Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) the +10 plate armour of Sif Muna's Castigation {Death, Rampage Regen+} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. (unseen) (19, 1, D) a +3 plate armour of fire resistance (unseen) (19, 16, D) a +1 barding of fire resistance (19, 17, D) the amulet "Paissueg" {Spirit rElec Will- Dex+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (19, 32, D) a +0 sling of freezing (unseen) (19, 33, D) the ring "Lomuobb" {*Corrode rElec EV+5 Str+5} [ring of evasion] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). (unseen) (20, 0, D) a +6 ring of strength (20, 1, D) the +6 shortbow of Responsibility {flame, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (20, 16, D) the ring of Feqagor {rPois rF+ Str+3} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (20, 32, D) a staff of necromancy (unseen) (20, 33, D) a phantom mirror (21, 0, D) a +1 heavy battleaxe (unseen) (21, 16, D) a +2 plate armour of cold resistance (unseen) (21, 17, D) a ring of protection from fire (21, 32, D) a +2 plate armour of willpower (unseen) (21, 33, D) a parchment of Detonation Catalyst (21, 34, D) a staff of earth (unseen) (21, 45, D) a +0 giant club an iron giant corpse (22, 0, D) a +0 ring mail of cold resistance (22, 5, D) a +0 trident (22, 16, D) a staff of necromancy (unseen) (22, 32, D) a Gell's gravitambourine (2/2) (22, 33, D) a staff of necromancy (unseen) (22, 34, D) 4 potions of heal wounds (22, 39, D) a caustic shrike corpse (22, 42, D) a +1 flail of holy wrath (unseen) (23, 1, D) a staff of fire (unseen) (23, 3, D) a +0 glaive a +0 plate armour (23, 16, D) a +5 halberd of venom (23, 17, D) a +5 ring of evasion (23, 18, D) a ring of protection from cold (23, 23, D) a demonic crawler corpse (23, 32, D) a staff of fire (unseen) (23, 33, D) a +2 cloak of poison resistance (unseen) (23, 34, D) a book of Sloth (23, 37, D) a +2 heavy great sword (still there?) a +0 chain mail (still there?) (23, 38, D) a +1 great mace (still there?) a +0 plate armour (still there?) (23, 42, D) an iron dragon corpse (24, 0, D) +1 fire dragon scales (24, 3, D) a +0 great sword a +0 scale mail (24, 5, D) a +2 heavy scythe (unseen) (24, 17, D) a +3 heavy halberd (unseen) (24, 18, D) a tin of tremorstones (2/2) (24, 22, D) a demonic crawler corpse (24, 32, D) a staff of necromancy (unseen) (24, 33, D) the +1 robe "Ziroigh" {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (24, 34, D) a parchment of Stone Arrow (25, 0, D) a parchment of Alistair's Walking Alembic (25, 1, D) the +1 glaive "Subana" {drain, rPois rF+ Will+ Str+3} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (25, 16, D) a ring of flight (25, 17, D) the amulet of Kikubaaqudgha's Grace {Reflect rPois rC++ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rC++: It greatly protects you from cold. SH+5: It affects your SH (+5). (unseen) (25, 18, D) a parchment of Infestation (25, 32, D) a scroll of brand weapon (25, 33, D) a staff of conjuration (unseen) (25, 34, D) a +6 ring of strength (25, 37, D) a +0 battleaxe a +0 chain mail (26, 0, D) a staff of air (unseen) (26, 16, D) a parchment of Hellfire Mortar (26, 17, D) a parchment of Fortress Blast (26, 32, D) a scroll of brand weapon (26, 33, D) a parchment of Forge Blazeheart Golem (26, 34, D) a +2 robe of willpower (unseen) (26, 36, D) a +0 morningstar (27, 0, D) a staff of cold (27, 1, D) the staff of Theory {rF+ Fire Earth} [staff of earth] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (27, 16, D) the +6 chain mail "Leph" {Str+4} Str+4: It affects your strength (+4). (unseen) (27, 17, D) a +2 falchion of electrocution (unseen) (27, 32, D) a +3 scale mail of willpower (unseen) (27, 33, D) a scroll of brand weapon (27, 34, D) the +5 swamp dragon scales of the Sun {rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (28, 1, D) the +4 scale mail of the Armadillo {rF++} rF++: It greatly protects you from fire. (28, 16, D) the +8 dire flail "Hangow" {flame, Str+6} Str+6: It affects your strength (+6). (unseen) (28, 17, D) a +3 arbalest of draining (unseen) (28, 32, D) the ring of Curiosity {rPois rF- rCorr MP+9 Int+4} [ring of magical power] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). (unseen) (28, 33, D) the +10 partisan of the Coin {heavy, rN+ rCorr Str-5 Dex+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (unseen) (29, 1, D) the +12 great sword of Ynagoly {protect, Bane rElec rN+ Str+2} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (29, 16, D) a staff of necromancy (unseen) (29, 17, D) a +0 dagger of speed (unseen) (29, 32, D) a +0 chain mail of fire resistance (unseen) (29, 33, D) the +10 orcbow of Gitromism {drain, rN+ Str+3 SInv} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (34, 28, D) a +0 heavy arbalest (unseen) (35, 14, D) a ring of flight (35, 15, D) a parchment of Jinxbite (35, 28, D) a staff of necromancy (unseen) (35, 29, D) a staff of fire (unseen) (36, 6, D) a +0 robe (36, 14, D) the ring "Tustryeg" {Will+ Str+3 Int+3} [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (36, 15, D) a manual of Throwing (36, 18, D) a water moccasin corpse (skeletalised by now) (37, 0, D) the +9 glaive of Hubris {speed, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (37, 5, D) a +0 robe (37, 7, D) a +0 robe a spriggan skeleton (37, 8, D) a +0 robe a spriggan skeleton (37, 14, D) the +9 great mace of the Mind {antimagic, rElec Str-5 Dex+8} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). (unseen) (37, 15, D) a parchment of Ozocubu's Refrigeration (37, 18, D) a yak corpse (skeletalised by now) (37, 28, D) a +3 leather armour of fire resistance (37, 29, D) a +2 robe of positive energy (38, 0, D) a staff of fire (38, 7, D) a +0 robe a spriggan skeleton (38, 8, D) +0 storm dragon scales a storm dragon skeleton (38, 14, D) a +3 leather armour of cold resistance (unseen) (38, 15, D) a staff of air (unseen) (38, 17, D) a rime drake corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a yak corpse (skeletalised by now) a basilisk corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (38, 19, D) a cane toad corpse (skeletalised by now) (38, 28, D) a +1 trident of pain (38, 29, D) a +1 rapier of speed (39, 0, D) a +4 short sword of holy wrath (39, 7, D) a +1 robe of cold resistance (39, 8, D) a wind drake skeleton (39, 14, D) a +2 great sword of draining (unseen) (39, 15, D) a +2 pair of gloves of infusion (39, 17, D) a bullfrog corpse (skeletalised by now) (39, 18, D) a rime drake corpse (skeletalised by now) a yak corpse (skeletalised by now) (39, 28, D) a +2 heavy quarterstaff (39, 29, D) a staff of air (39, 32, D) a +2 mace of draining (39, 33, D) 3 large rocks a stone giant corpse (skeletalised by now) (40, 0, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (40, 1, D) a +0 vampiric spear (40, 14, D) a ring of see invisible (40, 15, D) a +6 ring of intelligence (40, 17, D) a dream sheep corpse (skeletalised by now) (40, 28, D) a +1 scale mail of death (unseen) (40, 32, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (40, 34, D) an iron dragon corpse (skeletalised by now) (41, 0, D) the +8 dagger of Ywkett {venom, Bane rPois Str+4} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (41, 14, D) a +1 ring mail of fire resistance (41, 15, D) a parchment of Irradiate (41, 28, D) the +4 acid dragon scales of Courage {rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (41, 29, D) a +0 great sword of holy wrath (41, 33, D) 3 large rocks a quicksilver dragon corpse (skeletalised by now) (41, 34, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (42, 0, D) a staff of conjuration (unseen) (42, 1, D) a +0 heavy spear (unseen) (42, 15, D) the +3 great sword "Bagiomoe" {flame, Will+ MP-6 Int+3 Dex+2} Will+: It increases your willpower. MP-6: It affects your magic capacity (-6). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (42, 28, D) a +2 leather armour of willpower (unseen) (42, 33, D) a +0 flail (42, 34, D) 5 large rocks (43, 14, D) a staff of fire (unseen) (43, 15, D) a parchment of Eringya's Noxious Bog (43, 29, D) the lupine talisman "Irawnetu" {rElec rF+} [lupine talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (44, 28, D) a +2 orcbow of draining (unseen) (49, 0, D) the +7 halberd of Iggafare {heavy, Bane rPois Str+4 Int+6} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (unseen) (49, 1, D) a +5 short sword of holy wrath (unseen) (49, 12, D) a +2 chain mail of poison resistance (unseen) (49, 15, D) a +4 war axe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (49, 24, D) a +1 scale mail of cold resistance (unseen) (49, 36, D) a parchment of Plasma Beam (49, 37, D) an amulet of alchemy (50, 0, D) a parchment of Detonation Catalyst (50, 1, D) a +1 glaive of venom (unseen) (50, 4, D) a +0 battleaxe (50, 12, D) a +4 mace of draining (unseen) (50, 13, D) a staff of earth (unseen) (50, 15, D) a +4 heavy halberd a +0 plate armour a human corpse (skeletalised by now) (50, 24, D) a +5 dagger of venom (unseen) (50, 25, D) a +4 eveningstar of pain (unseen) (50, 26, D) a +0 spear (50, 27, D) a +0 trident a +0 robe a merfolk skeleton (50, 37, D) the +1 rapier of Singing Peril {protect, +Blink rF+++ Str+2 Dex-2} +Blink: It lets you blink. rF+++: It renders you almost immune to fire. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (unseen) (51, 0, D) a parchment of Lehudib's Crystal Spear (51, 1, D) a manual of Ranged Weapons (51, 5, D) a +0 war axe (51, 12, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (51, 15, D) a +2 partisan (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 16, D) a +3 battleaxe of draining (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 24, D) a +1 halberd of freezing (unseen) (51, 27, D) a +0 trident 2 boomerangs (51, 28, D) a +4 vampiric trident (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 longbow (still there?) a merfolk skeleton (still there?) a sea snake skeleton (still there?) a satyr skeleton (still there?) (51, 37, D) a staff of air (52, 0, D) a +6 scimitar of holy wrath (52, 1, D) a +0 shortbow of freezing (unseen) (52, 4, D) a +0 shortbow (52, 5, D) a +0 shortbow (52, 6, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 12, D) a +2 battleaxe of electrocution (52, 13, D) a +0 scale mail of poison resistance (unseen) (52, 24, D) a +2 demon blade of electrocution (52, 25, D) a +1 hand axe of freezing (unseen) (52, 27, D) a +0 trident a merfolk skeleton (52, 36, D) a staff of necromancy (unseen) (52, 40, D) a +0 halberd a white draconian skeleton (52, 41, D) a +0 trident a green draconian skeleton (52, 42, D) a +0 long sword a ring of magical power a white draconian skeleton (53, 0, D) a +1 broad axe of flaming (unseen) (53, 12, D) a +2 hand axe of flaming (53, 13, D) a ring of poison resistance (53, 24, D) a staff of alchemy (53, 25, D) a +1 spectral quarterstaff (unseen) (53, 27, D) a +0 trident a merfolk skeleton (53, 36, D) a +0 long sword (53, 37, D) a +0 hand axe (53, 41, D) a +0 long sword a +0 cloak a +0 scimitar the ring of Ducait {^Contam Str+5 Int+6} [ring of intelligence] ^Contam: It causes magical contamination when unequipped. Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). a +2 broad axe of flaming a black draconian skeleton a white draconian skeleton (54, 0, D) the amulet "Madyrgho" {Wildshape Slay+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (54, 1, D) the +1 ring mail "Xiumpac" {Int+4} Int+4: It affects your intelligence (+4). (unseen) (54, 12, D) a +2 battleaxe of flaming (54, 24, D) +0 acid dragon scales (54, 25, D) a +4 giant club (54, 36, D) the staff of Floral Valiance {rElec rF+ rC+ Earth} [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (unseen) (54, 39, D) a +0 bardiche a +0 cloak (54, 41, D) a +0 hand axe a +0 dire flail a ring of see invisible a green draconian skeleton a black draconian skeleton (55, 0, D) an amulet of dissipation (55, 1, D) a +2 robe of resistance (unseen) (55, 13, D) a +3 rapier of protection (unseen) (55, 41, D) the +4 whip of the Dead {flame, Str+3} (still there?) Str+3: It affects your strength (+3). a red draconian skeleton (still there?) (55, 42, D) a +0 dire flail (59, 30, D) a +0 orcbow (59, 32, D) a +0 shortbow (59, 36, D) a +6 heavy battleaxe (unseen) (59, 38, D) a +0 great sword of flaming (59, 39, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (60, 3, D) a +2 rapier of venom a +0 robe an elf corpse (skeletalised by now) (60, 4, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (60, 30, D) a +0 orcbow a +6 ring of intelligence (60, 36, D) a +3 great mace of holy wrath (unseen) (60, 39, D) a +4 war axe of distortion (still there?) a +0 chain mail (still there?) a +0 great sword of flaming (still there?) a human corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (61, 3, D) a +0 long sword a +0 robe a ring of magical power an elf corpse (skeletalised by now) (61, 8, D) an amulet of wildshape (61, 11, D) a +0 rapier a +0 robe (61, 16, D) a +0 spear of venom (unseen) (61, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 0, D) a +0 short sword (62, 5, D) a +0 long sword a +0 robe (62, 9, D) a staff of necromancy (unseen) (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) a +1 short sword of flaming (unseen) (62, 17, D) a +0 trident (62, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 22, D) 5 large rocks a cyclops corpse (skeletalised by now) (62, 29, D) a wind drake corpse (skeletalised by now) (62, 30, D) a +0 orcbow a ring of wizardry a centaur corpse (skeletalised by now) (62, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 40, D) a +4 long sword of flaming (still there?) a +0 chain mail (still there?) (63, 0, D) a +2 dagger of speed (unseen) (63, 8, D) a +2 falchion of electrocution (unseen) (63, 16, D) a +0 dagger of electrocution (63, 21, D) a +4 scimitar of distortion (63, 26, D) a +2 shortbow of freezing (63, 27, D) a +4 heavy spear (unseen) (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a ring of poison resistance (64, 16, D) a +6 ring of intelligence (64, 17, D) the +7 flail of Instant Death {freeze, MP+8} MP+8: It affects your magic capacity (+8). (unseen) (64, 22, D) a +0 orcbow (64, 26, D) a +2 scale mail of archery (unseen) (64, 27, D) a +0 trident (67, 0, D) a +0 dagger (68, 2, D) a staff of necromancy (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (69, 0, D) the +1 sling of Infection {freeze, Will+ Dex+3 SInv Stlth-} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (69, 39, D) a +0 orcbow a staff of necromancy (69, 40, D) a +1 short sword of speed (still there?) a +0 arbalest (still there?) (70, 8, D) a +2 shortbow of flaming (70, 9, D) the +1 ring mail "Kiocu" {rElec} rElec: It insulates you from electricity. (70, 11, D) a +0 flail (70, 20, D) a black bear corpse (skeletalised by now) (70, 37, D) a +1 ring mail of poison resistance (unseen) (70, 39, D) 11 large rocks (70, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 8, D) a dragon-coil talisman (71, 11, D) the +6 shortbow of Bualo {freeze, Str+4 Dex+3} (still there?) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a +0 robe (still there?) (71, 19, D) a +0 dagger a +0 robe (71, 21, D) a +0 spear (71, 26, D) a +0 dagger (71, 27, D) the +2 scale mail of Zozif {rPois rC- Will+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (unseen) (71, 32, D) a +0 hand axe a +0 club a draconian corpse (skeletalised by now) (71, 33, D) a +5 heavy battleaxe (still there?) a draconian corpse (skeletalised by now) (still there?) (71, 37, D) an orb of energy (unseen) (71, 40, D) 4 large rocks a +0 shortbow (72, 9, D) a +2 trident (72, 16, D) a +4 ring mail of fire resistance (72, 17, D) a staff of earth (unseen) (72, 26, D) a +0 club (72, 31, D) a +1 trident of flaming (still there?) the ring "Ciovot" {^Contam Will+ rCorr Dex+2 SInv} (still there?) [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a green draconian corpse (skeletalised by now) (still there?) (72, 38, D) 4 large rocks (73, 1, D) the staff of Exquisite Torment {rC++ Stlth+ Ice} [staff of cold] rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (73, 16, D) a +3 dagger of venom (unseen) (73, 17, D) a staff of necromancy (unseen) (73, 27, D) a staff of necromancy (unseen) (73, 32, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (73, 33, D) a +0 whip (73, 36, D) a +2 trident of protection (unseen) (73, 37, D) the staff of Reinforcement {+Blink rPois rF+ rN+ Stlth- Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (75, 1, D) a +3 rapier of speed (unseen)