Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 shortbow of electrocution (unseen) (59, 37, D) a +1 scimitar of draining (unseen) (59, 42, D) a +0 long sword a +0 chain mail an orc corpse (60, 36, D) a +10 triple crossbow (unseen) (60, 37, D) a scroll of brand weapon (60, 40, D) a +0 dagger a +0 robe an orc corpse (60, 41, D) a +0 giant spiked club an ogre corpse (61, 0, D) a wellspring talisman (61, 4, D) a river rat corpse (skeletalised by now) (61, 8, D) the +7 spear "Zedyag" {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (61, 11, D) a +0 giant club a +0 giant club (61, 16, D) the scarab talisman of Honad {Int+4} [scarab talisman] Int+4: It affects your intelligence (+4). (unseen) (61, 26, D) a +1 helmet of intelligence (61, 37, D) the +2 hand axe "Zugamaube" {elec, Int+3} Int+3: It affects your intelligence (+3). (unseen) (62, 1, D) a +3 short sword of draining (62, 8, D) a +1 heavy arbalest (unseen) (62, 11, D) a +0 giant club a +0 giant spiked club (62, 16, D) the +7 flail of the Unkillable {heavy, rC++} rC++: It greatly protects you from cold. (62, 26, D) the +0 flail of Vaul {elec, Dex+3} Dex+3: It affects your dexterity (+3). (62, 27, D) a +3 ring mail of cold resistance (62, 31, D) a +0 arbalest a ring of protection from cold a +0 dire flail a +0 animal skin an ogre corpse (62, 32, D) a +2 dire flail a +0 chain mail (62, 36, D) a manual of Maces & Flails (63, 4, D) a river rat corpse (skeletalised by now) (63, 11, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (63, 16, D) a +1 halberd of freezing (unseen) (63, 17, D) a +0 trident (63, 31, D) the +5 scimitar of Resumed Hostilities {heavy, Int+3} Int+3: It affects your intelligence (+3). a +0 broad axe a +0 ring mail (63, 32, D) a +0 war axe a +0 plate armour a human corpse (63, 36, D) a +0 scimitar (63, 37, D) a +0 broad axe (64, 17, D) a +0 trident (64, 18, D) a +0 trident (64, 27, D) a +0 halberd (64, 31, D) the +8 glaive "Caatoed" {flame, MP+8 Str+3 Dex-5} (still there?) MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). a +0 plate armour (still there?) a human corpse (still there?) (64, 32, D) a lindwurm corpse (65, 18, D) a wind drake corpse (skeletalised by now) (65, 19, D) a staff of alchemy (still there?) a +0 shortbow (still there?) a +0 orcbow (still there?) a +0 scimitar of electrocution (still there?) a centaur corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (65, 26, D) a +0 broad axe (67, 0, D) a +0 whip of venom (unseen) (67, 16, D) a +0 war axe of electrocution (still there?) a merfolk corpse (skeletalised by now) (still there?) (68, 0, D) a +4 lajatang of electrocution (68, 3, D) a water moccasin corpse (skeletalised by now) (70, 8, D) a +6 great sword of venom (unseen) (70, 9, D) a staff of necromancy (unseen) (70, 40, D) a +0 spear the +5 chain mail of Idopeis {Int+3} Int+3: It affects your intelligence (+3). a hornet corpse (70, 42, D) a wolf corpse (71, 8, D) a staff of fire (71, 17, D) a +1 quarterstaff of pain (unseen) (71, 26, D) a staff of air (unseen) (71, 36, D) the staff of the Aged Leylines {rPois Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (72, 9, D) the +5 scale mail of Vlad {Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (72, 26, D) a staff of alchemy (72, 27, D) a staff of cold (unseen) (72, 37, D) a +1 broad axe of freezing (unseen) (72, 41, D) a +0 rapier a +0 robe (73, 26, D) the +1 glaive of Gotugg Vaiw {venom, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (73, 27, D) the +2 war axe of Ru's Hope {venom, *Rage rN+++ Str+2 Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (73, 36, D) a +5 shortbow of freezing (unseen) (75, 1, D) a +5 dire flail of protection (unseen)