Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman of Nafuqu {Str+3} [wellspring talisman] Str+3: It affects your strength (+3). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a parchment of Iskenderun's Mystic Blast (19, 16, D) a +3 long sword of electrocution (unseen) (19, 17, D) a +2 chain mail of fire resistance (unseen) (20, 1, D) a +0 sling of electrocution (unseen) (20, 16, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (20, 17, D) a +1 falchion of holy wrath (unseen) (20, 19, D) a +0 long sword a +0 robe an elf corpse (20, 20, D) a +0 dagger a +0 shortbow a +0 leather armour (21, 17, D) a +2 great sword of holy wrath (unseen) (21, 19, D) a +0 longbow a +0 leather armour a ring of flight an elf corpse (22, 0, D) a +3 arbalest of electrocution (22, 1, D) a +0 great sword of holy wrath (22, 16, D) a parchment of Maxwell's Portable Piledriver (22, 17, D) a condenser vane (22, 19, D) a +0 long sword a +0 ring mail a +0 long sword a +0 robe a +0 longbow a +0 leather armour an elf corpse (22, 20, D) a +0 short sword a +0 leather armour a +2 flail of protection a +0 rapier a +0 rapier a +0 leather armour a +0 scimitar a +0 robe an elf corpse an elf corpse an elf corpse (23, 0, D) an orb of mayhem (23, 1, D) an orb of glass (23, 16, D) a parchment of Alistair's Intoxication (23, 17, D) a book of Iron (23, 18, D) a +0 long sword (still there?) a +0 robe (still there?) a +1 heavy halberd (still there?) an elf corpse (still there?) (23, 19, D) a +0 long sword a +0 scale mail a +0 dagger a +0 robe a ring of see invisible a +0 short sword a +0 robe an elf corpse an elf corpse an elf corpse (23, 20, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 dagger a +0 ring mail a +0 short sword a +0 short sword a +0 leather armour a +0 long sword a +0 ring mail an elf corpse an elf corpse (23, 21, D) a +0 short sword a +0 robe an elf corpse (24, 0, D) a +2 ring mail of fire resistance (24, 16, D) the +1 mace of Emuiforph {spect, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (24, 17, D) a +4 quarterstaff of speed (unseen) (24, 18, D) a +2 quick blade of venom (unseen) (24, 19, D) a +3 trident of flaming (unseen) (24, 20, D) a +0 longbow a +0 leather armour an elf corpse (24, 21, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 dagger a +0 leather armour an elf corpse (25, 3, D) a +0 mace (25, 16, D) a +3 chain mail of death (unseen) (25, 17, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (25, 18, D) a staff of alchemy (unseen) (26, 1, D) the +5 ring mail "Fytosh" {Rampage *Silence Will+ Slay+4} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (26, 16, D) a +4 flail of draining (unseen) (26, 17, D) the +0 chain mail of Hyox {Archery, rElec rC- Regen+ Str+9} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+9: It affects your strength (+9). (unseen) (27, 0, D) a +1 plate armour of willpower (27, 1, D) a +0 heavy battleaxe (unseen) (27, 17, D) a manual of Stealth (28, 1, D) a +6 ring of strength (28, 17, D) a +2 robe (unseen) (29, 1, D) a +1 hand cannon of draining (29, 16, D) a +2 sling of draining (unseen) (29, 17, D) the +8 sling "Qaefoid" {flame, rC+} rC+: It protects you from cold. (unseen) (34, 28, D) a +0 flail of holy wrath (unseen) (35, 0, D) a +1 scale mail of command (unseen) (35, 14, D) a scroll of brand weapon (35, 15, D) a staff of cold (unseen) (35, 28, D) a parchment of Arcjolt (35, 29, D) a talisman of death (36, 0, D) a +5 mace of holy wrath (unseen) (36, 1, D) a ring of poison resistance (36, 14, D) a +3 plate armour of willpower (36, 15, D) the staff of the Forest {rF- rN+ Str+6 SInv Necro} [staff of necromancy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (36, 28, D) a parchment of Sigil of Binding (37, 0, D) a +1 trident of freezing (37, 1, D) the +1 sling "Fyste" {elec, rElec rC+ Str+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). (37, 15, D) a +0 robe (37, 29, D) a staff of fire (38, 0, D) the staff of Yredelemnul, Enfolding {rElec rC+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (38, 1, D) a staff of alchemy (unseen) (38, 4, D) a hell hog corpse (skeletalised by now) (38, 28, D) the +1 robe of the Conjuring Gods {Regen+ SInv} Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (unseen) (38, 29, D) a +2 hand axe of electrocution (38, 31, D) a +0 trident a +0 robe (39, 0, D) a +0 scimitar of protection (39, 1, D) a +0 longbow of freezing (unseen) (39, 4, D) a +2 great sword of flaming (unseen) (39, 15, D) a +2 great mace of protection (unseen) (39, 28, D) a staff of fire (39, 30, D) a merfolk corpse (39, 31, D) a +2 rapier of draining a +0 robe a merfolk corpse (39, 32, D) a +0 trident (still there?) a +0 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (39, 34, D) a harpy corpse (40, 0, D) the +6 scimitar "Cutyli" {heavy, Int+3} Int+3: It affects your intelligence (+3). (40, 4, D) a +5 great sword of distortion (still there?) a +0 plate armour (still there?) a +2 great sword of flaming (still there?) (40, 5, D) a +0 great sword of flaming (unseen) (40, 6, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (40, 14, D) a +4 plate armour of cold resistance (40, 15, D) the +6 spear "Beuxyfyg" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (40, 30, D) a +2 trident of freezing (still there?) a +3 leather armour (still there?) a +0 trident (still there?) a boomerang (still there?) a +0 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (40, 31, D) a manticore corpse (40, 32, D) a +5 rapier of draining a +0 robe (40, 33, D) a sea snake corpse (41, 1, D) a staff of conjuration (unseen) (41, 3, D) a +1 heavy great sword (still there?) a +0 plate armour (still there?) (41, 4, D) a +3 scimitar a +0 chain mail a +1 great sword of flaming (41, 14, D) the +9 orcbow of the Puffball {speed, rElec} rElec: It insulates you from electricity. (41, 28, D) a +2 ring mail of willpower (41, 31, D) a manticore corpse (41, 32, D) a +4 vampiric rapier a +0 robe a +3 rapier of protection a +0 robe a +8 vampiric spear 3 silver javelins a +0 leather armour a merfolk corpse (42, 0, D) the +1 robe of Gozag's Approval {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (42, 1, D) a +1 heavy shortbow (unseen) (42, 5, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (42, 14, D) a staff of cold (42, 28, D) the +9 falchion "Vuedef" {freeze, rF+ Will+ Int-2} rF+: It protects you from fire. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). (42, 29, D) the +7 short sword of Absolution {speed, rN+ Will+ MP+9} rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (43, 15, D) a +1 robe (unseen) (43, 29, D) a +5 hand axe of freezing (unseen) (44, 28, D) a parchment of Shatter (49, 0, D) a +1 partisan of venom (unseen) (49, 1, D) a +2 robe of positive energy (unseen) (49, 24, D) the staff "Wozanau" {Int+4 Earth} [staff of earth] Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (unseen) (49, 36, D) a staff of alchemy (unseen) (49, 37, D) a parchment of Shock (49, 39, D) a +5 partisan of flaming (still there?) a +0 chain mail (still there?) (49, 40, D) a +3 long sword of pain a +0 plate armour a human corpse (skeletalised by now) (50, 3, D) a +1 dagger of venom a +0 robe (50, 13, D) the +3 ring mail of Xur Unym {Bane Int+5} Bane: It inflicts you with a random bane when you equip it. Int+5: It affects your intelligence (+5). (unseen) (50, 14, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (50, 24, D) a parchment of Inner Flame (50, 25, D) a +0 great sword of holy wrath (unseen) (50, 36, D) a parchment of Diamond Sawblades (50, 37, D) a scroll of brand weapon (50, 40, D) a +1 great sword of flaming (still there?) a +2 great sword of holy wrath (still there?) a +0 chain mail (still there?) a +3 demon trident of distortion (still there?) a +0 chain mail (still there?) a fire giant corpse (skeletalised by now) (still there?) (50, 41, D) a hell hog corpse (skeletalised by now) (50, 42, D) a +3 glaive (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 3, D) a very ugly thing corpse (skeletalised by now) (51, 13, D) a +0 shortbow the -1 kite shield "Lilumemo" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (51, 14, D) 2 large rocks a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 15, D) 5 large rocks a +0 arbalest a +0 orcbow a centaur corpse (skeletalised by now) (51, 24, D) a +6 falchion of holy wrath (unseen) (51, 25, D) a ring of willpower (51, 29, D) a raven corpse (skeletalised by now) (51, 36, D) a +2 plate armour of command (51, 37, D) a +1 scimitar (unseen) (52, 0, D) the +6 rapier of Uncomfortable Rashes {holy, Str+6} Str+6: It affects your strength (+6). (52, 1, D) a staff of alchemy (52, 4, D) a +2 demon blade of draining (still there?) a +0 robe (still there?) a +1 scimitar of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (52, 13, D) a +0 arbalest a +2 leather armour of cold resistance (52, 16, D) a +0 orcbow a centaur corpse (skeletalised by now) (52, 24, D) a +6 ring of strength (52, 27, D) a water moccasin corpse (skeletalised by now) (52, 28, D) a cane toad corpse (skeletalised by now) (52, 36, D) a parchment of Spellspark Servitor (53, 0, D) a staff of earth (53, 1, D) a +2 antimagic flail (53, 3, D) a shapeshifter corpse (skeletalised by now) (53, 4, D) a glowing shapeshifter corpse (skeletalised by now) (53, 13, D) a +1 spear of venom (unseen) (53, 14, D) a +0 orcbow (53, 15, D) 5 large rocks a +0 arbalest (53, 16, D) a +0 arbalest (53, 24, D) the +6 plate armour "Kiessatt" {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (53, 25, D) a +3 partisan of venom (unseen) (53, 29, D) a rime drake corpse (skeletalised by now) (53, 36, D) a +2 heavy flail (unseen) (53, 37, D) a staff of conjuration (unseen) (54, 0, D) the +2 falchion "Iredgh" {heavy, *Slow rElec rPois Int+2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (54, 1, D) a +4 heavy war axe (54, 13, D) a +1 leather armour of cold resistance (unseen) (54, 24, D) a staff of earth (unseen) (54, 25, D) a +2 orcbow of electrocution (unseen) (54, 29, D) a water moccasin corpse (skeletalised by now) (54, 36, D) a +1 ring mail of cold resistance (unseen) (55, 0, D) an amulet of guardian spirit (55, 12, D) a +6 short sword of speed (unseen) (55, 13, D) a +3 chain mail of fire resistance (unseen) (55, 24, D) a +5 rapier of flaming (unseen) (59, 36, D) a staff of cold (unseen) (59, 37, D) a ring of protection from cold (60, 36, D) a scroll of brand weapon (61, 0, D) a +0 dagger (61, 2, D) a staff of earth (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (61, 10, D) a +0 short sword a +0 scale mail (61, 16, D) a +4 heavy spear (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a +2 falchion of holy wrath (unseen) (61, 37, D) a +2 long sword of holy wrath (62, 0, D) a +0 dagger (62, 1, D) the dragon-coil talisman of Cokaolum {+Blink rElec Int-4 SInv} [dragon-coil talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (62, 2, D) a +1 vampiric rapier a +0 robe a +2 rapier of protection a +0 ring mail an orc corpse (skeletalised by now) (62, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 9, D) a staff of cold (unseen) (62, 16, D) the +4 battleaxe of Insufficient Pleasure {freeze, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (62, 17, D) the +6 short sword of Omuheepn {drain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (62, 18, D) a +0 battleaxe a naga corpse (skeletalised by now) (62, 26, D) a +4 ring of protection (62, 27, D) the +4 great mace of Fear {venom, Int+5} Int+5: It affects your intelligence (+5). (unseen) (62, 28, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) (62, 29, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (62, 37, D) a parchment of Petrify (63, 0, D) a +0 dagger (63, 8, D) a +1 falchion of holy wrath (unseen) (63, 17, D) a +1 buckler of protection (63, 19, D) a water moccasin corpse (skeletalised by now) (63, 21, D) an adder corpse (skeletalised by now) (63, 26, D) the +11 glaive "Lupsiv" {freeze, Bane rN+ Str+3 Dex+3} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (63, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 30, D) a +0 short sword (63, 37, D) a +0 flail of protection (unseen) (64, 16, D) a +1 vampiric hand axe (unseen) (64, 17, D) a +5 ring of evasion (64, 19, D) a +0 flail (64, 26, D) a +1 partisan of venom (unseen) (64, 27, D) the +0 shortbow "Foefah" {freeze, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (64, 29, D) a +0 hand axe a +0 plate armour a +0 scimitar a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (65, 26, D) the ring of Ustram {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (65, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 29, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (67, 0, D) a +2 dagger of freezing (unseen) (68, 1, D) a +0 trident 2 boomerangs (69, 1, D) a +0 trident 2 boomerangs (69, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +1 heavy hand axe (unseen) (69, 39, D) a +0 orcbow (70, 8, D) a +1 leather armour of cold resistance (unseen) (70, 9, D) the quill talisman of the Mind {Int-5 Dex+6} [quill talisman] Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (70, 10, D) a +0 halberd (70, 36, D) a +1 rapier of draining (unseen) (70, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 39, D) 4 large rocks a +0 orcbow a ring of magical power a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (71, 8, D) the +2 falchion of the Bruised Thickets {heavy, rC+} rC+: It protects you from cold. (71, 10, D) a +0 flail (71, 11, D) a +0 falchion a +0 robe (71, 16, D) a +0 vampiric long sword (unseen) (71, 26, D) the orb "Enlas" {Pyromania, Dex+4} Dex+4: It affects your dexterity (+4). (71, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 39, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a +0 shortbow a centaur corpse (skeletalised by now) (72, 8, D) a +1 scale mail of fire resistance (unseen) (72, 16, D) the +3 troll leather armour of Evolution {Will+ Regen+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (72, 17, D) the staff of the Four Heavens {Int+6 Earth} [staff of earth] Int+6: It affects your intelligence (+6). Earth: It increases the power of your Earth spells. (72, 19, D) a water moccasin corpse (skeletalised by now) (72, 20, D) a bullfrog corpse (skeletalised by now) (72, 36, D) a ring of protection from cold (72, 37, D) a staff of cold (unseen) (72, 39, D) a +0 orcbow a +0 trident (73, 17, D) a +3 rapier of flaming (unseen) (73, 26, D) the +6 short sword of Resumed Hostilities {protect, rPois Will+ Dex+4} rPois: It protects you from poison. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (73, 27, D) a staff of cold (73, 36, D) the ring "Ehawk" {rPois rF+ Dex+6} [ring of dexterity] rPois: It protects you from poison. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). (unseen) (73, 37, D) a +0 shortbow of freezing (unseen) (73, 40, D) a wind drake corpse (skeletalised by now) (75, 1, D) a +4 great mace of protection (unseen)