Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Forking Paths {Dex+2} [quill talisman] Dex+2: It affects your dexterity (+2). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 chain mail of fire resistance (59, 37, D) the amulet of Bimeut {Reflect Rampage Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). (unseen) (60, 36, D) the +1 robe of Miracles {*Silence rElec rPois Dex-4} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). (unseen) (60, 37, D) a +0 demon trident of electrocution (unseen) (61, 0, D) a staff of death (unseen) (61, 8, D) the staff "Fodoh" {rN+ Will+ Conj} [staff of conjuration] rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (61, 16, D) a staff of earth (unseen) (61, 26, D) a parchment of Summon Hydra (61, 36, D) a staff of alchemy (unseen) (61, 37, D) a +2 heavy glaive (unseen) (62, 0, D) a +0 club (62, 1, D) a staff of cold (62, 3, D) a +0 whip a +0 mace a +0 chain mail an orc corpse (62, 8, D) a +6 dagger of holy wrath (unseen) (62, 19, D) a scorpion corpse (62, 20, D) a scorpion corpse a scorpion corpse (62, 26, D) a +1 vampiric dagger (unseen) (62, 27, D) a ring of magical power (62, 36, D) the +10 partisan of Gehenna {speed, rCorr Str+4 Dex-4 Stlth+} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (62, 37, D) a +0 arbalest of freezing (unseen) (63, 2, D) a staff of death (still there?) a +0 leather armour (still there?) a +0 whip (still there?) a +0 leather armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (63, 8, D) a staff of conjuration (unseen) (63, 20, D) a redback corpse (63, 21, D) a redback corpse (63, 26, D) the +2 ring mail of Oblivion {Rampage Will++ Regen+ Dex-4} Rampage: It bestows one free step when moving towards enemies. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). (63, 27, D) the +4 rapier of Inconvenience {freeze, Int+5} Int+5: It affects your intelligence (+5). (unseen) (63, 29, D) a scorpion corpse a tarantella corpse (63, 36, D) a +1 vampiric morningstar (unseen) (64, 16, D) a +2 crystal plate armour (64, 17, D) a jumping spider corpse (64, 26, D) a +2 dagger of electrocution (unseen) (64, 27, D) a staff of air (unseen) (65, 26, D) a +0 sling of draining (unseen) (65, 30, D) a scorpion corpse (67, 2, D) a +0 war axe an orc corpse (skeletalised by now) (68, 0, D) a +0 whip (68, 2, D) a +4 short sword of draining a +0 scale mail of cold resistance an orc corpse (skeletalised by now) (68, 10, D) a +0 club (69, 0, D) a +0 short sword (69, 9, D) a +0 short sword a ring of fire a +0 mace an amulet of faith a draconian corpse (69, 19, D) a shapeshifter corpse (69, 36, D) a staff of cold (unseen) (69, 38, D) a +0 trident (69, 39, D) a +0 trident the ring of Paaqoics {rF++ Int+6 Slay-3} [ring of intelligence] rF++: It greatly protects you from fire. Int+6: It affects your intelligence (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). a merfolk corpse (70, 9, D) a +1 war axe of flaming a scarf of repulsion (70, 10, D) a +0 trident a green draconian corpse (70, 29, D) a +4 scimitar of flaming (70, 37, D) a +1 halberd of distortion (unseen) (70, 39, D) a +0 trident (70, 40, D) a wind drake corpse a wind drake corpse (71, 8, D) a +0 mace (71, 16, D) the +8 whip "Dumiarer" {holy, ^Fragile rElec rPois Int+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (71, 17, D) a +3 glaive of venom (unseen) (71, 18, D) a shapeshifter corpse (71, 30, D) a +1 scimitar of flaming (71, 31, D) a hell hound corpse (71, 41, D) the staff of Discord {^Contam rElec Will+ Conj Summ Air} (still there?) [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. a +0 shortbow (still there?) (72, 17, D) a +0 orcbow of flaming (72, 18, D) a shapeshifter corpse (72, 19, D) a shapeshifter corpse (72, 27, D) a +0 flail of protection (unseen) (72, 30, D) a hell hound corpse (72, 31, D) a hell hound corpse (72, 36, D) +0 ice dragon scales (72, 40, D) a staff of alchemy (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (73, 1, D) a +7 quarterstaff (unseen) (73, 16, D) a staff of fire (unseen) (73, 17, D) a staff of air (unseen) (73, 27, D) a +2 plate armour of willpower (73, 36, D) the +8 chain mail of Fait {Harm *Corrode +Blink} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. (75, 1, D) a +1 buckler of positive energy