Leissi the Dungeon (0, 50, D) a +4 whip of freezing (unseen) (0, 51, D) the ring "Zaotuum" {rElec rN+ Dex+5 Slay-6 SInv} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. (unseen) (0, 52, D) a staff of cold (unseen) (1, 32, D) a +1 pair of boots of earth (1, 33, D) a parchment of Borgnjor's Revivification (1, 34, D) a staff of necromancy (unseen) (1, 50, D) a staff of air (unseen) (1, 51, D) the ring of Hihai {+Blink rF+++ rC+ Int+3 Dex-3} [ring of protection from cold] +Blink: It lets you blink. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (1, 52, D) a staff of cold (unseen) (2, 15, D) a +2 spectral quarterstaff (unseen) (2, 16, D) the +5 short sword of Spores {drain, rF+ Str+3 Stlth+} rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (2, 33, D) a +1 scale mail of poison resistance (2, 50, D) a staff of air (unseen) (2, 51, D) a +4 ring of protection (2, 52, D) the amulet "Egoid" {rElec Regen+ Int+2} [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) the +4 falchion "Ecriama" {vamp, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (3, 16, D) a parchment of Iskenderun's Mystic Blast (3, 34, D) a +1 heavy mace (unseen) (3, 50, D) the +0 ring mail of the Equinox {Harm *Corrode Fly rElec} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. (unseen) (3, 51, D) an amulet of wildshape (3, 52, D) 126 gold pieces a ring of protection from cold (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 heavy spear (4, 16, D) a +2 scimitar of holy wrath a +0 tower shield a staff of fire (4, 33, D) a +2 ring mail of poison resistance (4, 34, D) a staff of alchemy (4, 50, D) the +10 rapier of Soyggerch {antimagic, Will+ Str+4 Stlth+} Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (4, 51, D) a +0 dagger of draining (unseen) (4, 52, D) a +5 flail of draining (unseen) (4, 61, D) 252 gold pieces (5, 14, D) the +1 shortbow of Death's Door {holy, rC+ Int-5 Dex+4} rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (5, 15, D) the +4 glaive of Isudav {drain, +Blink Will+ Str+3} +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (5, 16, D) a staff of air (5, 17, D) a +0 short sword (5, 33, D) a +6 ring of intelligence (5, 50, D) a +3 short sword of draining (unseen) (5, 51, D) a parchment of Bombard (5, 52, D) a staff of alchemy (unseen) (5, 61, D) 162 gold pieces (5, 63, D) 81 gold pieces (6, 14, D) a +0 heavy broad axe (6, 16, D) the +8 sling "Licif" {freeze, ^Fragile rElec rC+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (6, 21, D) a +0 longbow a +0 club (6, 32, D) an amulet of the acrobat (6, 33, D) a staff of earth (6, 34, D) +2 steam dragon scales (6, 38, D) a +0 short sword a +0 longbow a +0 leather armour (6, 50, D) a +2 robe (unseen) (6, 51, D) a +0 vampiric falchion (unseen) (6, 52, D) a +3 hand axe of venom (unseen) (7, 14, D) 54 gold pieces (still there?) a +1 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (7, 16, D) a +0 sling a +4 scimitar of flaming a +0 robe a +0 buckler an amulet of regeneration a +2 sling of flaming (7, 17, D) a +2 partisan of holy wrath (7, 32, D) a staff of air (7, 40, D) a +3 glaive of holy wrath (7, 52, D) a +2 war axe of venom (unseen) (7, 62, D) 135 gold pieces (8, 15, D) the +9 lajatang "Siroh" {vamp, +Blink Dex+2} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). (8, 32, D) a staff of air (8, 33, D) a staff of fire (8, 34, D) the +4 quarterstaff "Mole" {drain, *Slow rPois rN+ Dex+5} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (8, 39, D) a +0 longbow a +0 spear (8, 52, D) the ring "Baepol" {+Blink rF++ MP+9 Int-4} [ring of magical power] +Blink: It lets you blink. rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Int-4: It affects your intelligence (-4). (unseen) (8, 59, D) 63 gold pieces (8, 60, D) 198 gold pieces (9, 14, D) a +3 sacred scourge of holy wrath a +0 robe a +1 heavy spear (9, 16, D) a +3 demon trident of draining (unseen) (9, 32, D) the +0 ring mail "Xasehorph" {rElec rCorr Int+6 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (9, 33, D) the +1 falchion "Mueress" {reap, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (9, 34, D) a +4 hand axe of venom (9, 40, D) a +0 longbow a +3 scimitar of flaming a +0 robe (9, 52, D) a parchment of Dispersal (9, 53, D) 81 gold pieces (9, 59, D) 45 gold pieces (9, 60, D) 207 gold pieces (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +0 robe (10, 16, D) a +0 longbow a +3 scimitar of flaming a +0 robe a blade talisman (10, 32, D) a +2 battleaxe of freezing (10, 33, D) a staff of necromancy (unseen) (10, 34, D) a +6 halberd of protection (10, 36, D) a +0 quarterstaff quicksilver dragon scales (10, 37, D) a +4 short sword of speed a +0 robe (10, 38, D) a +3 whip of holy wrath a +0 robe (10, 39, D) a +3 sacred scourge of holy wrath a +3 leather armour of willpower the +10 great sword of Dominance {heavy, rC- Int+5} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (10, 52, D) 4 potions of heal wounds (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +5 ring of evasion (11, 16, D) a +2 heavy orcbow (unseen) (11, 32, D) a parchment of Borgnjor's Revivification (11, 33, D) a staff of cold (unseen) (11, 38, D) a +0 short sword a +0 short sword a +0 leather armour (11, 52, D) an amulet of reflection (12, 15, D) the +4 spear of Cifritae {drain, rN+} rN+: It protects you from negative energy. (unseen) (12, 16, D) a +2 shortbow of freezing (unseen) (12, 32, D) a +6 ring of strength (12, 33, D) a +1 great sword of distortion (unseen) (12, 42, D) the +3 troll leather armour "Ketoto" {+Inv rElec rF+ Regen+ Slay-6 Stlth+} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Stlth+: It makes you more stealthy. (12, 52, D) a staff of air (unseen) (13, 33, D) the +4 flail "Ox" {venom, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (13, 34, D) a +2 longbow of flaming (unseen) (13, 52, D) a staff of cold (unseen) (14, 52, D) a parchment of Dispel Undead (19, 0, D) the staff "Qil Sufo" {^Drain rElec rN+ rCorr Necro} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (unseen) (19, 1, D) a +4 ring of protection (19, 16, D) a +2 rapier of draining (unseen) (19, 32, D) a +1 quick blade of freezing a +0 robe a +2 buckler a +1 mace of protection (19, 33, D) a staff of air (unseen) (20, 1, D) a +1 mace of holy wrath (20, 17, D) a staff of air (20, 32, D) a staff of conjuration (20, 33, D) the +8 ring mail "Dumoprom" {rF+++ rC- Dex-4 Stlth+} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (21, 16, D) the +7 demon trident of the Alligator {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (21, 17, D) the +4 flail "Jehag" {holy, rF+} rF+: It protects you from fire. (21, 32, D) the +2 dire flail "Vyem" {spect, rCorr Str+3 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (21, 33, D) a parchment of Nazja's Percussive Tempering (21, 34, D) a +1 heavy battleaxe (22, 0, D) a +3 chain mail of fire resistance (22, 1, D) a +2 heavy falchion (unseen) (22, 33, D) the +4 chain mail of Virtue {Dex+2 SInv Stlth-} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (23, 0, D) a +0 heavy great mace (23, 1, D) a +2 shortbow (unseen) (23, 7, D) a +0 longbow a +0 short sword a +0 leather armour (23, 16, D) a +3 leather armour of fire resistance (unseen) (23, 17, D) a +6 ring of intelligence (23, 18, D) a +2 mace of protection (unseen) (23, 32, D) a +0 animal skin (23, 34, D) a +1 lajatang of electrocution a +0 robe a +1 great mace of protection (24, 1, D) a +5 mace of protection (unseen) (24, 4, D) a +0 short sword a +0 robe (24, 16, D) a parchment of Starburst (24, 17, D) a +2 heavy mace (24, 18, D) a parchment of Malign Gateway (24, 33, D) a staff of conjuration (24, 34, D) a +0 robe a parchment of Iskenderun's Mystic Blast (24, 37, D) a +0 robe (25, 0, D) a +6 ring of dexterity (25, 1, D) a +1 ring mail of poison resistance (unseen) (25, 17, D) the +7 sling of Tension {flame, +Blink rC- Int+3} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (25, 18, D) a +1 sling of flaming (unseen) (25, 32, D) a +0 robe (25, 34, D) a +0 robe a +0 robe a +2 pair of boots of stealth (26, 1, D) the staff "Cefaziem" {Will+ Earth} [staff of earth] Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (26, 16, D) a +1 partisan of venom (26, 33, D) a +0 lajatang of speed a +0 robe (26, 34, D) a +2 morningstar of draining (27, 0, D) a staff of earth (27, 17, D) the staff "Qadd" {rC+ Summ Necro Ice} [staff of cold] rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (27, 33, D) a +0 longbow a +0 club (27, 34, D) a +0 rapier a +0 animal skin the +7 broad axe "Xiugri" {protect, rF+ rN+ Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (28, 1, D) a +0 flail of protection (28, 16, D) a +0 robe (28, 33, D) the +2 plate armour of the Skvader {*Corrode rPois Int+3 Slay+3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (28, 34, D) a +2 spectral lajatang a +0 robe (29, 0, D) a +4 arbalest of flaming (unseen) (29, 1, D) the +1 sling of the Fray {drain, rElec rF+ Will+ Int-5} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). (29, 16, D) a +3 spear of flaming (unseen) (29, 17, D) a staff of air (29, 33, D) a +0 chain mail of willpower (35, 14, D) a parchment of Starburst (35, 28, D) the staff "Ifiqunaf" {*Slow rElec rPois Conj Tloc} [staff of conjuration] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (36, 0, D) a +0 flail (36, 1, D) the +1 mace of Sexit {flame, Int+4} Int+4: It affects your intelligence (+4). (36, 15, D) a +1 flail of protection (36, 29, D) a dragon-coil talisman (37, 28, D) a +1 hand axe of electrocution a +0 leather armour a ring of protection from fire a +0 long sword (37, 29, D) a +0 long sword a +0 robe a +2 shortbow of flaming (38, 0, D) a +0 orcbow of electrocution (38, 1, D) a +1 demon blade of draining (38, 14, D) a granite talisman (38, 15, D) a staff of cold (38, 22, D) a +0 spear (38, 23, D) a +0 heavy double sword (39, 0, D) the staff of Evolution {rElec rC+ rN+ Will+ Dex+2 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (39, 1, D) the +10 short sword of the Genius {heavy, rF+++ Will+ Str+3 Dex-4} rF+++: It renders you almost immune to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (39, 14, D) a storm talisman (39, 15, D) a +3 demon whip of venom (39, 27, D) a +0 long sword a +0 robe (39, 28, D) a +2 great sword of flaming a +0 ring mail a +0 long sword (39, 29, D) a +0 dagger a +0 robe a staff of earth (40, 0, D) a staff of cold a +0 short sword (40, 1, D) a +2 robe of resistance (unseen) (40, 4, D) a +0 flail (40, 14, D) a +2 scimitar of holy wrath (40, 15, D) a +1 vampiric falchion (unseen) (40, 28, D) a +1 kite shield of reflection (41, 1, D) a +0 battleaxe a +0 robe a +0 heavy war axe (41, 14, D) a +1 rapier of flaming (41, 15, D) a +3 heavy broad axe (unseen) (41, 28, D) a +0 short sword a +0 robe a parchment of Lee's Rapid Deconstruction (42, 0, D) a +0 trident (42, 1, D) a +0 flail (42, 14, D) a +2 ring mail of positive energy (42, 15, D) the riddle talisman of Compression {*Silence rN+ Str+4 Stlth+} [riddle talisman] *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (42, 28, D) a +4 plate armour of willpower (unseen) (43, 14, D) a +2 robe of fire resistance (43, 15, D) a +2 partisan of freezing (unseen) (44, 28, D) a staff of earth (unseen) (44, 30, D) a +0 rapier a +2 robe of willpower (49, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (49, 1, D) a parchment of Forge Blazeheart Golem (49, 24, D) a +2 rapier of protection (unseen) (49, 36, D) a +2 antimagic spear (unseen) (50, 12, D) a +6 giant club (50, 13, D) a +1 orcbow of flaming (50, 25, D) a +0 longbow of freezing (unseen) (50, 36, D) a +5 spear of venom (unseen) (51, 0, D) the +4 ice dragon scales of Hopscotch {rF- rC++ Str+5} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). (51, 1, D) a +2 morningstar of protection (51, 12, D) 5 large rocks a +2 great mace of protection (51, 13, D) a +0 dagger of protection (51, 19, D) a +0 arbalest (51, 25, D) a +2 short sword of electrocution (unseen) (51, 30, D) a +1 battleaxe of distortion a +0 chain mail (51, 36, D) a staff of conjuration (51, 37, D) the +11 broad axe "Sisyraodgh" {heavy, rElec rN+ Will- Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (51, 41, D) a +1 trident of protection a +0 leather armour (51, 42, D) a +0 rapier a +0 robe (52, 1, D) the +3 orcbow "Suusutzy" {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (52, 4, D) 3 large rocks (52, 6, D) a +0 battleaxe (52, 12, D) a +3 vampiric great sword a +0 plate armour a staff of conjuration (52, 13, D) a +2 scimitar of distortion (52, 19, D) a +0 great mace a +0 chain mail (52, 25, D) a +2 leather armour of fire resistance (unseen) (52, 32, D) a +0 long sword a +0 chain mail (52, 37, D) a +0 demon whip of flaming (53, 13, D) a +1 spear of distortion (53, 24, D) a staff of conjuration (unseen) (53, 36, D) a +1 mace of protection (54, 0, D) a +2 ring mail of poison resistance (54, 1, D) the +4 rapier of Qathroz {vamp, *Noise ^Fragile Str+6 Dex+4} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). (54, 12, D) a +0 great mace a +0 arbalest a +0 plate armour a +1 chain mail of willpower (54, 13, D) a staff of earth (54, 36, D) the staff of Fumix {rElec Int+5 Necro Air Alch} [staff of air] rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (55, 1, D) a +4 ring of protection (55, 9, D) a +0 mace (57, 6, D) a +0 mace (59, 37, D) a staff of fire (unseen) (60, 36, D) a +5 spear a silver javelin a +0 leather armour a +0 heavy spear (61, 12, D) the +9 plate armour "Lotulew" {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (61, 13, D) a +0 scale mail of resonance (61, 16, D) a staff of fire (unseen) (61, 26, D) a +0 dagger of draining (unseen) (61, 37, D) a +2 trident of venom (unseen) (62, 0, D) the staff of Inconvenience {rPois Conj} [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. (62, 17, D) a staff of conjuration (unseen) (62, 21, D) a +0 long sword a +0 robe (62, 27, D) the +9 demon whip "Tedghurr" {venom, +Blink rPois rN++ Int-5} +Blink: It lets you blink. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). (62, 37, D) the +1 flail of Fate {freeze, rN+} rN+: It protects you from negative energy. (unseen) (63, 0, D) a +4 long sword of draining (63, 20, D) a +0 long sword a +0 robe (63, 36, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (63, 37, D) a +1 great sword of protection (64, 16, D) a +4 whip of freezing (unseen) (64, 18, D) a +0 short sword a +0 longbow a +0 leather armour (64, 20, D) a +0 scimitar a +0 robe a +0 buckler (64, 27, D) the +9 long sword "Ichib" {reap, rElec rN+ Will+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +1 halberd of venom (67, 21, D) a +0 rapier a +0 robe (67, 23, D) a +0 dagger a +0 shortbow a +0 leather armour an amulet of guardian spirit (68, 0, D) a ring of flight (69, 0, D) a +0 spectral quarterstaff (69, 32, D) a +0 dagger a +0 whip a +0 club (69, 36, D) a +2 leather armour of cold resistance (unseen) (70, 8, D) the +8 glaive of Imbalance {spect, +Blink Will++} +Blink: It lets you blink. Will++: It greatly increases your willpower. (70, 9, D) a +2 plate armour of poison resistance (70, 33, D) a +0 club a +0 war axe a +0 dagger (70, 37, D) a staff of earth (unseen) (71, 8, D) the +9 short sword "Laqorog" {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (71, 16, D) the +2 war axe of Zorr {venom, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (71, 17, D) a talisman of death (71, 36, D) a staff of air (72, 8, D) a staff of earth (72, 16, D) a staff of alchemy (72, 26, D) a +3 plate armour of command (72, 27, D) the +3 pair of gloves "Obaa" {Harm rF- rN++ Int+2} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). (72, 36, D) a +4 rapier of protection (72, 37, D) a staff of conjuration (unseen) (73, 1, D) a riddle talisman (73, 16, D) the rimehorn talisman of Space {Rampage Int-3 Dex-3 SInv} [rimehorn talisman] Rampage: It bestows one free step when moving towards enemies. Int-3: It affects your intelligence (-3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (73, 26, D) a +1 chain mail of cold resistance (73, 37, D) the +3 dagger "Opsur" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (75, 1, D) a +2 whip of venom