Leissi the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman "Umoogig" {Dex+7} [wellspring talisman] Dex+7: It affects your dexterity (+7). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 trident of flaming (61, 8, D) a +0 club (61, 9, D) a +4 morningstar of protection (62, 8, D) a +0 dagger (62, 9, D) a staff of conjuration (62, 10, D) a staff of conjuration a +0 robe a +0 dagger a +0 robe (62, 11, D) a +0 mace a +0 chain mail (67, 1, D) a +0 trident (68, 2, D) a +0 trident (69, 0, D) a +0 trident (69, 2, D) a +1 vampiric whip a boomerang (70, 8, D) a +5 long sword of freezing (unseen) (70, 9, D) a +6 ring of strength (70, 11, D) a +0 giant spiked club (71, 8, D) a staff of cold (71, 10, D) a +0 giant club (71, 12, D) a +0 giant club a +0 giant club a +0 giant spiked club (71, 16, D) a tin of tremorstones (2/2) (71, 17, D) a box of beasts (72, 12, D) a +0 giant club (72, 16, D) a parchment of Metabolic Englaciation (72, 17, D) a +0 short sword (73, 1, D) a +1 scimitar of holy wrath (73, 17, D) a phial of floods (75, 1, D) a +6 dire flail of protection