Leissi the Dungeon (0, 13, D) a +0 whip a +0 cloak a yellow draconian corpse (skeletalised by now) (0, 50, D) a +0 heavy falchion (unseen) (0, 51, D) the +7 chain mail "Woecwata" {*Silence Dex+5 Stlth+} *Silence: It may silence you when you take damage. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (0, 52, D) a staff of death (unseen) (1, 32, D) the +9 short sword of Conformity {drain, Bane rElec rPois SInv} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (1, 34, D) a +2 leather armour of poison resistance (unseen) (1, 50, D) a ring of poison resistance (1, 52, D) a +4 vampiric long sword (2, 15, D) the +5 morningstar of Division {reap, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (2, 16, D) the +4 rapier of Deisumn {spect, Fly rCorr Stlth+} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (2, 32, D) the +6 great sword of Oskoc {venom, Str+3 Dex+3 Stlth+} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (2, 33, D) a +2 scale mail of poison resistance (2, 50, D) a staff of cold (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 glaive the +10 war axe of the Gnashing Fool {heavy, rElec Str+8 Dex-2} rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). a +0 glaive (3, 15, D) a +0 trident (still there?) a staff of air (still there?) (3, 16, D) a staff of cold (3, 32, D) the +6 broad axe "Losseshe" {flame, rF+} rF+: It protects you from fire. (3, 33, D) the +10 demon trident "Fudoak" {freeze, Int+7} Int+7: It affects your intelligence (+7). (3, 50, D) a +2 leather armour of poison resistance (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a parchment of Death's Door (4, 15, D) a +0 short sword (4, 33, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (4, 55, D) a +0 flail (4, 56, D) a glowing shapeshifter corpse (5, 14, D) a parchment of Summon Cactus Giant (5, 15, D) a +0 flail (5, 16, D) a +0 trident a staff of alchemy (5, 18, D) a +0 cloak (5, 34, D) the +7 falchion of the Solemn God {venom, rF- Dex+6} rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). (5, 50, D) a +0 heavy mace (unseen) (5, 51, D) a hive talisman (5, 52, D) a sack of spiders (5, 56, D) a +0 longbow a +0 leather armour (6, 14, D) a +3 long sword (6, 15, D) a +0 halberd the +6 partisan of the Feeding Shark {flame, rN+ Will+ Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a +0 cloak a +0 short sword a yellow draconian corpse (skeletalised by now) (6, 16, D) a +2 great sword of holy wrath a +4 spectral lajatang a +2 ring mail of positive energy (6, 33, D) a +4 bardiche of venom (6, 52, D) a staff of alchemy (7, 15, D) a +1 battleaxe of venom a +0 glaive a +0 dagger of holy wrath a black draconian corpse (skeletalised by now) (7, 16, D) a +0 long sword (7, 17, D) a +0 short sword (7, 32, D) a parchment of Yara's Violent Unravelling (7, 33, D) a +6 ring of intelligence (7, 34, D) a parchment of Infestation (7, 50, D) the +11 rapier of Extermination {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (7, 51, D) a +4 battleaxe of electrocution (7, 52, D) a +0 scimitar of holy wrath (unseen) (8, 15, D) a +0 long sword a +0 cloak a ring of poison resistance a +0 scimitar of pain (8, 16, D) a +0 dire flail a +0 glaive a +0 great sword of protection (8, 18, D) a +0 long sword (8, 21, D) a +0 trident of venom a +0 robe (8, 33, D) a +0 sling of electrocution (8, 34, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (8, 51, D) a staff of fire (8, 52, D) a +1 mace of protection (unseen) (8, 55, D) a +0 hand axe a glowing shapeshifter corpse (8, 58, D) a +2 short sword of draining a javelin a +0 leather armour (9, 14, D) a +0 glaive (9, 15, D) a +0 cloak a +0 mace the staff "Utedgh" {Str+5 Stlth- Hexes Summ Earth} [staff of earth] Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. a green draconian corpse (skeletalised by now) (9, 16, D) a staff of earth (9, 17, D) a +0 mace a +0 scimitar a yellow draconian corpse (skeletalised by now) (9, 32, D) the staff of Exquisite Death {rElec Dex-4 SInv Stlth+ Tloc Air} [staff of air] rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (9, 33, D) a +2 mace of pain (9, 34, D) a staff of fire (9, 38, D) a +0 long sword a +0 robe (9, 52, D) a +1 robe of resistance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of Honour {*Silence rC+ rN+} [blade talisman] *Silence: It may silence you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. a lupine talisman the inkwell talisman "Liyvuuti" {rElec SInv} [inkwell talisman] rElec: It insulates you from electricity. SInv: It lets you see invisible. a quill talisman (10, 13, D) a +0 scimitar (10, 14, D) the medusa talisman "Isisuec" {+Inv rF+++ rC- Int-3} [medusa talisman] +Inv: It lets you turn invisible. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-3: It affects your intelligence (-3). (10, 15, D) a +0 glaive a staff of earth (10, 16, D) a +0 dire flail a sack of spiders (10, 17, D) a +0 rapier a +0 cloak (10, 19, D) a +0 broad axe (10, 32, D) the +2 robe "Piegh" {MP+6 Int+3 SInv Stlth+} MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (10, 33, D) the +1 long sword of Luhywoj {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (10, 50, D) a staff of death (10, 51, D) a tin of tremorstones (2/2) (10, 52, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +2 chain mail of fire resistance (unseen) (11, 15, D) a +0 glaive a ring of poison resistance a +0 trident of freezing (11, 32, D) a parchment of Sculpt Simulacrum (11, 33, D) a +3 leather armour of cold resistance (11, 34, D) a +2 heavy orcbow (11, 50, D) a +3 whip of venom (11, 51, D) a +3 heavy halberd (unseen) (11, 52, D) a +2 whip of flaming (11, 53, D) a +0 shortbow a +4 short sword a +0 leather armour (12, 15, D) a +1 flail of protection (unseen) (12, 16, D) a parchment of Forge Phalanx Beetle (12, 33, D) the staff "Gidun" {SInv Conj Forge} [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (12, 51, D) a staff of air (unseen) (13, 32, D) a staff of death (unseen) (13, 34, D) a staff of air (13, 50, D) a +2 heavy shortbow (unseen) (13, 52, D) a staff of air (unseen) (14, 50, D) a +2 flail of draining (unseen) (14, 52, D) the +7 battleaxe "Janaf" {vamp, rF+} rF+: It protects you from fire. (18, 34, D) a +0 spear 2 silver javelins a +0 leather armour (18, 49, D) a +1 shortbow of freezing (unseen) (18, 50, D) a +6 orcbow of freezing (unseen) (19, 0, D) a +3 leather armour of poison resistance (unseen) (19, 1, D) a +0 chain mail of fire resistance (unseen) (19, 17, D) a +0 dagger a +0 robe the +2 leather armour of the Harp {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (19, 19, D) a +0 long sword a +0 robe (19, 33, D) a ring of wizardry (19, 49, D) a phantom mirror (19, 50, D) a +4 plate armour of fire resistance (unseen) (20, 0, D) a +2 great sword of protection (unseen) (20, 1, D) a staff of alchemy (unseen) (20, 32, D) the +2 ring mail "Curaoz" {^Contam rC+ rN+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. (20, 33, D) the +5 hand axe "Tuukuts" {flame, rN++ rCorr Str-2 Int-4} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int-4: It affects your intelligence (-4). (20, 49, D) a lightning rod (4/4) (20, 50, D) a ring of resist corrosion (21, 0, D) a staff of fire (unseen) (21, 1, D) a +2 vampiric executioner's axe (21, 17, D) a +0 short sword a +0 robe the +3 battleaxe "Japoci Kifi" {spect, +Blink rF- rC++ Int+3} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (21, 32, D) a +0 great mace of holy wrath (21, 33, D) a +5 rapier of venom a +0 robe (21, 34, D) a parchment of Bombard (21, 49, D) a parchment of Inner Flame (21, 50, D) the staff "Naghifoh" {rN+ Str-2 Int+6 Necro} [staff of death] rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. (unseen) (22, 0, D) a +1 heavy shortbow (22, 17, D) a staff of earth (22, 19, D) a +0 longbow a +0 leather armour (22, 20, D) a +0 scimitar a +0 leather armour (22, 32, D) a +0 spear (22, 33, D) a parchment of Sculpt Simulacrum (22, 34, D) a +6 ring of dexterity (22, 49, D) a scroll of fog (22, 50, D) 126 gold pieces (still there?) the +5 scimitar of Sudden Death {spect, Int+3} (still there?) Int+3: It affects your intelligence (+3). (22, 52, D) 279 gold pieces (23, 0, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (23, 1, D) a +2 robe of positive energy (23, 5, D) a +0 orcbow a +0 dagger a +0 robe (23, 17, D) the +3 scimitar "Yxawkoh" {flame, Str+2} Str+2: It affects your strength (+2). (23, 49, D) a parchment of Yara's Violent Unravelling (23, 50, D) 45 gold pieces +0 ice dragon scales (24, 0, D) +2 storm dragon scales (24, 1, D) a +4 glaive of holy wrath (24, 3, D) a +0 dire flail (24, 5, D) a +0 long sword (24, 17, D) a +1 demon blade of electrocution a +0 robe (24, 18, D) a +2 rapier of flaming (24, 34, D) a +0 trident a +1 spear of venom (24, 37, D) a +0 rapier a +0 robe (24, 38, D) a +0 trident a +2 robe (24, 48, D) a +3 ring mail of cold resistance (unseen) (24, 49, D) 45 gold pieces (still there?) a +3 sling of freezing (still there?) (24, 50, D) 135 gold pieces (still there?) the +6 plate armour "Diut" {rC+ Slay+2} (still there?) rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (25, 0, D) the +2 chain mail "Dudigol" {+Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (25, 1, D) a +0 orcbow (25, 5, D) a +0 war axe (25, 6, D) a +0 scimitar (25, 16, D) a +0 long sword (25, 17, D) a +0 short sword a +0 short sword a +0 leather armour a +2 scale mail of willpower (25, 32, D) a +0 spear 2 javelins a +2 leather armour of poison resistance a staff of alchemy (25, 48, D) 63 gold pieces (still there?) a staff of conjuration (still there?) (25, 49, D) the ring "Turor" {rF- rC+ Int+2 Dex+5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (unseen) (25, 50, D) 180 gold pieces (still there?) a +1 arbalest of flaming (still there?) (25, 51, D) 198 gold pieces (25, 53, D) 63 gold pieces (26, 0, D) a +4 halberd of flaming (unseen) (26, 1, D) a staff of air (26, 6, D) a +0 battleaxe (26, 17, D) a +1 heavy spear (26, 32, D) a +0 rapier (26, 33, D) a +2 spear of flaming 2 silver javelins the +4 plate armour of the Sky {rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). a +0 leather armour (26, 34, D) a ring of ice (26, 48, D) 45 gold pieces (still there?) a +2 vampiric scythe (still there?) a +1 heavy spear (still there?) (26, 49, D) a staff of fire (unseen) (26, 50, D) 117 gold pieces (still there?) the +0 robe of Huomamn {rC+ rCorr SInv} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (26, 52, D) 234 gold pieces (26, 53, D) 261 gold pieces (26, 54, D) 243 gold pieces (26, 56, D) 117 gold pieces (26, 57, D) 117 gold pieces (27, 0, D) a ring of resist corrosion (27, 1, D) an orb of guile (unseen) (27, 6, D) a +0 scimitar (27, 17, D) a +2 great sword of electrocution (unseen) (27, 19, D) a +0 longbow a +0 short sword a +0 leather armour (27, 32, D) a +1 dagger of venom (unseen) (27, 33, D) a +0 sling of flaming (27, 34, D) the +7 spear "Impslayer" {vamp, Bane Str+9 Int-3 Stlth+} Bane: It inflicts you with a random bane when you equip it. Str+9: It affects your strength (+9). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (27, 48, D) a +3 chain mail of fire resistance (unseen) (27, 49, D) a manual of Throwing (27, 50, D) a +2 rapier of flaming (unseen) (27, 54, D) 36 gold pieces (27, 55, D) 207 gold pieces (28, 0, D) a staff of conjuration (28, 16, D) a +0 short sword (28, 17, D) a sack of spiders (28, 33, D) an amulet of reflection (28, 48, D) +0 ice dragon scales (28, 49, D) a +1 shortbow of freezing (unseen) (28, 50, D) 63 gold pieces (still there?) a +3 sling of flaming (still there?) (28, 51, D) 198 gold pieces (28, 53, D) 153 gold pieces (28, 55, D) 63 gold pieces (28, 56, D) 198 gold pieces (29, 1, D) a +2 heavy hand cannon (unseen) (29, 16, D) a +0 leather armour (29, 32, D) a +3 short sword of venom (unseen) (29, 33, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (29, 48, D) a +1 rapier of speed (unseen) (29, 49, D) a staff of cold (unseen) (29, 50, D) a staff of air (unseen) (29, 54, D) 180 gold pieces (29, 55, D) 297 gold pieces (29, 56, D) 54 gold pieces (30, 48, D) a staff of alchemy (unseen) (30, 49, D) a parchment of Bombard (30, 50, D) a phantom mirror (30, 53, D) 234 gold pieces a +0 quick blade a +0 quick blade a +0 leather armour (30, 54, D) 189 gold pieces (30, 55, D) 63 gold pieces (30, 56, D) 261 gold pieces (31, 48, D) the +11 plate armour "Foekhl Peymn" {Int+5} Int+5: It affects your intelligence (+5). (unseen) (31, 49, D) a +4 glaive of distortion (unseen) (31, 50, D) a parchment of Fulsome Fusillade (31, 53, D) 63 gold pieces (31, 54, D) 333 gold pieces (31, 55, D) 198 gold pieces (31, 56, D) 378 gold pieces (32, 48, D) a staff of fire (unseen) (32, 49, D) 36 gold pieces (still there?) a staff of air (still there?) (32, 50, D) a parchment of Forge Lightning Spire (32, 52, D) 180 gold pieces (32, 54, D) 378 gold pieces (33, 48, D) a scroll of brand weapon (33, 49, D) a +2 spear of flaming (unseen) (33, 50, D) the ring "Yligg" {rC+ rCorr} [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (33, 53, D) 153 gold pieces (33, 55, D) 189 gold pieces (34, 48, D) a manual of Armour (34, 49, D) a staff of air (unseen) (34, 50, D) 4 potions of haste (34, 53, D) 117 gold pieces (35, 0, D) a +2 heavy spear (unseen) (35, 15, D) a staff of cold (unseen) (35, 29, D) a +3 scale mail of willpower (35, 31, D) a +0 mace (36, 0, D) a +1 ring mail of fire resistance (unseen) (36, 1, D) a staff of air (unseen) (36, 14, D) a +6 ring of intelligence (36, 28, D) a +0 war axe (37, 0, D) a parchment of Awaken Armour (37, 14, D) a +0 spear of freezing (37, 28, D) a +3 battleaxe of freezing a +0 war axe (38, 1, D) a staff of earth (38, 15, D) a +3 long sword of holy wrath (unseen) (38, 28, D) a +2 spear of venom (unseen) (38, 29, D) a +0 halberd (38, 33, D) a +0 lajatang of electrocution (still there?) a +0 chain mail (still there?) (39, 0, D) a +4 great sword of draining (39, 6, D) a +0 battleaxe a +0 plate armour (39, 15, D) a +2 scimitar of flaming the +2 rapier "Xauscheum" {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (39, 29, D) a +0 glaive the +8 shortbow "Trog's Outrage" {drain, +Blink rF+ rN+} +Blink: It lets you blink. rF+: It protects you from fire. rN+: It protects you from negative energy. (40, 1, D) a staff of earth (40, 17, D) a +2 whip of electrocution a +0 robe (40, 18, D) a +2 dagger of chaos a +0 robe (40, 28, D) a +0 mace (40, 31, D) a +0 war axe (40, 33, D) a +0 long sword a +0 cloak a ring of ice (41, 0, D) a +2 heavy battleaxe (unseen) (41, 1, D) a staff of earth (unseen) (41, 14, D) a staff of earth (41, 15, D) the +2 leather armour of Servitude {Dex+5} Dex+5: It affects your dexterity (+5). (41, 17, D) a +0 dagger a +0 robe (41, 29, D) an amulet of the acrobat (41, 33, D) a +0 battleaxe (41, 35, D) a +0 trident an amulet of faith (42, 0, D) a staff of cold (unseen) (42, 1, D) a staff of death (unseen) (42, 14, D) the fortress talisman of Vohoc {rF+} [fortress talisman] rF+: It protects you from fire. (42, 15, D) a dragon-coil talisman (42, 28, D) a staff of earth (42, 29, D) a staff of alchemy (42, 33, D) a +4 mace a +1 rapier of venom (42, 34, D) a +0 hand axe (42, 35, D) a +0 cloak (42, 36, D) a +1 mace of holy wrath (43, 15, D) a +1 hand axe of flaming (43, 28, D) a staff of alchemy (43, 29, D) a staff of cold (unseen) (43, 33, D) a +0 dire flail (43, 34, D) a +0 long sword a +0 cloak (44, 34, D) a +0 short sword (44, 35, D) a +0 whip a +0 cloak (49, 0, D) a +0 ring mail of cold resistance (unseen) (49, 1, D) the staff of Gerhur {^Contam +Blink rCorr Int+5 Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. (unseen) (49, 12, D) a +2 spear of venom (unseen) (49, 36, D) a staff of cold (unseen) (50, 0, D) a +0 arbalest a +0 bardiche a +0 plate armour a +3 ring mail of fire resistance (50, 1, D) a +0 dagger a +0 robe a +0 short sword of venom (50, 13, D) a +3 whip of venom (unseen) (50, 20, D) a +0 mace a +3 hand axe (50, 24, D) a parchment of Yara's Violent Unravelling (50, 25, D) a +1 morningstar of venom (50, 36, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (50, 37, D) a +1 great mace of protection (unseen) (51, 0, D) a +0 halberd a +0 chain mail a staff of alchemy (51, 1, D) a +0 glaive a +0 ring mail (51, 12, D) a +0 kite shield of fire resistance (51, 13, D) the staff "Usecuog" {rElec Dex+2 Hexes Forge Air} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (51, 19, D) a +0 long sword (51, 24, D) a staff of fire (51, 36, D) a ring of poison resistance (52, 0, D) a +0 broad axe (52, 3, D) a +0 glaive a +0 ring mail (52, 24, D) an amulet of regeneration (52, 27, D) a +0 halberd (53, 1, D) a +2 falchion of holy wrath (53, 13, D) a staff of conjuration (53, 24, D) a +0 short sword of venom (53, 25, D) the +10 long sword of the Crushed Blessings {freeze, Str+7 Int+4} Str+7: It affects your strength (+7). Int+4: It affects your intelligence (+4). (53, 37, D) +2 pearl dragon scales (54, 0, D) a +3 shortbow of draining (54, 1, D) a +2 plate armour of fire resistance (54, 2, D) a +0 glaive a +0 plate armour (54, 3, D) a +0 bardiche a +0 plate armour (54, 12, D) a +4 long sword of flaming (54, 36, D) a +3 scale mail of fire resistance (55, 12, D) a +4 partisan of freezing (55, 24, D) a +2 mace of protection (unseen) (59, 37, D) a +2 morningstar of holy wrath (60, 36, D) a +7 chain mail of ponderousness (60, 37, D) a +1 robe of willpower (61, 8, D) a +4 morningstar of protection (61, 10, D) a +0 scythe a +0 robe a +4 quarterstaff of chaos a +0 cloak (61, 11, D) a +0 dagger a +0 robe (61, 16, D) a +4 spectral quarterstaff (unseen) (61, 37, D) a +1 hand axe of flaming (61, 40, D) a +0 great sword of flaming (62, 8, D) a +1 short sword of venom (62, 26, D) a staff of alchemy (62, 27, D) a +3 dagger of venom (unseen) (62, 29, D) a +0 short sword a +0 robe (62, 32, D) a +0 dagger a +0 robe a +0 long sword a +0 ring mail (62, 36, D) a staff of cold (unseen) (63, 8, D) a staff of earth (63, 11, D) a +0 scimitar a +0 robe (63, 26, D) a ring of magical power (63, 36, D) a staff of cold (unseen) (63, 37, D) the +2 short sword of Youthful Indiscretion {vamp, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (64, 16, D) the +0 quarterstaff "Vixzad" {venom, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. (64, 17, D) the +4 short sword of Death's Door {freeze, Will++} Will++: It greatly increases your willpower. (64, 27, D) a +2 short sword of venom (unseen) (64, 31, D) a +0 rapier a +0 robe (65, 30, D) a +0 dagger a +0 leather armour (67, 0, D) a +2 robe (68, 0, D) a staff of fire (69, 0, D) a +3 great sword of freezing (69, 31, D) a +0 orcbow (70, 8, D) a +0 antimagic great mace (70, 30, D) a +0 trident (70, 36, D) a +1 rapier of holy wrath (70, 37, D) a staff of conjuration (unseen) (71, 8, D) a +3 leather armour of poison resistance (71, 17, D) a staff of fire (unseen) (71, 20, D) a +0 great sword a +0 plate armour (71, 26, D) the staff of Tension {rElec Will+ Conj} [staff of conjuration] rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (71, 30, D) a +0 trident (71, 31, D) a +0 trident 3 boomerangs (71, 32, D) a +0 orcbow a staff of air (71, 36, D) a +6 quarterstaff (71, 37, D) a +0 whip of draining (71, 40, D) a +0 broad axe (72, 8, D) a staff of alchemy (72, 17, D) a storm talisman (72, 20, D) a +2 war axe a +0 plate armour a +1 long sword of freezing a +0 chain mail (72, 26, D) a wellspring talisman (72, 27, D) a +0 demon blade of electrocution (72, 36, D) a staff of conjuration (72, 37, D) a +6 quarterstaff of speed (unseen) (72, 40, D) a +0 battleaxe (73, 1, D) a +0 dagger (73, 2, D) a +2 dagger of venom a +0 robe (73, 16, D) the scarab talisman of Pathos {rN+ Dex-5 Slay+3} [scarab talisman] rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (73, 17, D) a +0 arbalest (73, 37, D) the staff of Ameiluc {rElec Str+3 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. (74, 2, D) a staff of death (75, 1, D) a +0 short sword