 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mighty, berserking (expiring), very quick A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 3.6 Fighting + Level 2.4 Polearms + Level 3.6 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) The Realm of Zot is guarded by orbs of fire. Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Found 243 gold pieces. You feel very mighty all of a sudden. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. You close the door. You break out of your daze! A merfolk siren breaks down the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you but does no damage. You reach to attack! You puncture the merfolk siren! The merfolk siren is moderately wounded. You reach to attack! You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you from afar with a +0 spear. You reach to attack! You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you from afar with a +0 spear! You reach to attack! You miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you but does no damage. There is a broken door here. You miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! You hit the merfolk siren. The merfolk siren is heavily wounded. You block the merfolk siren's attack. You barely miss the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Leissi the Minotaur Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed a merfolk siren 19 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Trident || 8 Use: Potion || 2 Armour: Scale mail || 7 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts