Leissi the Dungeon (0, 50, D) the +6 battleaxe of Vasocs {venom, rElec Str+2 SInv} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (0, 51, D) a parchment of Freezing Cloud (0, 52, D) a staff of alchemy (unseen) (1, 32, D) a +3 orcbow (unseen) (1, 34, D) a +1 scimitar of holy wrath (unseen) (1, 50, D) a box of beasts (1, 51, D) a scroll of brand weapon (1, 52, D) a +2 spear of flaming (unseen) (2, 15, D) a +2 leather armour of cold resistance (2, 32, D) a +0 spectral quarterstaff (unseen) (2, 33, D) the +6 short sword "Tomukozu" {holy, ^Drain rF+ rN+++ Stlth+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (2, 34, D) a +1 hand axe of flaming (unseen) (2, 50, D) the ring of Otiecuam {rF+ Will+ Str+2 Int-4 Dex+6} [ring of dexterity] rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (unseen) (2, 51, D) a ring of ice (2, 52, D) the +5 orcbow of Severance {heavy, rF+ Str+2 Int+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a wellspring talisman (3, 15, D) a staff of conjuration (unseen) (3, 16, D) a parchment of Petrify (3, 32, D) a +3 whip of holy wrath (unseen) (3, 33, D) a +6 quarterstaff of draining (3, 34, D) a staff of fire (unseen) (3, 51, D) the +2 short sword of Godatteap {flame, +Blink rPois Stlth-} +Blink: It lets you blink. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (unseen) (3, 52, D) a +3 ring mail of fire resistance (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a ring of protection from fire (4, 18, D) a glowing shapeshifter corpse (skeletalised by now) (4, 32, D) a +5 ring of evasion (4, 33, D) a +3 short sword of venom (4, 40, D) a glowing shapeshifter skeleton (4, 50, D) a parchment of Ignite Poison (4, 51, D) a +3 heavy mace (unseen) (4, 52, D) a staff of conjuration (unseen) (5, 15, D) a staff of alchemy (5, 16, D) a staff of conjuration (5, 32, D) the +9 shortbow "Qaxassath" {elec, rPois} rPois: It protects you from poison. (unseen) (5, 33, D) the staff "Sarus" {+Blink Str+3 Conj} [staff of conjuration] +Blink: It lets you blink. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (5, 34, D) a ring of ice (5, 40, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (5, 41, D) a glowing shapeshifter skeleton (5, 50, D) a parchment of Summon Seismosaurus Egg (5, 51, D) a +4 long sword of electrocution (unseen) (5, 52, D) a +0 halberd of protection (unseen) (6, 14, D) a +2 mace of draining (6, 16, D) the +0 scale mail "Zinumycori" {rElec rCorr Str-2 Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (6, 21, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (6, 32, D) a staff of cold (unseen) (6, 33, D) a +2 heavy morningstar (6, 41, D) a glowing shapeshifter skeleton (6, 50, D) the +0 cloak of Zoppanua {Will+ Int+3 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (6, 51, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (6, 52, D) a box of beasts (7, 14, D) the +3 leather armour "Ynauraq" {+Inv Will+ Int-4 Dex+3} +Inv: It lets you turn invisible. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (7, 16, D) the +8 partisan "Ammavein" {flame, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (7, 23, D) a glowing shapeshifter corpse (skeletalised by now) (7, 24, D) a glowing shapeshifter corpse (skeletalised by now) (7, 32, D) +2 acid dragon scales (unseen) (7, 34, D) a staff of fire (unseen) (7, 37, D) a glowing shapeshifter skeleton (7, 42, D) a glowing shapeshifter corpse (skeletalised by now) (7, 51, D) a +4 morningstar of holy wrath (unseen) (7, 52, D) a +2 robe of cold resistance (unseen) (7, 56, D) a +1 vampiric lajatang (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (still there?) (8, 14, D) a +2 robe of cold resistance (unseen) (8, 15, D) the +4 morningstar of Putrescence {flame, rCorr} rCorr: It protects you from acid and corrosion. (8, 16, D) a +2 leather armour of poison resistance (unseen) (8, 22, D) a glowing shapeshifter corpse (skeletalised by now) (8, 23, D) a glowing shapeshifter corpse (skeletalised by now) (8, 24, D) a chonchon corpse (skeletalised by now) (8, 25, D) a glowing shapeshifter corpse (skeletalised by now) (8, 32, D) a +2 morningstar of protection (8, 33, D) an amulet of the acrobat (8, 40, D) a glowing shapeshifter skeleton (8, 41, D) a glowing shapeshifter skeleton (8, 50, D) a +0 short sword (8, 51, D) a parchment of Magnavolt (8, 52, D) a parchment of Ozocubu's Armour (8, 62, D) 4 large rocks of chaos (9, 14, D) a +2 ring mail of cold resistance (unseen) (9, 15, D) the +2 battleaxe "Killer Bee's Regret" {freeze, rPois rN+ Str-4 Dex+4} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (unseen) (9, 23, D) a glowing shapeshifter corpse (skeletalised by now) (9, 24, D) a glowing shapeshifter corpse (skeletalised by now) (9, 32, D) a +2 robe of willpower (unseen) (9, 33, D) the +6 glaive "Daorhui" {antimagic, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (9, 34, D) a sanguine talisman (9, 41, D) a glowing shapeshifter skeleton (9, 50, D) a staff of death (unseen) (9, 51, D) the +8 falchion of the Dancing Jester {spect, Int+5} Int+5: It affects your intelligence (+5). (unseen) (9, 52, D) a Gell's gravitambourine (2/2) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman "Sofeitel" {rC++ rCorr} [blade talisman] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +4 hand axe of flaming (10, 16, D) the blade talisman "Tidilol" {-Tele rElec Will+++ rCorr} [blade talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (10, 22, D) a glowing shapeshifter corpse (skeletalised by now) (10, 23, D) a glowing shapeshifter corpse (skeletalised by now) (10, 24, D) a glowing shapeshifter corpse (skeletalised by now) (10, 25, D) a glowing shapeshifter corpse (skeletalised by now) (10, 32, D) a +2 robe of positive energy (unseen) (10, 34, D) a +1 spear of freezing (unseen) (10, 38, D) a glowing shapeshifter skeleton (10, 39, D) a glowing shapeshifter skeleton (10, 41, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (10, 50, D) a staff of fire (unseen) (10, 51, D) a +1 orcbow of electrocution (unseen) (10, 52, D) a +3 dagger of venom (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +1 executioner's axe of flaming (unseen) (11, 22, D) a glowing shapeshifter corpse (skeletalised by now) (11, 23, D) a glowing shapeshifter corpse (skeletalised by now) (11, 32, D) a +1 trident of freezing (unseen) (11, 33, D) a +3 chain mail of positive energy (11, 50, D) a staff of fire (unseen) (11, 51, D) a +1 chain mail of positive energy (unseen) (11, 52, D) a +3 orcbow of draining (unseen) (12, 14, D) a staff of earth (unseen) (12, 32, D) a staff of earth (unseen) (12, 33, D) a +5 whip of electrocution (12, 34, D) a +1 longbow of freezing (12, 50, D) a +6 partisan of venom (unseen) (12, 51, D) the +1 leather armour "Fumu" {+Inv rC- Will+} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (unseen) (12, 52, D) a parchment of Lee's Rapid Deconstruction (13, 32, D) a +2 robe of cold resistance (unseen) (13, 33, D) a +0 scale mail of poison resistance (13, 51, D) the ring "Nejocogg" {rF+ Wiz} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. (unseen) (13, 52, D) a staff of air (unseen) (14, 51, D) the staff "Torist" {rPois Will+ Dex+3 Tloc Earth Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (14, 52, D) a +1 mace of venom (unseen) (19, 0, D) a +1 heavy morningstar (unseen) (19, 1, D) a parchment of Forge Phalanx Beetle (19, 16, D) a +5 ring of evasion (19, 17, D) a parchment of Forge Blazeheart Golem (19, 32, D) a parchment of Sticky Flame (19, 33, D) an amulet of the acrobat (20, 0, D) a +2 glaive of venom (unseen) (20, 1, D) a scroll of brand weapon (20, 16, D) a +1 leather armour of willpower (unseen) (20, 17, D) a parchment of Discord (20, 32, D) a +2 chain mail of cold resistance (unseen) (20, 33, D) the staff "Jolij" {^Contam rF+ rCorr Int-2 Fire Alch} [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (21, 0, D) a staff of cold (unseen) (21, 1, D) a +1 scale mail of positive energy (unseen) (21, 16, D) an amulet of reflection (21, 17, D) a +2 great sword of holy wrath (unseen) (21, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (21, 32, D) an amulet of guardian spirit (21, 34, D) a +2 flail of holy wrath (unseen) (22, 0, D) an amulet of magic regeneration (22, 1, D) the +9 war axe "Buxel" {freeze, +Blink rPois rCorr} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (22, 4, D) a +0 dagger a +0 robe (22, 16, D) a parchment of Iskenderun's Battlesphere (22, 17, D) 4 large rocks a lupine talisman (22, 18, D) a +0 longbow a +0 leather armour (22, 20, D) a +0 longbow (still there?) a +2 heavy halberd (still there?) a +0 barding of stealth (still there?) the naga corpse of Vashnia (skeletalised by now) (still there?) (22, 33, D) a +1 ring mail of fire resistance (unseen) (22, 34, D) a +2 vampiric war axe (unseen) (22, 36, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (23, 0, D) a parchment of Rending Blade (23, 3, D) a +0 spear a +0 robe a +0 dagger a +0 robe (23, 4, D) a +0 halberd a +0 chain mail (23, 5, D) a +1 great sword (still there?) a +0 chain mail (still there?) a +0 short sword (still there?) (23, 16, D) a +1 scale mail of willpower (unseen) (23, 17, D) a +0 orcbow a scroll of acquirement (23, 18, D) 4 large rocks (still there?) a +0 shortbow (still there?) a +0 war axe (still there?) a +0 shortbow (still there?) a +2 flail of holy wrath (still there?) a +0 orcbow (still there?) a parchment of Detonation Catalyst (still there?) (23, 19, D) a +2 spear of pain (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (23, 20, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (23, 33, D) a staff of fire (unseen) (23, 34, D) the +0 cloak of the Armoured One {rF+++ MP-7 Int+6} rF+++: It renders you almost immune to fire. MP-7: It affects your magic capacity (-7). Int+6: It affects your intelligence (+6). (23, 35, D) a +0 rapier a +0 robe (23, 36, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 longbow a +0 leather armour (23, 37, D) a +0 short sword a +0 robe a +0 rapier a +0 scale mail a +0 dagger a +0 leather armour (24, 0, D) a staff of alchemy (24, 1, D) a parchment of Cigotuvi's Putrefaction (24, 5, D) a +0 war axe a +0 chain mail (24, 16, D) a +2 flail of protection (unseen) (24, 17, D) a +4 ring of protection (24, 18, D) a +2 vampiric spear 2 javelins a +0 leather armour (24, 19, D) 9 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (24, 20, D) 4 large rocks (24, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (24, 32, D) a +1 robe (24, 33, D) a staff of earth (24, 34, D) a +0 shortbow a +0 robe a parchment of Sculpt Simulacrum an elf corpse (skeletalised by now) (24, 35, D) a +3 long sword a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 36, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 37, D) a +0 long sword (still there?) a +0 robe (still there?) a +2 rapier of venom (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (24, 38, D) a +1 vampiric hand axe (25, 1, D) a parchment of Forge Monarch Bomb (25, 3, D) a +3 flail (still there?) a +0 robe (still there?) (25, 4, D) a +0 dagger a +0 robe (25, 5, D) a +0 dagger a +0 robe a +0 trident a human corpse (skeletalised by now) (25, 17, D) a +4 ring of slaying (25, 19, D) a +0 arbalest a +0 halberd (25, 20, D) a +0 orcbow (25, 21, D) 5 large rocks a +0 orcbow a +0 shortbow a centaur corpse (skeletalised by now) (25, 32, D) a +3 spear of venom (25, 34, D) a +1 heavy long sword (unseen) (25, 35, D) a +0 dagger a +0 robe a +0 rapier a +0 ring mail (25, 36, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 robe an elf corpse (skeletalised by now) (25, 37, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (26, 0, D) a parchment of Call Canine Familiar (26, 1, D) a +1 flail of protection (unseen) (26, 3, D) a +0 flail (26, 16, D) a staff of cold (26, 19, D) a +0 orcbow (26, 32, D) the medusa talisman of Blue Skies {rElec Int+5 Dex-3 SInv} [medusa talisman] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (26, 34, D) a +4 ring of protection (26, 36, D) a +0 short sword a +0 robe (26, 37, D) a +0 rapier a +0 ring mail a +0 rapier a +0 robe (27, 0, D) a staff of earth (unseen) (27, 1, D) a condenser vane (27, 16, D) the +1 robe of Decompression {Rampage rC+ Archmagi} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Archmagi: It increases the power of your magical spells. (27, 17, D) a ring of resist corrosion (27, 32, D) a +1 sling of flaming (unseen) (27, 33, D) a +1 mace of holy wrath (unseen) (27, 34, D) a ring of poison resistance (27, 36, D) a +0 long sword a +0 robe (28, 0, D) a ring of ice (28, 1, D) the amulet of Eternal Harmony {Reflect Will- Int+4 Dex-3 Slay+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SH+5: It affects your SH (+5). (unseen) (28, 16, D) a +4 heavy broad axe (28, 17, D) a parchment of Eringya's Noxious Bog (28, 32, D) the staff "Vaneiki" {^Drain rPois Str+5 Int-5 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Conj: It increases the power of your Conjurations spells. (unseen) (28, 33, D) the +2 ring mail "Daucraj" {Str+3} Str+3: It affects your strength (+3). (unseen) (29, 0, D) a parchment of Fortress Blast (29, 1, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (29, 16, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (29, 17, D) a +1 shortbow of electrocution (unseen) (29, 32, D) a staff of conjuration (unseen) (29, 33, D) a staff of death (unseen) (35, 0, D) a +1 antimagic long sword (unseen) (35, 14, D) a staff of alchemy (unseen) (35, 15, D) a +0 cloak of poison resistance (unseen) (35, 29, D) a +0 glaive of venom (unseen) (36, 0, D) a parchment of Inner Flame (36, 1, D) the +8 broad axe "Transmigrator" {holy, rC++} rC++: It greatly protects you from cold. (unseen) (36, 14, D) a +2 short sword of protection (unseen) (36, 15, D) a dragon-coil talisman (36, 28, D) a staff of earth (36, 29, D) a +7 orcbow (unseen) (37, 0, D) the +8 trident of Qazlal, Summoning {freeze, rPois rC- Int+7} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). (unseen) (37, 1, D) a staff of air (unseen) (37, 14, D) a staff of cold (unseen) (37, 15, D) a parchment of Hoarfrost Cannonade (37, 28, D) a +1 leather armour of cold resistance (38, 1, D) the +5 glaive of Equivalence {venom, rPois rF+ MP+11 Str-2} rPois: It protects you from poison. rF+: It protects you from fire. MP+11: It affects your magic capacity (+11). Str-2: It affects your strength (-2). (unseen) (38, 2, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (38, 3, D) a +0 giant club a +0 giant club (38, 14, D) a parchment of Bombard (38, 15, D) a staff of alchemy (unseen) (39, 0, D) a +1 long sword of holy wrath (39, 1, D) the +3 morningstar "Beastbane" {drain, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (39, 2, D) a +0 war axe a +0 leather armour a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (39, 3, D) a +0 arbalest (39, 4, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) (39, 5, D) a warg corpse (skeletalised by now) (39, 14, D) a staff of air (unseen) (39, 15, D) a parchment of Gell's Gavotte (39, 28, D) a +4 antimagic quarterstaff (39, 29, D) the +0 robe of Too Many Cooks {Rampage rF+} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. (unseen) (40, 0, D) a parchment of Ignite Poison (40, 1, D) the +6 plate armour of the Puckish Trilobite {rCorr} rCorr: It protects you from acid and corrosion. (40, 2, D) a +3 arbalest a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (40, 3, D) a +0 dagger a +0 robe a +2 whip of freezing an orc corpse (skeletalised by now) (40, 29, D) a staff of cold (unseen) (41, 2, D) a +0 short sword an orc corpse (skeletalised by now) (41, 3, D) a +0 orcbow a kobold corpse (skeletalised by now) (41, 14, D) the +1 falchion of Springtime {venom, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (41, 15, D) a staff of death (42, 0, D) a +5 war axe of flaming (unseen) (42, 1, D) a +1 buckler of protection (unseen) (42, 29, D) a +6 ring of dexterity (43, 14, D) the +6 great mace of the Feral God {freeze, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (43, 15, D) a +3 whip of venom (unseen) (43, 29, D) a +1 leather armour of willpower (unseen) (44, 28, D) a +2 flail of holy wrath (unseen) (49, 1, D) a staff of earth (unseen) (49, 24, D) the +7 spear "Hilasie" {pain, Int+7} Int+7: It affects your intelligence (+7). (unseen) (49, 36, D) the +0 scale mail of the Locust {Fly rElec Will+} Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (49, 37, D) a +1 heavy battleaxe (unseen) (50, 0, D) a parchment of Maxwell's Capacitive Coupling (50, 1, D) a +2 antimagic sling (unseen) (50, 13, D) a +2 robe of willpower (unseen) (50, 24, D) a staff of earth (unseen) (50, 25, D) a staff of air (unseen) (50, 36, D) the +7 whip "Giofuxzo" {freeze, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (50, 37, D) a staff of earth (unseen) (50, 41, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (51, 1, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (51, 12, D) a +1 battleaxe of flaming (51, 13, D) a +2 hand axe of electrocution (unseen) (51, 24, D) a +2 vampiric short sword (unseen) (51, 36, D) an amulet of guardian spirit (51, 37, D) a +1 plate armour of fire resistance (51, 41, D) a +0 morningstar of holy wrath a +0 robe (51, 42, D) a very ugly thing corpse (skeletalised by now) (52, 1, D) a +2 long sword of flaming (unseen) (52, 12, D) the +1 robe "Nonuzoru" {rC+ Will+ MP+4} rC+: It protects you from cold. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). (52, 13, D) a +2 shortbow of freezing (unseen) (52, 18, D) a +1 great sword of flaming (still there?) the ring of the Kissing Gods {rPois rF+ rN+ Dex+3 Slay-2} (still there?) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (52, 24, D) a +3 leather armour of fire resistance (52, 25, D) a staff of earth (unseen) (52, 36, D) a staff of air (52, 43, D) a chonchon corpse (skeletalised by now) (53, 0, D) a staff of conjuration (unseen) (53, 1, D) a staff of earth (unseen) (53, 13, D) an amulet of faith (53, 17, D) the +12 hand axe of Myatwu {freeze, Bane rC+ Int+3} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +0 chain mail a +4 long sword of flaming a +0 chain mail (53, 18, D) a +2 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 19, D) a +2 great sword of flaming (unseen) (53, 24, D) the +1 battleaxe "Pahaoq" {antimagic, ^Drain rElec Will+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. (53, 25, D) a +0 buckler of cold resistance (unseen) (53, 37, D) a +2 dagger (unseen) (54, 0, D) the +7 orcbow "Ofor" {drain, rC+++ Will- SInv Stlth+} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (54, 1, D) a ring of protection from cold (54, 12, D) a staff of fire (unseen) (54, 13, D) the +4 long sword "Finielia" {flame, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (unseen) (54, 16, D) a hell hog corpse (skeletalised by now) (54, 17, D) a +0 great sword of flaming (unseen) (55, 0, D) a +1 spear of venom (unseen) (55, 1, D) a +2 flail of draining (unseen) (55, 12, D) a +2 bardiche of protection (unseen) (55, 13, D) a parchment of Flame Wave (55, 24, D) a +1 spear of venom (unseen) (59, 20, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (60, 20, D) a +0 scythe a +0 robe (60, 21, D) the +8 long sword of Fieplaab {speed, MP+6 Dex+3} MP+6: It affects your magic capacity (+6). Dex+3: It affects your dexterity (+3). a +0 scale mail (60, 36, D) a +3 scimitar of holy wrath (60, 37, D) a +2 spear of flaming (61, 9, D) a +3 heavy flail 3 boomerangs a +0 leather armour (61, 16, D) a +0 sling of draining (unseen) (61, 21, D) a +3 dire flail of draining a +0 chain mail a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (61, 26, D) a +2 chain mail of fire resistance (61, 36, D) a staff of cold (62, 1, D) a +3 dagger of speed (unseen) (62, 8, D) a +0 dagger (62, 10, D) a +0 dagger a +0 robe a +0 mace (62, 16, D) a parchment of Starburst (62, 18, D) a +0 long sword of electrocution a +1 robe of willpower the orc corpse of Blorkula the Orcula (skeletalised by now) (62, 20, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 26, D) a +0 hand axe (62, 31, D) a +3 glaive of venom a draconian corpse (skeletalised by now) (62, 32, D) a +0 club (62, 33, D) a +4 war axe of electrocution (unseen) (62, 37, D) the staff "Tunk" {rElec rF++ Will++ Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. Air: It increases the power of your Air spells. (63, 8, D) a +2 dagger of venom (63, 9, D) a +0 war axe of freezing a +0 ring mail (63, 17, D) a +0 short sword (63, 26, D) a +0 battleaxe (63, 27, D) a +0 long sword (63, 30, D) a +2 shortbow of flaming (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (63, 31, D) a +4 vampiric morningstar a draconian corpse (skeletalised by now) (63, 33, D) a +0 hand axe (63, 36, D) a +1 whip of venom (63, 37, D) the +1 lajatang of Dioliuss {flame, rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (64, 17, D) the +11 falchion of Umeaj {reap, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (64, 27, D) a +0 morningstar (64, 31, D) a +0 flail (65, 31, D) a +0 hand axe (69, 0, D) a staff of cold (unseen) (69, 4, D) a +0 hand axe a +0 war axe a yellow draconian corpse (skeletalised by now) (69, 39, D) an iguana corpse (skeletalised by now) (70, 4, D) a +0 hand axe (70, 8, D) a +2 barding of fire resistance (70, 9, D) the +4 spear of Defiance {flame, rF- Int+7} rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). (70, 36, D) the +7 long sword "Godd" {vamp, rF- rN+ rCorr Dex+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (70, 37, D) a +0 great sword of freezing (unseen) (70, 39, D) a yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) (70, 40, D) an iguana corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (71, 8, D) a +3 plate armour of poison resistance (71, 10, D) a +0 trident (71, 11, D) a +2 robe of cold resistance (71, 17, D) a +2 ring mail of willpower (71, 21, D) 5 large rocks (still there?) a +1 great mace of protection (still there?) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (71, 26, D) a +2 robe of cold resistance (unseen) (71, 27, D) the +3 mace "Ripuf" {venom, MP+7 Int+3} MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). (71, 29, D) a +0 broad axe (71, 36, D) a staff of earth (71, 37, D) an amulet of magic regeneration (71, 40, D) a komodo dragon corpse (skeletalised by now) (72, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) a +2 robe of cold resistance (72, 27, D) a staff of air (72, 29, D) a +0 short sword (72, 36, D) a +2 heavy trident (72, 37, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (73, 1, D) a +0 spectral giant spiked club (73, 16, D) a +2 plate armour of willpower (73, 17, D) a +1 heavy spear (unseen) (73, 22, D) a +0 orcbow (73, 27, D) a +2 morningstar of holy wrath (unseen) (73, 36, D) a +2 great mace of protection (unseen) (73, 37, D) the +4 mace of Kuyjehuq {holy, Will+} Will+: It increases your willpower. (74, 20, D) a wind drake corpse (skeletalised by now) (74, 21, D) a wind drake corpse (skeletalised by now)