Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a parchment of Borgnjor's Revivification (36, 0, D) a +0 mace of protection (unseen) (36, 1, D) a manual of Unarmed Combat (37, 0, D) the +10 crystal plate armour "Zuurr" {-Tele rPois Str+9 Stlth-} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Str+9: It affects your strength (+9). Stlth-: It makes you less stealthy. (unseen) (37, 1, D) a parchment of Forge Phalanx Beetle (38, 0, D) the +7 sceptre of Torment {pain, torment} (unseen) (38, 1, D) a sack of spiders (39, 0, D) a parchment of Orb of Destruction (39, 1, D) a staff of air (unseen) (40, 0, D) a +2 halberd of freezing (unseen) (40, 1, D) a +1 halberd of flaming (unseen) (41, 0, D) a sack of spiders (41, 1, D) a sack of spiders (42, 0, D) the ring of Yzxae {Str+9 Slay+3} [ring of strength] Str+9: It affects your strength (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (42, 1, D) a parchment of Brom's Barrelling Boulder (49, 0, D) a parchment of Eringya's Noxious Bog (49, 1, D) a parchment of Curse of Agony (49, 12, D) a +0 halberd (49, 36, D) a +1 hand axe of freezing (unseen) (49, 37, D) a +1 demon blade of electrocution (unseen) (50, 0, D) a parchment of Plasma Beam (50, 1, D) the +6 ring mail of the Dozen Wonders {Fly rElec rN++ Str+2} Fly: It grants you flight. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). (50, 12, D) a parchment of Diamond Sawblades (50, 13, D) a hive talisman (50, 15, D) a +0 trident of venom (still there?) a naga corpse (still there?) (50, 24, D) a +3 longbow of flaming (50, 25, D) a +2 sling of flaming (unseen) (50, 27, D) +0 shadow dragon scales a +0 dire flail a shadow dragon corpse (50, 28, D) a +0 mace (50, 36, D) a parchment of Eringya's Noxious Bog (51, 12, D) a phantom mirror (51, 13, D) a staff of alchemy (unseen) (51, 15, D) a +2 battleaxe of electrocution (still there?) a black mamba corpse (still there?) an anaconda corpse (still there?) (51, 26, D) a +0 halberd (51, 27, D) a +0 rapier a +0 robe a +0 partisan (51, 28, D) a +0 dire flail (51, 36, D) a +3 mace of holy wrath (51, 37, D) a +2 longbow of electrocution (unseen) (51, 39, D) a +0 dagger a +0 robe a human corpse (52, 0, D) a parchment of Tukima's Dance (52, 1, D) the +5 plate armour of Dishonour {Dex+4} Dex+4: It affects your dexterity (+4). (52, 13, D) a +1 plate armour of positive energy (52, 14, D) a +0 halberd a +0 robe a +0 hand axe a naga corpse (52, 24, D) a ring of resist corrosion (52, 25, D) an amulet of faith (52, 26, D) 4 large rocks (52, 37, D) a +6 ring of dexterity (53, 0, D) a ring of ice (53, 1, D) the +3 short sword "ETAOIN SHRDLU" {drain, *Noise rN++ Dex+5} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). (53, 12, D) a +2 robe of positive energy (53, 13, D) a ring of protection from fire (53, 25, D) an amulet of faith (53, 28, D) a +0 mace (53, 36, D) a +2 orcbow of draining (unseen) (54, 0, D) the +5 short sword of Eternal Winter {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (54, 1, D) a staff of cold (unseen) (54, 3, D) a +1 arbalest of flaming (unseen) (54, 12, D) a staff of air (unseen) (54, 24, D) the +5 falchion "Muowid" {reap, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (54, 36, D) an amulet of guardian spirit (55, 0, D) the staff of the Final Artists {rElec Int+3 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (unseen) (55, 1, D) a +6 ring of strength (55, 3, D) a +0 demon whip (55, 12, D) a parchment of Eringya's Noxious Bog (55, 13, D) a parchment of Inner Flame (55, 24, D) a staff of air (unseen) (59, 36, D) the staff of Action {rF+ rN+ Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (59, 37, D) the +2 halberd of Classification {freeze, *Corrode rElec rN+ Str+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (60, 36, D) a staff of death (60, 37, D) the +10 falchion of Kismet {protect, Stlth+} Stlth+: It makes you more stealthy. (61, 0, D) a +0 scimitar of electrocution (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) a staff of fire (unseen) (61, 26, D) a +2 glaive of venom (61, 37, D) a +2 mace of protection (61, 43, D) a +0 hand axe a +0 leather armour (62, 0, D) a +3 antimagic quarterstaff (62, 1, D) a +4 whip of freezing (62, 3, D) a +1 vampiric battleaxe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 8, D) a +0 dagger (62, 9, D) a +1 scale mail of fire resistance (62, 11, D) a staff of cold (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (62, 16, D) a +2 dagger of speed (62, 17, D) the lupine talisman "Liedol" {rElec rC- Slay+5 SInv} [lupine talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (62, 26, D) a +0 morningstar of protection (62, 27, D) a +6 ring of dexterity (62, 36, D) the +1 robe of the Black Moon {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (63, 0, D) a +5 orcbow of freezing (63, 3, D) an adder corpse (skeletalised by now) (63, 16, D) a staff of air (63, 26, D) a +0 spear of venom (63, 27, D) a staff of conjuration (63, 36, D) a ring of flight (65, 26, D) a +1 flail of protection (67, 0, D) a staff of alchemy (68, 0, D) a +5 mace of draining (unseen) (68, 12, D) a +0 hand axe (still there?) a +2 robe of cold resistance (still there?) the orc corpse of Blorkula the Orcula (skeletalised by now) (still there?) (69, 41, D) a rime drake corpse (skeletalised by now) (70, 8, D) a +0 spear of flaming (70, 9, D) an amulet of faith (70, 12, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 36, D) the +0 arbalest of Articulation {elec, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (71, 8, D) a +5 heavy arbalest (71, 11, D) a +0 club a +1 robe the human corpse of Jessica (skeletalised by now) (71, 12, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Tihuom {rC- Will++ rCorr Str+2 Dex+3} (still there?) [ring of resist corrosion] rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (71, 27, D) a staff of earth (unseen) (71, 36, D) a +3 chain mail of poison resistance (unseen) (71, 37, D) a ring of fire (71, 41, D) a swamp drake corpse (skeletalised by now) (72, 8, D) a +0 chain mail of willpower (72, 16, D) a ring of magical power (72, 17, D) the +8 halberd "Xybiew" {speed, +Blink} +Blink: It lets you blink. (72, 26, D) the +8 long sword "Hycu" {reap, ^Contam Fly Int+3} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Int+3: It affects your intelligence (+3). (72, 27, D) a +0 dire flail of protection (72, 36, D) a staff of alchemy (73, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (73, 16, D) a +0 flail (73, 19, D) a +0 halberd (73, 20, D) a +2 arbalest of flaming (still there?) a +0 robe (still there?) (73, 26, D) a staff of earth (73, 27, D) a +1 antimagic broad axe (73, 36, D) a +0 vampiric war axe (74, 3, D) a +0 giant club (74, 20, D) a +0 dagger a +0 robe