Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +6 ring of dexterity (59, 37, D) a parchment of Grave Claw (60, 10, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (60, 20, D) a glowing shapeshifter corpse (60, 28, D) a +0 short sword a +0 robe (60, 30, D) a +0 shortbow a +0 short sword a +0 leather armour (60, 36, D) the +2 whip of Uqukk {flame, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (60, 37, D) a +2 scale mail of positive energy (61, 0, D) the +1 glaive of Nightmares {protect, rF+ Str+4 Int+3} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (61, 8, D) a +1 heavy orcbow (unseen) (61, 11, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (61, 13, D) a +0 short sword a +0 robe (61, 16, D) a staff of earth (unseen) (61, 26, D) a staff of fire (unseen) (61, 29, D) a +0 long sword (still there?) a +0 ring mail (still there?) a ring of positive energy (still there?) a +1 dagger of protection (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (61, 30, D) a +0 shortbow a +0 short sword a +0 leather armour (61, 31, D) a +3 trident of distortion (unseen) (61, 36, D) a parchment of Call Canine Familiar (61, 37, D) a parchment of Hellfire Mortar (62, 0, D) a +0 long sword of electrocution (62, 4, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (62, 8, D) the +3 scale mail "Jalyrra" {Rampage Str+2 Slay-6} Rampage: It bestows one free step when moving towards enemies. Str+2: It affects your strength (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (62, 9, D) the +4 ring mail "Qulice" {rElec MP+5 Dex+3 Slay+3} rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 16, D) the -1 cloak of Analysis {Dex+2} Dex+2: It affects your dexterity (+2). (62, 19, D) a +1 scimitar of freezing a +0 ring mail (62, 20, D) a +0 long sword a +0 ring mail a +0 dagger a +0 leather armour (62, 21, D) a +0 long sword a +0 leather armour an elf corpse (62, 26, D) a +1 pair of boots of rampaging (62, 27, D) the +8 trident of Premature Burial {vamp, rC+ Int+4 SInv} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (62, 28, D) a +0 long sword a +0 robe an elf corpse (62, 29, D) a +0 short sword a +0 robe an elf corpse (62, 36, D) a parchment of Martyr's Knell (62, 37, D) a potion of might (63, 17, D) a staff of earth (unseen) (63, 36, D) a ring of flight (63, 37, D) a +1 robe of willpower (unseen) (64, 16, D) a +0 dagger (64, 26, D) a +0 scale mail of fire resistance (64, 27, D) a +3 chain mail of willpower (67, 0, D) the +6 shortbow "Jegemiun" {freeze, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (68, 0, D) a +2 lajatang of speed (69, 0, D) the spider talisman of the Evening Star {rC+ rCorr} [spider talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (69, 29, D) a +1 falchion of electrocution a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (70, 9, D) a +0 trident (still there?) a staff of conjuration (still there?) (70, 27, D) a +0 arbalest a +6 ring of dexterity (70, 28, D) a +0 cloak (70, 29, D) a +0 plate armour a +0 tower shield (70, 37, D) a +0 trident (71, 8, D) a staff of death (71, 10, D) a +0 glaive (71, 16, D) a +2 robe of positive energy (unseen) (71, 17, D) a +0 heavy quarterstaff (unseen) (71, 26, D) a +2 long sword of flaming (unseen) (71, 28, D) a +0 halberd a +0 chain mail a human corpse (skeletalised by now) (71, 29, D) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (71, 37, D) a +0 trident (71, 41, D) a +0 shortbow a centaur corpse (72, 11, D) a +0 flail (72, 17, D) a +2 heavy glaive a staff of alchemy (72, 18, D) a +0 dagger a +0 robe (72, 26, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (72, 27, D) a +3 vampiric partisan (72, 40, D) a +0 trident a merfolk corpse (72, 42, D) the +11 glaive "Beetlebane" {distort, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. a merfolk corpse (73, 1, D) the +9 mace of Disintegration {drain, rPois rC++} rPois: It protects you from poison. rC++: It greatly protects you from cold. (73, 16, D) the +7 glaive of Beogh's Regard {pain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (73, 27, D) a +0 falchion (73, 40, D) a +0 trident (73, 41, D) a +1 heavy trident a ring of flight the +9 short sword "Ytycenna" {pain, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). a merfolk corpse (73, 42, D) a +0 trident a +2 leather armour of fire resistance a +3 trident a merfolk corpse a merfolk corpse (74, 18, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (74, 19, D) a +0 antimagic war axe (unseen) (74, 20, D) a +4 hand axe of venom (unseen) (74, 40, D) 3 large rocks a cyclops corpse (74, 41, D) a throwing net (75, 1, D) a staff of earth (unseen) (75, 3, D) an adder corpse (skeletalised by now)