Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a parchment of Passage of Golubria (60, 4, D) a +0 trident (60, 36, D) a ring of protection from fire (60, 37, D) a +0 chain mail (61, 0, D) a +0 trident (61, 2, D) a +0 trident (61, 11, D) a +0 dagger (61, 16, D) a +2 glaive of venom (unseen) (61, 26, D) a +3 scale mail of cold resistance (unseen) (61, 37, D) a +7 heavy battleaxe (unseen) (61, 42, D) 63 gold pieces (62, 1, D) a +0 trident (62, 3, D) a +2 vampiric scimitar 2 boomerangs (62, 4, D) a +3 spear of venom (62, 9, D) the +5 war axe of Tortfeasance {protect, rPois} rPois: It protects you from poison. (unseen) (62, 11, D) a +0 whip a +0 flail (62, 16, D) a ring of flight (62, 26, D) a staff of conjuration (unseen) (62, 27, D) a +4 war axe of flaming (unseen) (62, 36, D) a manual of Ranged Weapons (62, 37, D) a staff of cold (unseen) (62, 41, D) 63 gold pieces (still there?) a +4 long sword of flaming (still there?) a +0 chain mail (still there?) (62, 42, D) 189 gold pieces (63, 8, D) a +2 long sword of draining (unseen) (63, 11, D) a +0 mace (63, 26, D) a +0 short sword of draining (unseen) (63, 27, D) a +2 vampiric spear (unseen) (63, 36, D) an amulet of the acrobat (63, 37, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (unseen) (64, 16, D) the +6 long sword of Paliar {flame, rElec rF- rN+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (unseen) (64, 17, D) a +2 leather armour of cold resistance (unseen) (64, 26, D) the +4 scale mail of Ethics {+Inv rC+ Will+} +Inv: It lets you turn invisible. rC+: It protects you from cold. Will+: It increases your willpower. (64, 27, D) a staff of earth (unseen) (68, 41, D) a +0 trident (69, 0, D) a +2 sling of flaming (unseen) (69, 36, D) the +3 leather armour "Jicse" {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (69, 43, D) a +0 demon trident of electrocution (70, 11, D) a staff of cold (71, 17, D) the +0 rapier of Rusut {drain, rPois rF+ Str+2} rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (71, 26, D) a +3 scale mail of cold resistance (unseen) (71, 37, D) the +2 spear "Concordance" {elec, *Corrode rElec SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (72, 16, D) a +3 scale mail of fire resistance (72, 27, D) the +1 robe of Amelioration {Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (72, 36, D) a +0 hand axe of pain (73, 1, D) a +0 heavy mace (unseen) (73, 17, D) a +1 battleaxe of holy wrath (unseen) (73, 27, D) an amulet of wildshape (73, 36, D) a +2 plate armour of poison resistance (unseen)