Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of fire (unseen) (59, 37, D) an amulet of guardian spirit (60, 29, D) a rime drake corpse (60, 36, D) a staff of alchemy (unseen) (60, 37, D) the +4 swamp dragon scales of Juof {+Inv rPois Regen+ Dex-2} +Inv: It lets you turn invisible. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). (unseen) (60, 40, D) a sea snake corpse (61, 8, D) a +1 ring mail of willpower (61, 16, D) a +2 chain mail of fire resistance (61, 19, D) a ball python corpse (61, 26, D) a staff of death (unseen) (61, 30, D) a polar bear corpse (61, 37, D) a ring of flight (62, 1, D) the +8 plate armour of Ikkecvess {*Slow rF- Int+10} *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. Int+10: It affects your intelligence (+10). (62, 3, D) a hell hound corpse (62, 9, D) a +3 scale mail of fire resistance (62, 17, D) a +1 heavy triple crossbow (62, 18, D) a +0 mace a +0 robe a naga corpse (62, 19, D) a +3 spear (still there?) a naga corpse (still there?) (62, 27, D) an amulet of magic regeneration (62, 36, D) a manual of Stealth (62, 37, D) a +3 short sword of venom (unseen) (63, 0, D) the +1 leather armour "Vowkoif" {Harm Rampage *Silence rElec} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. (63, 8, D) a +2 long sword of venom (unseen) (63, 16, D) a +4 orcbow of draining (63, 17, D) a staff of alchemy (unseen) (63, 18, D) a +0 club a naga corpse (63, 19, D) a +0 mace a +0 robe the ring "Uteciug" {rElec Will- rCorr Str+5 Dex-2} [ring of resist corrosion] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). a naga corpse (63, 27, D) the +9 glaive "Killer Bee's Bane" {heavy, +Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). (unseen) (63, 36, D) a parchment of Splinterfrost Shell (63, 37, D) a staff of alchemy (unseen) (64, 16, D) a +3 scale mail of cold resistance (64, 26, D) a +2 robe (64, 27, D) a +0 ring mail of fire resistance (67, 4, D) the +5 whip of the Burning Tortoise {drain, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (69, 0, D) the staff "Giantbane" {rPois rC+ rCorr Str+2 Int-3 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Alch: It increases the power of your Alchemy spells. (70, 9, D) a +4 flail of protection (unseen) (70, 11, D) a +0 mace a +0 robe (70, 20, D) a wolf corpse (70, 21, D) a staff of conjuration a +0 robe (70, 36, D) the +1 orcbow "Killer Bee's Regret" {drain, rC- rN++ Str+3 Dex+4} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (70, 42, D) a rime drake corpse (71, 8, D) a +0 robe (71, 10, D) a +0 scythe a +1 great mace of holy wrath a +0 robe the human corpse of Sigmund (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a +0 short sword (71, 20, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (71, 26, D) a staff of death (unseen) (71, 27, D) a staff of death (unseen) (71, 31, D) a +0 trident the ring "Suyryoc" {+Blink MP+6 Str+3 Slay+4} [ring of slaying] +Blink: It lets you blink. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (71, 37, D) a +6 giant spiked club (unseen) (72, 8, D) a staff of alchemy (72, 9, D) a +0 dagger (72, 11, D) a +0 club a +2 leather armour of positive energy the human corpse of Jessica (72, 12, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (72, 16, D) a +2 vampiric war axe (72, 17, D) a +0 spear (72, 20, D) a +0 vampiric war axe (72, 31, D) a +4 heavy quarterstaff a +0 orcbow a wind drake corpse (72, 32, D) a wind drake corpse (72, 36, D) a staff of air (73, 13, D) a +2 heavy quarterstaff (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (73, 16, D) a +4 glaive of protection (unseen) (73, 17, D) a +4 vampiric battleaxe (unseen) (73, 26, D) a staff of fire (unseen) (73, 30, D) 4 large rocks (73, 36, D) a +5 flail of venom (73, 37, D) a +0 short sword of draining (unseen)