Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman of Viugg {+Inv rF++ rC- rCorr} [wellspring talisman] +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +5 scimitar of the Hidden Vale {antimagic, *Corrode rPois Str-4 Dex+3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (unseen) (61, 3, D) a shapeshifter corpse (61, 8, D) the +7 hand axe of Reason {drain, MP-11 Str+4 Int+5} MP-11: It affects your magic capacity (-11). Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). (unseen) (61, 12, D) a jackal corpse (61, 16, D) a +0 morningstar of holy wrath (unseen) (62, 3, D) a shapeshifter corpse (62, 8, D) a blade talisman (62, 9, D) the +5 troll leather armour "Leceip" {Harm Rampage *Corrode rElec Regen+} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (62, 16, D) a staff of necromancy (unseen) (62, 17, D) a ring of positive energy (63, 16, D) a Gell's gravitambourine (2/2) (63, 17, D) a +2 falchion of holy wrath (unseen) (64, 16, D) a +2 shortbow (unseen) (64, 17, D) a +1 long sword of holy wrath (unseen) (68, 0, D) a staff of earth (68, 2, D) a +0 halberd (70, 9, D) a +1 buckler of protection (70, 10, D) an adder corpse (70, 11, D) a ball python corpse (71, 8, D) a staff of conjuration (unseen) (71, 11, D) a ball python corpse an adder corpse (71, 16, D) a +0 spear (71, 17, D) a +2 orcbow of draining (unseen) (71, 20, D) a +3 rapier of venom (still there?) a spriggan corpse (still there?) (71, 27, D) a staff of earth (unseen) (72, 8, D) a ring of resist corrosion (72, 9, D) the staff "Hawodghi" {rN+ Int+4 Hexes Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (72, 16, D) a +0 dagger (72, 17, D) the +8 spear "Diuq" {flame, rPois Int-4 Dex+6} rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (72, 20, D) a +0 quarterstaff a +0 robe a black bear corpse a spriggan corpse (72, 27, D) a +6 halberd of venom (unseen) (73, 3, D) a +0 flail a draconian corpse (73, 16, D) a +2 short sword of draining (unseen) (73, 20, D) a +2 short sword of protection a +0 robe the +0 quarterstaff of the Hierophant {heavy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. a +0 robe a spriggan corpse (73, 21, D) a +0 spear a spriggan corpse (74, 3, D) a +0 falchion a draconian corpse (75, 1, D) a staff of alchemy (unseen)