Leissi the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman "Def Paca" {Harm rN+ Int+3 Dex-2} [inkwell talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) the ring of Qazlal's Castigation {Will- EV+5 Dex+4} [ring of evasion] Will-: It decreases your willpower. EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). (19, 1, D) a +1 chain mail of poison resistance (unseen) (19, 16, D) a +2 long sword of holy wrath (unseen) (19, 17, D) the +6 arbalest "Damnation" {damnation} (unseen) (20, 1, D) a staff of cold (unseen) (20, 16, D) the staff of Daniawno {rElec Str-2 Int+6 Stlth+ Conj} [staff of conjuration] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (20, 17, D) the +3 robe of the Harvest {Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (unseen) (21, 0, D) a ring of flight (21, 1, D) a +1 spear of freezing (unseen) (21, 16, D) a +2 robe of fire resistance (unseen) (21, 17, D) the +5 battleaxe of a volcano {heavy, rPois rF++ rN+ Str-2} rPois: It protects you from poison. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). (unseen) (21, 20, D) a +0 hand axe (22, 0, D) a staff of necromancy (22, 1, D) a +1 leather armour of willpower (unseen) (22, 16, D) a +0 pair of gloves of strength (unseen) (22, 17, D) a +3 chain mail of fire resistance (unseen) (22, 21, D) a +1 vampiric partisan (unseen) (23, 0, D) the +3 scale mail of Jepug {Fly} Fly: It grants you flight. (23, 1, D) a +0 robe of willpower (unseen) (23, 16, D) a staff of conjuration (unseen) (23, 17, D) the fortress talisman of Dogma {Rampage +Inv Str-3 Slay+5} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (23, 18, D) the +9 whip of the Flamingo {venom, rF++} rF++: It greatly protects you from fire. (unseen) (24, 0, D) a +0 robe (24, 3, D) a +1 short sword of draining 3 curare-tipped darts (24, 5, D) a +2 dagger of chaos a +0 robe the human corpse of Psyche (24, 16, D) the ring of the Kissing King {rF+ rN+ Str-3 Slay+4} [ring of slaying] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (24, 17, D) a +2 broad axe of electrocution (unseen) (24, 18, D) a ring of willpower (25, 0, D) a granite talisman the +4 arbalest of Ashenzari {flame, Str+3} Str+3: It affects your strength (+3). (25, 1, D) the +3 demon trident "Ucaopig" {pain, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (25, 3, D) a +1 vampiric glaive a +0 scale mail the human corpse of Harold (25, 4, D) a +4 quarterstaff of chaos a +2 long sword of freezing a +2 plate armour of cold resistance a +0 kite shield the human corpse of Kirke the human corpse of Donald (25, 5, D) a +2 scimitar of flaming a +3 scimitar of flaming a +0 mace a +0 chain mail the octopode corpse of Erica (25, 6, D) a +0 dagger a +0 robe the human corpse of Josephine (25, 16, D) a +1 scale mail of willpower (unseen) (25, 17, D) a +1 flail of protection (unseen) (25, 18, D) the ring "Guth" {^Contam rPois Str+7 Slay+4} [ring of slaying] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+7: It affects your strength (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (25, 21, D) a +0 long sword (26, 1, D) the staff "Luqa" {rN++ Dex-3 Conj Air Earth} [staff of earth] rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (26, 3, D) a -1 spear a +0 animal skin (26, 4, D) a +0 halberd of flaming a +0 robe the orc corpse of Blorkula the Orcula (26, 16, D) a scarf of invisibility (unseen) (26, 17, D) a +4 ring of slaying (27, 2, D) a +0 club a +0 leather armour a wand of roots (6) (27, 16, D) the +3 dagger "Orb Guardian's Doom" {drain, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (27, 17, D) a parchment of Malign Gateway (28, 1, D) a +2 demon trident of venom (unseen) (28, 16, D) a ring of flight (28, 17, D) a +2 robe of willpower (unseen) (29, 0, D) a +2 leather armour of willpower (unseen) (29, 1, D) a +3 broad axe of electrocution (unseen) (29, 16, D) a condenser vane (29, 17, D) the ring "Ejourroe" {^Drain Will+ Int+5 Dex+9} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex+9: It affects your dexterity (+9). (unseen) (35, 0, D) a +5 heavy arbalest (unseen) (35, 15, D) a staff of fire (unseen) (35, 28, D) the +2 orcbow of the Unspeakable One {chaos, Will+} Will+: It increases your willpower. (35, 29, D) a +2 plate armour of fire resistance (unseen) (36, 0, D) a staff of fire (unseen) (36, 1, D) the +2 leather armour of the Little Devil {rElec Int+7} rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). (unseen) (36, 15, D) a staff of necromancy (unseen) (36, 29, D) a blade talisman (37, 0, D) a +2 war axe of freezing (unseen) (37, 14, D) a staff of cold (37, 16, D) a +0 sling (still there?) a +0 scimitar of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (37, 17, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) a +1 falchion of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (37, 29, D) a +1 chain mail of cold resistance (38, 4, D) a +0 dagger a +0 robe (38, 15, D) a staff of conjuration (38, 28, D) the +6 quarterstaff of Dismay {freeze, ^Drain rF+ Str+3 Dex+4} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (39, 1, D) a +2 trident of venom (unseen) (39, 3, D) a +0 dire flail a +0 robe (39, 4, D) a +0 flail (39, 5, D) a +0 dagger a +0 robe (39, 14, D) the +2 sling of Destruction {drain, rPois Str-4 Dex+3} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (unseen) (39, 15, D) a staff of necromancy (39, 17, D) a +3 halberd of holy wrath (unseen) (39, 28, D) a +1 flail of protection (40, 1, D) a parchment of Animate Dead (40, 3, D) a +0 flail a +0 robe (40, 4, D) a +1 dire flail of draining (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) (40, 14, D) a parchment of Haunt (40, 15, D) a +2 leather armour of fire resistance (unseen) (40, 28, D) a +1 heavy mace (41, 0, D) a +0 orcbow of freezing (41, 1, D) a +4 ring of slaying (41, 3, D) a +0 dagger (still there?) a +0 robe (still there?) a +3 halberd (still there?) a +0 robe (still there?) (41, 4, D) a +0 great mace a +0 chain mail (41, 14, D) a staff of alchemy (unseen) (41, 15, D) a parchment of Arcjolt (41, 28, D) a +0 flail of distortion (41, 29, D) a +2 shortbow of electrocution (42, 1, D) a parchment of Fulsome Fusillade (42, 14, D) a parchment of Passwall (42, 15, D) a staff of alchemy (unseen) (43, 14, D) a ring of wizardry (43, 15, D) the +4 long sword "Recria Dupse" {freeze, ^Drain rElec rPois} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (49, 0, D) a staff of necromancy (unseen) (49, 1, D) the +8 flail of Moollec {vamp, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (49, 4, D) a +0 war axe a +0 robe (49, 12, D) a +2 robe of willpower (unseen) (49, 24, D) the +5 glaive of the Moon {flame, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (50, 0, D) a +2 vampiric bardiche (unseen) (50, 1, D) the +8 scale mail of New Discoveries {rPois rC+ Int+5} rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (50, 12, D) a parchment of Passage of Golubria (50, 13, D) a parchment of Starburst (50, 15, D) a +0 trident (50, 24, D) a parchment of Disjunction (50, 25, D) a staff of cold (unseen) (50, 29, D) a hydra corpse (skeletalised by now) (50, 36, D) an amulet of dissipation (51, 14, D) a +0 hand axe (51, 15, D) a +0 short sword a +0 robe a +0 robe a +5 short sword a +0 robe a +0 mace (51, 25, D) a parchment of Forge Phalanx Beetle (51, 29, D) a rime drake corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 30, D) a yak corpse (skeletalised by now) (51, 37, D) a +6 ring of strength (52, 0, D) a +4 short sword of draining (unseen) (52, 1, D) a ring of protection from fire (52, 13, D) the +4 quarterstaff of the Freezing Salmon {protect, Str+4} Str+4: It affects your strength (+4). (unseen) (52, 15, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 16, D) a +5 morningstar of freezing a +0 robe (52, 24, D) a wellspring talisman (52, 29, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 37, D) a staff of air (unseen) (52, 39, D) a +0 heavy glaive (unseen) (53, 0, D) a parchment of Malign Gateway (53, 1, D) a +0 spectral lajatang (unseen) (53, 13, D) a parchment of Summon Cactus Giant (53, 15, D) a +0 hand axe (53, 16, D) a +0 long sword (53, 25, D) a +2 rapier of draining (unseen) (54, 0, D) a +2 falchion of holy wrath (unseen) (54, 1, D) a staff of alchemy (unseen) (54, 13, D) the wellspring talisman "Zecsociw" {rN++ Will-} [wellspring talisman] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (unseen) (54, 24, D) a +4 morningstar of venom (unseen) (54, 25, D) a staff of air (unseen) (54, 36, D) the staff of the Final Mystics {rF+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (55, 0, D) a parchment of Brom's Barrelling Boulder (55, 1, D) a +0 short sword of venom (unseen) (55, 12, D) a +2 flail of draining (unseen) (55, 24, D) a parchment of Platinum Paragon (59, 36, D) a +2 chain mail of command (unseen) (59, 37, D) the +6 short sword of Cruel Justice {flame, *Noise rF+ SInv Stlth+} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (59, 39, D) a +0 robe a spriggan corpse (skeletalised by now) (59, 40, D) a komodo dragon corpse (skeletalised by now) (60, 36, D) a parchment of Dispersal (60, 40, D) a wolf corpse (skeletalised by now) a death yak corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (61, 0, D) a +6 ring of dexterity (61, 8, D) a +0 heavy great mace (unseen) (61, 12, D) an adder corpse (skeletalised by now) (61, 16, D) the +0 robe of the Jersey Devil {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (61, 30, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (61, 36, D) a +0 heavy mace (61, 37, D) a +2 arbalest of flaming (unseen) (61, 40, D) a black mamba corpse (skeletalised by now) (61, 41, D) a yak corpse (skeletalised by now) (62, 0, D) a +2 mace of holy wrath (62, 1, D) +2 pearl dragon scales (62, 8, D) a staff of necromancy (62, 17, D) a +1 morningstar of holy wrath (still there?) a staff of air (still there?) a draconian corpse (skeletalised by now) (still there?) (62, 26, D) a +0 short sword (62, 27, D) the +8 orcbow "Osuonuito" {heavy, ^Fragile rF+++ Will- Stlth+} ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (unseen) (62, 29, D) a +0 longbow (still there?) the staff of Qat Zei {rElec rC++ Dex-4 Necro Forge Air} (still there?) [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. a +0 leather armour (still there?) (62, 36, D) a +2 leather armour of willpower (unseen) (62, 37, D) a parchment of Animate Dead (63, 0, D) a +3 scimitar of holy wrath (unseen) (63, 8, D) a +1 mace of protection (unseen) (63, 17, D) a +0 flail (63, 26, D) a scroll of brand weapon (63, 29, D) a +0 long sword a +0 robe a +3 morningstar of venom a +0 robe an elf corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 30, D) a +2 broad axe of freezing a +0 robe a +0 long sword a +0 robe (63, 36, D) a +2 short sword of protection (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a +0 hand axe (64, 18, D) a +0 flail (64, 27, D) a +0 vampiric war axe (unseen) (64, 30, D) a +0 heavy trident (unseen) (65, 21, D) a +4 rapier of holy wrath a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (65, 26, D) a +0 long sword (66, 20, D) a +0 mace (66, 21, D) a +0 dire flail a +0 war axe a green draconian corpse (skeletalised by now) (67, 0, D) a +1 shortbow of flaming (unseen) (67, 2, D) a +0 hand axe a +0 scale mail an amulet of magic regeneration an orc corpse (skeletalised by now) (68, 2, D) a +1 hand axe of freezing a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a +0 dagger of draining (unseen) (69, 2, D) a +0 dagger a +0 robe (69, 39, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (70, 8, D) a +0 short sword (70, 9, D) a staff of fire (unseen) (70, 11, D) a wolf corpse (skeletalised by now) (70, 36, D) the +1 troll leather armour of the Ten Dreams {rElec rPois Regen+ Str+4 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (70, 37, D) a +8 chain mail of ponderousness (70, 39, D) a +0 dagger a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (70, 40, D) a +0 dagger a +0 robe (71, 8, D) a +0 trident of protection (71, 11, D) a staff of alchemy (still there?) a +1 robe of positive energy (still there?) a wolf corpse (skeletalised by now) (still there?) (71, 16, D) the +0 helmet "Goem Qoi" {Rampage +Inv rC+ Stlth+} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (71, 17, D) the staff "Ejomao" {rElec rC- Str+3 Int+3 Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (unseen) (71, 19, D) a +0 spear (71, 20, D) a +0 rapier a +0 robe a ring of protection from cold (71, 21, D) a +0 spear a +0 buckler (71, 26, D) a +1 barding of earth (71, 27, D) a staff of air (71, 37, D) a +0 robe (71, 38, D) a +2 dagger of speed a +2 robe of positive energy (71, 39, D) a +0 battleaxe a +0 plate armour a +0 mace a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 40, D) a +0 scimitar a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (72, 12, D) a wolf corpse (skeletalised by now) (72, 16, D) the blade talisman of the Vaults {Will+} [blade talisman] Will+: It increases your willpower. (72, 20, D) a wolf corpse (skeletalised by now) (72, 36, D) a +4 morningstar of protection (unseen) (72, 37, D) a +0 dagger (72, 39, D) the +9 lajatang "Bayh" {freeze, rElec Will++ Int+2 Dex-5} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). an orc corpse (skeletalised by now) (73, 1, D) a +1 broad axe of electrocution (73, 20, D) a +0 rapier a +0 robe (73, 36, D) a +2 helmet of ice (73, 37, D) a parchment of Discord (76, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now)