Leissi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (49, 36, D) the ring of Vomeew {Fly rF+++ Str-4 Int-3} [ring of protection from fire] Fly: It grants you flight. rF+++: It renders you almost immune to fire. Str-4: It affects your strength (-4). Int-3: It affects your intelligence (-3). (unseen) (49, 37, D) a staff of cold (unseen) (50, 36, D) a +1 whip of holy wrath (unseen) (50, 37, D) a ring of willpower (51, 36, D) a +2 leather armour of fire resistance (unseen) (51, 37, D) Maxwell's Memoranda (52, 36, D) a +5 ring of evasion (52, 37, D) a ring of resist corrosion (53, 36, D) a parchment of Magnavolt (53, 37, D) a staff of cold (unseen) (54, 36, D) a +3 chain mail of cold resistance (unseen) (59, 36, D) a staff of air (unseen) (60, 36, D) a +2 flail of protection (unseen) (60, 37, D) a staff of earth (unseen) (61, 0, D) the staff of the Old World {rN+ Conj Earth} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (61, 12, D) a +0 short sword (61, 26, D) a +2 flail of protection (61, 36, D) a +4 ring of slaying (61, 37, D) a +2 robe of cold resistance (unseen) (62, 0, D) a blade talisman (62, 16, D) a +0 leather armour (62, 17, D) a +2 mace of draining (62, 19, D) a +0 longbow a +1 glaive of distortion a +0 leather armour (62, 22, D) a +1 scimitar of venom a +0 ring mail a +0 buckler (62, 23, D) a +0 dagger a +0 robe (62, 36, D) a +2 scimitar of holy wrath (unseen) (62, 37, D) a +0 great sword of holy wrath (unseen) (63, 0, D) the +3 leather armour of the Abyss {rN+ Str+5 Int-4} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). (63, 8, D) a +4 dagger of protection (63, 16, D) a +0 dagger (63, 21, D) a +0 partisan a +0 robe (63, 26, D) a staff of alchemy (63, 31, D) a +0 spear a curare-tipped dart (63, 36, D) a box of beasts (63, 37, D) the staff of Ihaffi {rPois Str+3 Conj} [staff of conjuration] rPois: It protects you from poison. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (unseen) (64, 21, D) a +0 short sword a +2 robe of willpower (64, 26, D) a +2 dagger of venom (64, 31, D) a +0 spear (65, 26, D) the +1 plate armour of Limited Liability {Harm Fly MP+6} Harm: It increases damage dealt and taken. Fly: It grants you flight. MP+6: It affects your magic capacity (+6). (67, 0, D) a +6 ring of strength (69, 0, D) the +5 shortbow of Leissi's Evisceration {flame, rC+ Will+ Dex-2} rC+: It protects you from cold. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (69, 36, D) an amulet of regeneration (70, 8, D) a +3 heavy war axe (70, 9, D) a +2 shortbow of freezing (unseen) (70, 36, D) an amulet of the acrobat (70, 42, D) a +0 morningstar a +0 plate armour (70, 43, D) a +0 dagger a +0 robe a +0 mace a +0 chain mail (71, 16, D) a staff of fire (71, 17, D) a staff of earth (unseen) (71, 26, D) the +1 flail "Hoicelih" {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (71, 37, D) a +5 heavy war axe (71, 40, D) a +0 battleaxe a +0 plate armour (71, 41, D) a +0 trident (71, 42, D) a +0 dagger (72, 17, D) a +2 battleaxe of venom (unseen) (72, 18, D) a +0 scimitar (72, 26, D) a +0 mace a +0 glaive of flaming (72, 27, D) a +0 battleaxe of venom a +0 orcbow of flaming (72, 28, D) a +0 dire flail a +0 robe (72, 30, D) a +0 mace (72, 37, D) a staff of alchemy (72, 41, D) a +0 dagger a +0 robe (72, 42, D) a +0 hand axe (72, 43, D) a +0 hand axe (73, 1, D) a +0 great sword of holy wrath (73, 16, D) a +4 mace of holy wrath (73, 17, D) a +1 heavy arbalest (73, 36, D) a +3 scale mail of cold resistance (73, 37, D) a +6 giant club