Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Focus {rF- Will++ MP+9} [quill talisman] rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 40, D) the +4 scimitar "Grum" {freeze, rF+} rF+: It protects you from fire. a +0 robe a spriggan skeleton (49, 24, D) a phantom mirror (49, 36, D) the quill talisman of Sif Muna's Fury {rN++ SInv} [quill talisman] rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (49, 37, D) a staff of conjuration (unseen) (49, 40, D) a hydra skeleton (50, 24, D) the amulet of Ynuiran {Dissipate rC+ Str+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (50, 25, D) a +6 ring of strength (50, 36, D) a +1 shortbow of freezing (50, 37, D) the +11 shortbow "Zalothom" {speed, rF++ Dex-4} rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). (unseen) (50, 40, D) a +1 rapier of venom (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) (50, 41, D) a water moccasin skeleton (50, 42, D) a yak skeleton (51, 24, D) a parchment of Hoarfrost Cannonade (51, 25, D) the +1 trident of Ashenzari {vamp, Will+} Will+: It increases your willpower. (unseen) (51, 37, D) a +1 heavy sling (51, 41, D) a polar bear skeleton (52, 25, D) the +5 woodcutter's axe (unseen) (52, 36, D) a +2 heavy scimitar (52, 41, D) a rime drake skeleton (53, 24, D) a parchment of Silence (53, 25, D) the medusa talisman "Lokhea" {rElec rF+ Int-3 Dex+3} [medusa talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (unseen) (53, 36, D) a +2 robe of fire resistance (unseen) (54, 24, D) a staff of earth (unseen) (54, 25, D) a scroll of fog (55, 24, D) a +0 leather armour of willpower (unseen) (59, 22, D) a +0 trident (59, 37, D) a +5 trident of pain (unseen) (59, 39, D) a +6 halberd of venom (unseen) (60, 21, D) a +0 vampiric trident 3 boomerangs (60, 36, D) a staff of cold (60, 40, D) a staff of necromancy (unseen) (61, 0, D) a +2 spectral giant spiked club (61, 21, D) a +2 short sword of electrocution 2 boomerangs a merfolk corpse (skeletalised by now) (61, 26, D) a +2 battleaxe of electrocution (unseen) (61, 37, D) a +0 scale mail of willpower (62, 0, D) a +0 spear of distortion (62, 1, D) a +0 long sword (62, 8, D) the +0 whip of the Aged Domains {spect, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (62, 9, D) a +2 dagger of flaming (62, 17, D) a +4 chain mail of fire resistance (62, 20, D) 5 large rocks (62, 26, D) a +3 ring mail of fire resistance (62, 36, D) the +4 flail of Paper {pain, Int+7} Int+7: It affects your intelligence (+7). (63, 3, D) a +2 battleaxe of electrocution a +0 leather armour an elf corpse (skeletalised by now) (63, 4, D) a +0 rapier a +0 leather armour a ring of willpower (63, 11, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +0 trident (63, 17, D) a +2 shortbow of electrocution (unseen) (63, 21, D) a +0 orcbow (still there?) a staff of alchemy (still there?) (63, 22, D) a +0 trident (63, 26, D) a +2 whip of electrocution (64, 16, D) a parchment of Iskenderun's Mystic Blast (64, 27, D) a +1 orcbow of draining (unseen) (65, 26, D) a staff of fire (unseen) (67, 0, D) a +4 spear of venom (68, 0, D) a staff of necromancy (69, 36, D) a +0 trident of venom (unseen) (70, 8, D) a +0 trident (70, 9, D) a staff of air (unseen) (70, 36, D) the staff "Beastbane" {rF++ rC++ Stlth+ Fire} [staff of fire] rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (70, 37, D) a staff of alchemy (unseen) (70, 39, D) a +0 giant club (70, 40, D) a +0 giant club a +0 giant spiked club a +0 troll leather armour a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (71, 11, D) a +1 antimagic orcbow a merfolk corpse (skeletalised by now) (71, 17, D) a +4 flail of draining (unseen) (71, 36, D) a staff of air (71, 40, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (71, 41, D) 3 large rocks (72, 9, D) a +0 trident (72, 10, D) the +4 long sword "Jawirae" {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a boomerang (72, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 12, D) a +0 trident (72, 16, D) the staff of Mefamad {rElec rC+ Will+ Int+2 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (unseen) (72, 27, D) the +6 chain mail of Niop {Bane rPois MP+8 Stlth+} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. (unseen) (72, 36, D) a +1 hand axe of venom (unseen) (72, 37, D) a +5 morningstar of venom (unseen) (73, 10, D) a +0 trident 3 boomerangs (73, 36, D) a +6 chain mail of ponderousness (unseen) (73, 37, D) a +2 heavy flail (unseen)