Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of Siappur {Will+ MP+6 Stlth+} [inkwell talisman] Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Stlth+: It makes you more stealthy. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a scroll of brand weapon (49, 36, D) a parchment of Spellspark Servitor (49, 37, D) the +2 mace of Hatred {venom, Fly Int-3 Dex+4} Fly: It grants you flight. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (unseen) (50, 24, D) a +2 heavy sling (unseen) (50, 25, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (50, 36, D) a parchment of Anguish (50, 37, D) a +1 whip of venom (unseen) (51, 24, D) a staff of cold (unseen) (51, 25, D) the +7 battleaxe of Risk Management {freeze, rCorr Dex+3 Stlth-} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (51, 36, D) a +3 leather armour of poison resistance (unseen) (51, 37, D) the +1 morningstar "Afiar" {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (52, 24, D) a +4 scimitar of protection (unseen) (52, 25, D) a book of the Warp (52, 37, D) a parchment of Starburst (53, 24, D) a +3 scimitar of draining (unseen) (53, 25, D) a ring of protection from fire (53, 36, D) a +5 morningstar of protection (unseen) (54, 24, D) a +2 vampiric dagger (unseen) (54, 25, D) a +0 halberd of venom (unseen) (54, 36, D) a ring of wizardry (55, 24, D) the ring of Beogh's Benevolence {Str+6 Dex+3} [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (unseen) (59, 36, D) a +0 plate armour (59, 37, D) a parchment of Fortress Blast (60, 36, D) a +0 battleaxe (60, 37, D) a +3 chain mail of fire resistance (unseen) (60, 40, D) a +0 glaive a +0 chain mail a human corpse (61, 8, D) a +1 short sword of freezing (unseen) (61, 26, D) a ring of see invisible (61, 36, D) the -2 barding "Mosk" {rC+ Will+ Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (61, 37, D) the +6 plate armour of Fun {Death, rPois Str-5 Dex+8} rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). (unseen) (61, 39, D) a +0 battleaxe a +2 plate armour of archery a +0 war axe a +0 plate armour a +0 kite shield a human corpse (61, 40, D) a +1 hand cannon of flaming (61, 41, D) a +0 bardiche a +0 plate armour a human corpse (62, 0, D) a +1 scale mail of cold resistance (unseen) (62, 1, D) a staff of air (62, 8, D) a staff of necromancy (unseen) (62, 9, D) a river rat corpse (skeletalised by now) (62, 16, D) the +1 rapier of Xemp {antimagic, *Noise rF+ Str+3 Int+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (62, 17, D) the +2 scale mail of Cer Ujug {Will+ MP+4 Stlth+} Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Stlth+: It makes you more stealthy. (62, 20, D) a +0 dagger a +0 robe a +6 ring of intelligence a spriggan corpse (skeletalised by now) (62, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 36, D) an orb of pyromania (62, 38, D) a +0 bardiche a +0 plate armour a ring of flight (62, 39, D) a +0 great sword of freezing a +0 plate armour a human corpse (62, 40, D) the +5 spear of Plunder {flame, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a +0 plate armour (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) (63, 0, D) a +2 flail of venom (unseen) (63, 10, D) an iguana corpse (skeletalised by now) (63, 17, D) a +4 vampiric dagger (unseen) (63, 26, D) the +8 dagger of the Mind {pain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (63, 27, D) a parchment of Fugue of the Fallen (63, 30, D) a +5 morningstar of holy wrath (63, 31, D) a +0 dagger a +0 leather armour (63, 37, D) a +0 long sword (63, 40, D) a +1 long sword of holy wrath (still there?) a +1 chain mail of cold resistance (still there?) a human corpse (still there?) (64, 17, D) the +8 mace "Ysuriukha" {flame, *Rage rN+++ Int-4 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (64, 20, D) a black bear corpse (skeletalised by now) (64, 21, D) a wolf corpse (skeletalised by now) (64, 26, D) a staff of air (unseen) (64, 27, D) a parchment of Sandblast (64, 30, D) a +0 shortbow (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +2 long sword of holy wrath (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (64, 31, D) a +0 short sword a +0 scale mail a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, 33, D) a +0 long sword a +0 leather armour (65, 26, D) a parchment of Death's Door (67, 0, D) a +2 flail of draining (unseen) (67, 4, D) a +2 mace of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) (68, 0, D) a +0 rapier (69, 0, D) a +3 whip of electrocution (unseen) (70, 9, D) a +4 dagger of venom (70, 20, D) a +0 mace a black draconian corpse (skeletalised by now) (70, 21, D) a +0 mace a draconian corpse (skeletalised by now) (70, 29, D) a +0 halberd a naga corpse (skeletalised by now) (70, 36, D) a staff of fire (70, 40, D) a +2 scimitar of flaming (unseen) (71, 8, D) a +1 great mace of protection (71, 19, D) a +0 mace (71, 20, D) a +3 rapier of venom a +0 mace a +0 hand axe a yellow draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (71, 26, D) a +6 mace of protection (unseen) (71, 29, D) a ball python corpse (skeletalised by now) (71, 30, D) an adder corpse (skeletalised by now) (71, 39, D) a +1 scimitar of flaming (unseen) (71, 41, D) a hell hog skeleton (72, 8, D) a +0 chain mail of poison resistance (unseen) (72, 9, D) an orb of attunement (72, 16, D) a +4 chain mail of willpower (72, 26, D) a +2 chain mail of willpower (unseen) (72, 27, D) a +2 heavy hand axe (72, 29, D) an adder corpse (skeletalised by now) (72, 41, D) a hell hound skeleton (73, 17, D) a +0 war axe (73, 30, D) a +2 long sword of holy wrath (still there?) a naga corpse (skeletalised by now) (still there?) (73, 37, D) a ring of flight (75, 1, D) a +1 scale mail of fire resistance