Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Wrong Decisions {*Silence Str+7} [quill talisman] *Silence: It may silence you when you take damage. Str+7: It affects your strength (+7). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 11, D) an iguana corpse (skeletalised by now) (61, 16, D) a +1 hand axe of flaming (unseen) (62, 0, D) the +4 halberd "Yrugruck" {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (62, 1, D) the +8 short sword of Spores {reap, rF- rCorr Dex+3 Stlth+} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (62, 8, D) a spider talisman (62, 16, D) a ring of positive energy (62, 17, D) a +1 war axe of freezing (unseen) (63, 8, D) a +3 short sword of holy wrath (unseen) (63, 11, D) a yak corpse (skeletalised by now) (63, 16, D) a book of Winter (63, 17, D) a +0 quarterstaff of holy wrath (unseen) (63, 21, D) a +0 long sword (63, 22, D) a +0 mace (64, 16, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (unseen) (64, 17, D) the +1 leather armour of Pride {rF++ Str+3 Int-3} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (unseen) (64, 22, D) a +0 short sword (67, 3, D) a +0 battleaxe (68, 3, D) a +0 dire flail (68, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 12, D) a throwing net (69, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 11, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (69, 13, D) a throwing net (70, 8, D) the +1 pair of boots of the Distant Future {Harm Will- SInv Stlth+} Harm: It increases damage dealt and taken. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (70, 9, D) a +8 chain mail of ponderousness (unseen) (70, 10, D) a +0 trident (70, 11, D) a +0 trident (71, 13, D) a throwing net (71, 16, D) a +0 whip (71, 20, D) a +0 dagger a +0 robe (71, 21, D) the +11 great mace of Destiny {heavy, rN+ Str+6} rN+: It protects you from negative energy. Str+6: It affects your strength (+6). an orc corpse (71, 26, D) a +1 heavy war axe (71, 27, D) a +6 ring of dexterity (71, 30, D) a +0 flail (72, 9, D) a staff of cold (unseen) (72, 20, D) a +0 mace (still there?) the amulet of Xamiecs {Wildshape Rampage rN+ Slay+5} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +0 whip (still there?) an orc corpse (still there?) (72, 26, D) a +2 hand axe of venom (72, 27, D) a staff of fire (73, 1, D) a +2 whip of draining (unseen) (73, 20, D) a +0 dagger a +0 robe (73, 21, D) a +0 club (still there?) the amulet "Wuqoq" {Reflect Will+ Dex+4 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). SH+5: It affects your SH (+5). an orc corpse (still there?) (73, 27, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (75, 1, D) the +0 plate armour of the Stone Wall {rElec rPois Int-3 Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4).