Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 war axe of venom (unseen) (59, 37, D) a parchment of Hoarfrost Cannonade (59, 39, D) a sea snake corpse (60, 37, D) a +1 lajatang of speed (unseen) (60, 39, D) a +0 cloak (still there?) a +2 morningstar of holy wrath (still there?) a +0 robe (still there?) the amulet of Xoudephi {Rampage Fly rPois RegenMP+} (still there?) [amulet of magic regeneration] Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. a wind drake corpse (still there?) (60, 40, D) an alligator snapping turtle corpse (61, 8, D) a staff of death (unseen) (61, 36, D) a +0 rapier (61, 37, D) a parchment of Sculpt Simulacrum (62, 1, D) a +1 scale mail of willpower (62, 9, D) a staff of alchemy (62, 17, D) a +4 chain mail of cold resistance (62, 26, D) the +4 chain mail "Buyruseh" {Regen+ rCorr Str+3} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (62, 27, D) a staff of fire (unseen) (62, 36, D) the amulet "Rukux" {Faith Harm *Slow Slay+2 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (unseen) (62, 37, D) a +5 heavy spear (unseen) (63, 0, D) a staff of fire (unseen) (63, 8, D) a +3 ring mail of willpower (63, 17, D) a +0 chain mail of fire resistance (63, 20, D) a river rat corpse a bullfrog corpse (63, 26, D) a ring of flight (63, 27, D) a +8 sling (63, 31, D) a +0 trident 3 boomerangs a merfolk corpse (63, 32, D) a +0 trident (63, 36, D) a staff of cold (unseen) (63, 37, D) a parchment of Platinum Paragon (64, 17, D) a storm talisman (64, 20, D) a water moccasin corpse a wolf corpse (64, 26, D) a +1 spectral giant spiked club (64, 27, D) a staff of death (unseen) (64, 31, D) a +0 trident (64, 32, D) a wind drake corpse (64, 33, D) a +0 shortbow (65, 26, D) a +6 ring of intelligence (65, 31, D) a +0 trident (65, 33, D) a +0 trident a merfolk corpse (67, 3, D) a +0 trident (68, 0, D) the staff "Ocsudow" {SInv Conj} [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (68, 1, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (69, 1, D) a +0 trident a +5 ring of evasion (70, 8, D) the +2 mace of Ashenzari, Shouting {heavy, +Blink} +Blink: It lets you blink. (70, 9, D) a staff of cold (unseen) (70, 17, D) a staff of conjuration (still there?) a +0 robe (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (70, 18, D) a +0 long sword a +0 shortbow a +0 ring mail an elf corpse (skeletalised by now) (70, 36, D) a +4 sling (unseen) (70, 37, D) a +0 rapier of protection (unseen) (71, 10, D) a shapeshifter corpse (skeletalised by now) (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +0 rapier (71, 17, D) a +0 robe (71, 19, D) a +0 vampiric whip (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (71, 20, D) a +0 short sword a +0 leather armour of cold resistance an elf corpse (skeletalised by now) (71, 26, D) a +2 dire flail of draining (unseen) (71, 36, D) a +0 trident (71, 37, D) a staff of cold (72, 8, D) a +0 morningstar of protection (unseen) (72, 16, D) a +0 short sword (72, 17, D) a +0 dagger a +0 robe a +3 orcbow of draining (72, 26, D) a staff of cold (72, 27, D) a staff of death (unseen) (72, 36, D) a +0 trident (72, 41, D) a +2 antimagic trident (still there?) a merfolk corpse (still there?) (73, 1, D) a +0 dagger (73, 2, D) a staff of earth a +0 robe (73, 16, D) a staff of air (73, 26, D) the +4 short sword "Aneddala" {heavy, Str+2 Int+7 Dex-4} Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). (unseen) (73, 40, D) a +0 trident a boomerang a +0 leather armour of cold resistance (73, 42, D) a +2 flail of draining (still there?) a +0 shortbow (still there?) a staff of air (still there?) a centaur corpse (still there?) (74, 2, D) a +2 mace (still there?) a +0 robe (still there?) a ring of willpower (still there?) (74, 40, D) a +0 hand cannon of flaming a +0 shortbow (74, 41, D) a wind drake corpse (75, 40, D) a +3 orcbow a +2 demon trident of freezing a centaur corpse (75, 41, D) a +6 shortbow of flaming a boomerang a +1 trident of venom