Leissi the Dungeon (2, 15, D) a +2 hand axe of electrocution (unseen) (2, 16, D) an amulet of the acrobat (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a parchment of Death Channel (3, 15, D) 36 gold pieces (still there?) the staff of True Grit {rPois Dex+6 Conj Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (3, 16, D) the +3 spear of the End {holy, rElec rPois Int+5 Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a parchment of Passage of Golubria (4, 15, D) a +5 short sword of speed (unseen) (4, 16, D) a +2 quarterstaff of draining (unseen) (5, 14, D) a +3 leather armour of willpower (unseen) (5, 15, D) a +2 short sword of protection (unseen) (5, 16, D) 36 gold pieces a phial of floods (6, 14, D) a staff of death (unseen) (6, 15, D) a +1 shortbow of freezing (unseen) (6, 16, D) a potion of might (7, 14, D) the +2 robe of Duck's Teeth {Regen+ Str+2 Int-3 Slay+3} Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (7, 15, D) a +2 robe of willpower (unseen) (7, 16, D) a +3 leather armour of fire resistance (unseen) (7, 18, D) 45 gold pieces (7, 20, D) 117 gold pieces (7, 21, D) 243 gold pieces (8, 14, D) a parchment of Summon Seismosaurus Egg (8, 15, D) a +0 heavy mace (unseen) (8, 16, D) a ring of fire (8, 18, D) 72 gold pieces (8, 21, D) 198 gold pieces (8, 22, D) 144 gold pieces (9, 14, D) a +4 mace of draining (unseen) (9, 15, D) 63 gold pieces (still there?) a +2 scale mail of positive energy (still there?) (9, 16, D) the amulet of Ciusia Yjul {rF+ RegenMP+ Int+2} [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). (unseen) (9, 20, D) 180 gold pieces (9, 22, D) 81 gold pieces (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the +5 sling of Rubbish {flame, *Slow rElec rF++ Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. (unseen) (10, 15, D) a +0 dire flail (10, 16, D) 153 gold pieces (still there?) a +3 heavy broad axe (still there?) (10, 18, D) 99 gold pieces (10, 21, D) 162 gold pieces (10, 27, D) 153 gold pieces (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the +1 pair of gloves of Negligence {rF++ Regen+ Str-3} rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). (unseen) (11, 15, D) a staff of air (unseen) (11, 16, D) a +2 morningstar of protection (unseen) (11, 17, D) 54 gold pieces (12, 14, D) +0 steam dragon scales (12, 15, D) the +3 leather armour "Xiokhloff" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (12, 16, D) a +2 plate armour of cold resistance (unseen) (12, 28, D) 216 gold pieces (13, 28, D) 567 gold pieces (19, 0, D) a ring of protection from fire (19, 1, D) a +1 trident of pain (19, 16, D) the +9 hand axe of the Beast {drain, rN++} rN++: It greatly protects you from negative energy. (19, 17, D) a +2 shortbow of draining (19, 32, D) a +3 leather armour of poison resistance (unseen) (20, 1, D) the +6 war axe of the Ecumenical Temple {reap, *Corrode Int+2 Dex+5} *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (20, 3, D) a +0 halberd (20, 16, D) a staff of cold (20, 17, D) a +0 tower shield (20, 18, D) 54 gold pieces (20, 32, D) the staff "Moyrack" {rPois rF+ Dex+6 Conj Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (20, 33, D) the staff of Breach {rElec MP+5 Int+4 Air} [staff of air] rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (21, 0, D) a parchment of Irradiate (21, 2, D) a +0 hand axe (21, 16, D) a staff of conjuration (21, 17, D) a +2 heavy hand axe (21, 20, D) 22 gold pieces (21, 32, D) a ring of willpower (21, 33, D) a +1 sling of freezing (21, 34, D) the +4 orcbow "Juazi" {drain, Int+3} Int+3: It affects your intelligence (+3). (22, 0, D) a staff of air (22, 1, D) the +6 plate armour of the Equator {Bane rElec rC- rN+++} Bane: It inflicts you with a random bane when first equipped. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. (unseen) (22, 32, D) a ring of wizardry (22, 33, D) the amulet of Temptation {Acrobat rPois rC- Int+3 Dex+5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (22, 34, D) a +2 battleaxe of freezing a +0 shortbow of flaming (23, 0, D) a +4 glaive of flaming (23, 1, D) the staff "Taenes" {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (unseen) (23, 6, D) a +0 longbow a +0 leather armour (23, 17, D) a staff of alchemy (unseen) (23, 18, D) an amulet of guardian spirit (23, 33, D) the ring "Bodawnar" {Int+6 Dex+5} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). (23, 34, D) the +9 arbalest of Ashenzari's Supremacy {heavy, rPois} rPois: It protects you from poison. (23, 40, D) 2 large rocks (24, 0, D) the +0 war axe of Dafy {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (24, 1, D) a staff of air (unseen) (24, 16, D) a +2 eudemon blade of holy wrath (24, 18, D) a +3 flail of holy wrath (unseen) (24, 19, D) a +3 flail of flaming a +0 sling a +0 robe a +2 buckler (24, 32, D) a ring of positive energy a ring of resist corrosion (24, 34, D) a +5 rapier of venom (24, 39, D) a +0 longbow a +0 leather armour (25, 0, D) the +4 ring mail "Joxid" {Bane rElec Slay+2 SInv} Bane: It inflicts you with a random bane when first equipped. rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (25, 1, D) a +5 sling of electrocution (25, 16, D) a +1 flail of draining (25, 17, D) a +0 robe (25, 18, D) a +5 scimitar of holy wrath a +0 tower shield a staff of conjuration (25, 34, D) a +1 dagger of venom (26, 0, D) a +2 plate armour of willpower (unseen) (26, 4, D) a +0 short sword (26, 7, D) a +0 scimitar (26, 16, D) the +7 quarterstaff of the Several Shrikes {drain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (26, 17, D) a +2 falchion of flaming (26, 32, D) a +1 heavy trident (26, 33, D) the amulet of Dishonour {*Slow +Inv rElec rC+ Regen+} [amulet of regeneration] *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. the +11 mace "Vuhid" {flame, rElec Will+ Str-2 Dex+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (26, 34, D) a +2 hand axe of freezing (27, 0, D) a +2 robe (27, 1, D) a staff of fire (27, 17, D) a +3 partisan of holy wrath a +1 rapier of electrocution (27, 18, D) a +3 sacred scourge of holy wrath a +0 robe (27, 19, D) a +3 glaive of holy wrath (27, 32, D) a ring of willpower (27, 33, D) the staff "Zawol" {+Blink rElec rN+ Dex-3 Necro Air} [staff of death] +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (27, 34, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (28, 0, D) +0 fire dragon scales (28, 1, D) the +8 falchion of the Silent Majority {vamp, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (28, 16, D) a +4 scimitar of holy wrath a +0 tower shield the staff of Intimidation {rPois Int+2 Conj Forge} [staff of conjuration] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (28, 17, D) a +1 trident of venom (unseen) (28, 33, D) the -2 buckler of Strozzapreti {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (29, 0, D) the +11 flail "Irghoora" {heavy, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (29, 16, D) a +0 war axe of venom (unseen) (29, 32, D) a +1 great sword of holy wrath (unseen) (34, 28, D) a +0 orcbow the +5 long sword of Sozucok {vamp, rC+ Int+3 Stlth+} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (35, 0, D) a +1 leather armour of cold resistance (unseen) (35, 14, D) the +4 scale mail of Instinct {Str-3 Int+4} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). (unseen) (35, 28, D) a +6 dagger of speed (35, 29, D) the +9 longbow of Diodoven {heavy, MP+5} MP+5: It affects your magic capacity (+5). (unseen) (36, 0, D) the +5 long sword "Killer Klown's Peril" {freeze, rC- Will- Dex+6 SInv} rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (36, 1, D) a staff of air (unseen) (36, 14, D) a +0 battleaxe a +0 robe (36, 15, D) an amulet of magic regeneration (37, 0, D) a ring of fire (37, 1, D) a +0 arbalest of draining (unseen) (37, 28, D) a +2 battleaxe of electrocution (37, 29, D) the +0 scale mail "Yczunoc" {MP+11 Int+3 Dex+2} MP+11: It affects your magic capacity (+11). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (38, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +3 kite shield a +3 buckler a +0 mace (38, 1, D) a +3 scale mail of fire resistance (unseen) (38, 4, D) a +0 leather armour the staff "Lonuco" {rN+ Dex+2 SInv Necro Forge} [staff of death] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (38, 14, D) a +1 plate armour of cold resistance (38, 15, D) the staff "Daem" {rPois rF+ Dex+2 Earth} [staff of earth] rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (38, 29, D) the staff of Goicve Tiex {rElec Will- Int+3 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (39, 0, D) a +5 trident of protection (39, 6, D) a +0 robe 45 gold pieces (39, 7, D) a +0 short sword (39, 8, D) a +0 plate armour a +3 war axe of flaming (39, 14, D) a sanguine talisman (39, 15, D) a +1 buckler of protection (39, 20, D) a +0 dagger a +0 robe (39, 28, D) a staff of conjuration (39, 29, D) the ring "Eblifuff" {rElec rF+ rC- Int+5 Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. (40, 1, D) a +1 robe of fire resistance (unseen) (40, 7, D) a +0 robe a +0 long sword 288 gold pieces (40, 9, D) a +1 robe (still there?) a +0 dagger (still there?) 45 gold pieces (still there?) (40, 14, D) the +6 shortbow of Red Wine {heavy, ^Contam rN+ Int+4} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (40, 15, D) a parchment of Orb of Destruction (40, 29, D) a +0 great sword of holy wrath (40, 30, D) a +0 arbalest a +0 arbalest (41, 0, D) a ring of magical power (41, 1, D) a +1 heavy falchion (41, 14, D) an amulet of magic regeneration (41, 15, D) a +7 heavy long sword (unseen) (41, 29, D) a +0 vampiric spear (41, 30, D) a +0 arbalest (42, 0, D) a +2 shortbow of electrocution (unseen) (42, 1, D) the ring "Dacout" {Dex+6 Slay+3} [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (42, 7, D) a +0 scimitar (42, 14, D) the ring of Grontol {rF- rC+ EV+5 Str+10 Dex-5} [ring of evasion] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Str+10: It affects your strength (+10). Dex-5: It affects your dexterity (-5). (42, 15, D) a parchment of Ozocubu's Armour (42, 28, D) a +3 scimitar of pain (42, 29, D) a +4 ring of slaying (43, 14, D) a +0 heavy arbalest (unseen) (43, 29, D) a +0 arbalest a +2 cloak of willpower (49, 1, D) a +2 heavy spear (unseen) (49, 2, D) a +0 giant club (49, 24, D) a +0 buckler a +0 scimitar (49, 36, D) a blade talisman (49, 37, D) a +3 rapier of venom (unseen) (49, 41, D) a +0 robe (50, 0, D) a +0 leather armour (50, 1, D) a +2 shortbow of flaming (unseen) (50, 13, D) a staff of fire (unseen) (50, 24, D) a +0 short sword (50, 25, D) a +2 heavy battleaxe (50, 36, D) a +2 dagger of protection (unseen) (51, 0, D) a +0 giant spiked club (51, 1, D) a +0 whip a +2 robe a staff of cold (51, 3, D) a +0 hand axe a +0 plate armour (51, 13, D) a +3 scimitar of protection (unseen) (51, 24, D) the staff of Hivybrodd {rF+ rC+ rN+ Dex-5 Stlth+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (51, 25, D) a +2 long sword of protection (51, 29, D) a +0 long sword a +0 robe (51, 37, D) the +0 robe of Ipudu {rF- Dex+7 SInv} rF-: It makes you vulnerable to fire. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. (unseen) (51, 43, D) a +1 great sword of flaming (52, 0, D) a +0 glaive a +0 chain mail a staff of fire (52, 1, D) a +2 leather armour of cold resistance (unseen) (52, 13, D) a +5 arbalest (52, 24, D) a +0 leather armour (52, 25, D) a staff of earth (52, 36, D) a +2 heavy trident (52, 37, D) a staff of alchemy (53, 0, D) a +0 dagger a +0 robe (53, 1, D) a +1 hand axe of freezing (unseen) (53, 2, D) a +0 giant club (53, 12, D) a ring of fire (53, 24, D) a staff of alchemy (53, 25, D) a +0 short sword a +0 robe (53, 37, D) a parchment of Animate Dead (54, 0, D) a +0 flail a +0 scale mail (54, 1, D) a +3 plate armour of willpower (54, 12, D) a +1 antimagic short sword (unseen) (55, 0, D) a +2 battleaxe of flaming a +0 robe a +2 broad axe of draining (55, 1, D) a +2 long sword of electrocution (unseen) (55, 12, D) a +2 ring mail of poison resistance (55, 13, D) the ring "Ucacoy Yweet" {Will+ rCorr} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (59, 36, D) the +7 dagger of Karma {elec, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (59, 37, D) a +0 dagger of protection (unseen) (60, 37, D) a +1 robe of cold resistance (61, 8, D) a +1 hand axe of flaming (61, 16, D) a +4 hand axe of flaming (61, 26, D) a +3 flail of draining (unseen) (61, 36, D) a +3 falchion of freezing (61, 37, D) a +6 ring of strength (62, 2, D) a +0 dagger a +0 robe (62, 23, D) a +0 dagger (62, 26, D) a +2 heavy flail (unseen) (62, 36, D) a staff of air (unseen) (62, 37, D) a +2 heavy hand axe (63, 16, D) a +1 robe of cold resistance (63, 26, D) the staff "Leviticus" {rF+ rN+ rCorr Dex+3 Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (63, 29, D) a +0 mace (63, 36, D) a +3 double sword of holy wrath (unseen) (63, 37, D) a +2 plate armour of cold resistance (unseen) (64, 16, D) a parchment of Cause Fear (64, 17, D) a ring of magical power (64, 23, D) a +0 dagger (64, 27, D) a +1 short sword of venom (unseen) (65, 26, D) a +1 vampiric dagger (unseen) (66, 20, D) a +0 flail a +0 halberd (67, 2, D) a +0 dagger a +0 robe (67, 20, D) a +0 trident (68, 0, D) the wellspring talisman of Day {Int+3 Dex+3} [wellspring talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (68, 2, D) a +3 trident (69, 2, D) a +0 flail (69, 39, D) a +0 halberd a +0 chain mail a +0 dagger a +0 robe (69, 40, D) a +0 scimitar a +0 chain mail a +0 dagger of freezing a +0 robe (70, 8, D) a +1 chain mail of cold resistance (70, 36, D) a +0 rapier of speed (70, 37, D) a +3 orcbow of draining (unseen) (70, 40, D) a +0 hand axe a +0 chain mail a +0 club (71, 8, D) the staff of False Hope {^Fragile +Blink rC+ rN++ Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. (71, 9, D) a +4 trident of pain (71, 23, D) a +0 dagger a +0 whip (71, 26, D) the staff of Fate {+Blink Dex-5 Stlth+ Conj Necro} [staff of conjuration] +Blink: It lets you blink. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (71, 27, D) the amulet of the Meager Peach {Acrobat rF+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. (71, 36, D) a +6 ring of strength (71, 37, D) a +1 partisan of flaming (71, 40, D) a +0 dagger a +3 leather armour a +0 dagger a +0 robe (71, 41, D) a +0 mace of draining (72, 17, D) a +1 heavy arbalest (unseen) (72, 21, D) a +0 glaive (72, 27, D) a +4 orcbow of freezing (unseen) (72, 37, D) a lupine talisman (73, 1, D) a +2 mace of holy wrath (unseen) (73, 16, D) a +3 heavy eveningstar (73, 17, D) a +2 flail of draining (73, 22, D) a +0 long sword (73, 23, D) a +0 short sword a +0 flail (73, 26, D) the +3 battleaxe of Income {reap, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (73, 27, D) the ring "Molluomu" {rF+ rC- rN++ Slay+5} [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (73, 36, D) a +2 partisan of flaming (73, 37, D) a +4 scale mail of poison resistance